4 stars for this game, 0 stars for Tecmo's DLC policy

4 stars for this game, 0 stars for Tecmo's DLC policy

Dead or Alive 5 Last Round (XONE) (Video Game)

Customer Review

But here is: because I do not belong to the spontaneous frustration 1-star reviewers but DOA know since the first Xbox and like, I rate this game for a newcomer and thus stay at 4 stars. For here at Amazon necessarily not acquirable XBox Store CoreFigher download version there are full 5 stars.

So now it has finally managed DOA5 in the form of "Last Round" (DOA5LR) also to the next generation of consoles.
To make a long story short - the game is simply a DOA5 Ultimate (DOA5U) port. Also on the XBox360 is DOA5U via free 1GB update automatically DOA5LR.
In the new console there is a higher frame rate (60fps), 1080p instead 720p resolution, slightly better textures and shaders for the skin nicer presentation - earth-shaking changes look different.

The game itself is still great and IMO is still the best and most beautiful Whipper (Tekken fans will forgive me, but if you like Tekken, like probably no DOA and vice versa). If you want to know more details, should read my XBox360 DOA5U review).
The "Last Round" share is limited to two new stages (gets the XBox360 / PS3 version not more) as well as two new fighters (at XBox360 / PS3 DLC available via chargeable). On the quality and originality of Marie Rose / Nyotengu the two do not come but unfortunately approach, although the combined character Honoka is not so bad.
On the XBox360 acquired DOA5U DLC's own XBox One DOA5LR version is available for free. Similarly, one can the XBox360 DOA5U Score (unlocked) upload there and in the XBox One version import at first start (who has forgotten it, simply SAVE Data on One Delete).
So much for the theory at least.

What Tecmo has particularly screwed up this time
- Micosoft has made no advance publicity for the game in the store (very very unusual)
- The game on the disc is on the tile "Default Title" - because you have probably tested very extensively ...
- The new game can when calling the XBox Store from the game out kill the Score (after all, there is not a direct visual warning with a request to try this)
- While there were on the XBox360 DLC yet as packets, each part installed here individually, which increases the download queue the One to the threshold of pain (with too many Eintägen seems the queue mainly to deal rather than download with himself, but that Microsoft is a problem)
- The disc is essentially a Core Fighter version incl automatically rehearsed download codes for everything beyond that, so that for example the individual fighter, almost all have to be downloaded (at least happens automatically).
- The transfer of paid DLC 360s works only 95%, as the pact "Hot Holidays" or pop idol Kokoro was not recognized as acquired (probably no longer looks Tecmo in the DLC Wust itself)
- The total now offered 300-500 individual DLC items can be seen on the One hardly overlook, because the One interface compared to 360 here arg modest and confusing fails (also a Microsoft issue)
- Free transfer to his former DLCs We must therefore identify in this jumble its parts mühsamst and then _einzeln_ download (there is on the one the 360s packages no longer). Very very great Tecmo !!! : - ((
- Although the 360 ​​and the current one have the absolutely identical basis, online is not a mixed match (even between PS3 and PS4 not)
- The online leaderboards will mercilessly reset (who had reached S or later, is now certain curse)

What worked:
- Game is running, is playable
- Transmission of the result of the XBox360 goes
- Old DOA5U Bugs (eg training mode 40.9) was reliably mitportiert the One version ;-)

Unfortunately, the game is 100% running unstable. To me it is eg even weggeschmiert on the cover after 30 minutes break ((V1.01A, but can not be reproduced), but this is actually surprising, which has already been brought before the game on the One playable on gaming conventions half a year ago.
I think and hope that patch in the next few weeks will be the park.

Someone wrote in a Rezi, that is - although on the one account - "Select" in the game again must. This is indeed so, and incidentally new and just as well (scenario you sit with buddies on the couch and lets the controller a hike - previously you had to do this, the game restart).

Otherwise, there are on the One now also introduced on the PS3 Core Fighter concept. For lukewarm or very small (currently 4.99), there is the game with just a few Charaktären (? 6?) And Stages. Common has been that every few months are 2 more Charaktäre transitional free of charge. If you want more, just to buy the full version.
In any case, this will lead to a greater number of players, which is very welcome.

The Microsoft XBox store is however on the Tecmo Geschäfsmodell very poorly prepared (same game, one full version and one for nearly lau / paid XBox360 DLC on XBoxOne free). So that Tecmo in the background apparently has rumtricksen and not always clean hinbekommt.

In Store there might be currently perceived> 450 DLC items for also felt> 150 (!!!). In addition you can now certainly upset entitled terribly, on the other hand - and forget the most - Tecmo is ready in principle the game to give quasi (see Core Fighter) and will and must therefore live by the DLC, so goes anyway a quite a risk. Whether that's good in the long run? But apparently worth this DLC story, so that I then only fear a CoreFigher version + expensive pay DLC for future DOA6.

Conclusion:
Rash introducing DOA5 Ultimate on the new consoles, and from Markting reasons confusingly a new game title had to serve - it is and remains just a port / update of DOA5 Ultimate.

As a real DOA6 but the earliest likely appear in 2-3 years, should slam fans of the series quietly on the One. DOA IMO is still the best and most beautiful Whipper, on the one currently unrivaled anyway. In addition, the full version of DOA5LR also the DOA with the most extensive content (fighters, costumes) of all times, even without further DLC.

The additional paid DLC everyone must deal as he would like. After all, one is to not (yet) forced and for online battles are _all_ costumes as a free "catalog" -Download packages is available (if the opponent has so allowed themselves what, he can use it and I see it, even if I can not choose for my figure).

If you want to retest the game first, gets hold for 5 download the core figher version.
If you like then, but you should then necessarily get the full version, because the "upgrade" from the Core Fighter is much too expensive.

______________________________

Update 17/03/2015 or V1.01A.
The Game runs already round and Tecmo has reworked noticeable at the free availability of old purchased XBox360 DOA5U DLC content for the One in XBox Store. With me trapped currently only a single costume (Kokoro).
As a side effect of the vermasselbare Game Save the disk first version there are currently at least a special command in the Options menu to see all the unlockable things to unlock completely. This is of course also the really lazy to good ...
For the core figher version's already had the first two additional playable Charaktäre (as I said, this is always temporary).

Conclusion: So actually everything as always, whether Tecmo (in the post-Itagaki-time), Ubisoft or whatever they're called:
Game released too early, first-time buyers are the stupid and resent => in future first at least 1-2 months wait

______________________________

Update 25/03/2015
Tecmo has published the next update. Time as chronology:
V1.01 from 02/19/2015 (is already newer than the disk version)
V1.01A from 02.27.2015 (thickest quirks, including destruction of fixed SAVE GAME)
V1.02 from 24/03/2015 (adjusted rather trifles - Link I add as a comment)
The PS4 faction had their V1.02 already on 03/03. get, but whose V1.01A could continue to scrap the SAVE GAME
Oh, that works with the Kokoro now. It's so slow.

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