A abgekartertes Game - How EA brings you & fun to win to make even more cash

A abgekartertes Game - How EA brings you & fun to win to make even more cash

FIFA 15 (computer game)

Customer Review

My relationship with FIFA you could probably describe best with love-hate relationship. EA has what football matches because of concerns licenses a monopoly on the market, which always makes it anew (along with EA's great promise and great look) tempting. After the disappointment of part 13 I wanted so given with Part 15 FIFA a chance again. To make story short: I was unfortunately very disappointed on's New.

Now it is not the worst football game ever. It looks like I said made great graphically and can be fun, especially with and against friends. But one must also say that FIFA Online game in just demands a lot, verbatim frustrating moments the players that are totally unnecessary and I can not leave with a clear conscience recommend this game. It is simply not gold just because it shines and one wishes the developers would be less reliance on a grandiose appearance and enrich this with pointless features (Who has not dreamed of a depreciable lawn since the first FIFA part?), But the time which went into it rather invest in what really matters: The playability. The Geldmelkmaschine at EA cut back a bit and instead sit down with the idea of ​​developing what the customer would wish well to keep them happy. After all, it is no coincidence that FIFA every year scathing reviews enters on Amazon.

My review is below the popular FIFA game mode "Ultimate Team". This is followed by 20 points. If that is too much detail please weiterzuscrollen equal to the conclusion at the end.

Hauptärgernisse are:

1) Game crashes and connectivity issues. The game runs only relatively stable. Every year the same thing: a new, semi-finished FIFA hits the stores where the customer must pay for the savings of a much too short beta phase over weeks and months, until it was eventually patched so that it runs at least decent. It is still far too frequent crashes to desktop, or after one gained, After game on the way to the game rating players to disconnect the EA Server. Both will be evaluated as a termination. When you consider that a match lasts nearly 20 minutes and just every win has to be worked hard on the PC, then one meets the tough. Especially the connection problems are nowadays absolutely incomprehensible. Not only that you do not get credited the victory, you get punished twice even for poor programming performance and server as a customer by a will in addition also pushed in a penalty. I've never broken 15 a game in FIFA wanted me but dozens have already been imposed on match being abandoned penalties. The EA here could be disappointed just still find no better solution.

2) The insane player prices, especially in the PC version. I do not know how much some pay 500,000 coins to get even before game start (and then complain in forums that they not even can the high player prices put together a halfway reasonable team of the caliber of Bayern), but as a regular casual player who " only "1-2 hours invested every day in this game and about 400 Coins for each approximately 20 minutes lasting game gets, are the luxury problems. As a normal player I'm a Reus for several hundred thousand coins can never afford, let alone an entire team of the caliber of the BVB or Bayern. Even without IF and TOTS players or legends on the Xbox as an extra cherry on top. Interestingly, but not rarely plays against just such teams, which shows how many are seemingly willing to invest extra money in packs. Whether you see it as attractive or as a problem when the full scope of the game is only accessible to a small circle, which is willing to spend much money on it, everyone must decide for themselves. If I buy a not very favorable game I want personally, but also have the opportunity to earn me any content without perverse Grind, the people will necessary to reinzustecken even more money. At this point, take high prices to low normal intake, frustrating bad players KI & Momentum annoy so wildly along to the players that this really spending money on packs considers to by world-class players finally on (vermeindlich) more leverage to sit.

3) Active Time destruction. Together with the concept of a transfer market which with bots or coin buyers every year opens the floodgates traders and thus ruin the prices for all others, EA supports Spielerpreistreiberei also actively by, for example, the last-minute bidding system for 15 seconds (FIFA 12) was raised to 30, without the need for a base stock. That will benefit any player because no FIFA player in the world has a ping of 10,000. It does only to already can drive high prices even higher by incorporating even more potential prospects in the auction. Because nobody wants to buy overpriced fixed price players but so rich already 2 interested in to deliver to bidding wars on each closing seconds, where his easy way with a count of 30 seconds of starts with each bid again, quite quickly sometimes 10 minutes can before you finally has its players. EA is doing very generous with the time of its customers, without them having played in the invested time ever. . Trading to make the most of the tricky situation of minimal backlash income and high player prices, costs at FIFA often as much time as the games themselves, the presumptive idea behind pages EA's is obvious: High time for more ambitious goals to achieve ensures customer loyalty to the game. Achieving team how she wants is time to tackle almost impossible. High player prices and low incomes create an incentive again, gold packs to buy in order to get great players so. Since gold packs but even also are very expensive and it is not financially loht to invest the hard earned coins (for intentionally too many "rare" scrap cards hineingepackt that nobody actually wants and do not have a playful value) can animate people that shortcut through FIFA Points, so to take one's own bank account.

4) Pay to Win? For EA is as mentioned, much of the revenue - apart from the stately price of the game - in what Players in butter in addition to money through the card pack lottery to get so superior players hoping. This is the point where one may wonder whether it really pay to Win is not when good players get on normal games ways a will made so damn hard that you feel misled as a customer to spend even more money on gambling in Hoping to finally get a great team.

5) Momentum. Momentum, ie the unfair influence the game through scripts to keep it exciting (eg when defenders suddenly no longer want to run or barn large gaps open) as well as a team strength balance in order to keep the game "fair" is much too strong there. Actually, such a thing does not belong in the game and the different leagues should be a guarantee that one encounters equal opponents. In game one the insidiously beginning as a beginner does not stand out but the higher you climb in the leagues, the clearer you can feel this effect. That did the moments when even the simplest own passports always a tad go too far so that the player can not get close or be constantly directed immediately and directly to the enemy, so that can initiate a counter while your opponent with playful ease the ball and herpasst. Is frequently observed also that the striker is no longer creates a ball after a prolific pass to bring under control before the defender is already there, the opponent striker is not even slowed down in the same situation for a high ball through the course. It blocks the ball an onrushing enemy and against any physics lands this as directed repeatedly at his feet. Gladly also times simply runs its own AI players after a clarification so clumsy in the ball that he bounces back to the opposing strikers. Also in such moments a striking number Torwartabpraller right in front of an opponent. Even the selection of the right defense will not succeed in some through balls easily. In the next game the same team fits strangely again like a young god and everything runs like Schnürrchen while the opponents now befalls one's own destiny. Significant as it gets and many players complain that they already notice soon after the game begins, whether they win or lose the game want to see. Such violent interventions by Team strength compensation probably will not happen in every game. Here is suspected, but the uncertainty is made that if players lose too often or in a critical position in the table is for them in the next game accordingly lighter or heavier leaves at every unsuccessful action and every game (whether won or lost) an unpleasant aftertaste.

An equally pushy almost clear signs of momentum, the number of goals scored in the final minutes of a half. The program puts it here speaks literally important to give the underdog, the one has often clearly dominated over 40 or 85 minutes with sorrow and distress chances, so that you almost helplessly stands as a defender, no matter how well you've played before. Unlike these goals can (at times also 2 goals in the 90th after 89 minutes confidently with 4: led 1) state. Not even with a lot of pressure, because in such cases would have to increase the risk to cash through a very aggressive tactic own goals, not what happens in games with the highly heaped gates at the end. Outstanding good players as some Youtube sizes are still often come to their victories, at Otto-Normal players that often provides but that the worse is gaining undeserved end. Quite simply because 1-2 laboriously earned goal lead against such interference scripts will no longer suffice.

6) An unrealistic immensely high number of player collisions. Players seem to run with blinkers over the lawn. Most resulting in unnecessary, annoying opportunities arising for the opponent so because, for example, a separate player your controlled player so pure that runs the ball bounces the opponent's feet. Defenders often run into each other and fall promptly to, which the opponent has an easy time on his way to the gate and even penalty are sometimes caused without any involvement of the player. A meaningful in itself mechanism was shown as exaggerated and without sufficient evasive animations that you feel like seemingly at the clown show at the Cirque du Soleil. So much is ever stumbled around and fell down on the playground. B-youth games look professional.

7) The Defenders. So impassively as the stand around the borders actually already at work refusal. That is the most sensible move in the game for a kick-off of the well improbable in reality is saying a lot. If you simply loszustürmt on goal and even the center-back a 4-chain at a single (!) View attackers in their half no point in to face it together in the way, then shows the a fundamental problem. Generally, you get the feeling that the players have in defending and shielding lead weights on their feet and the defender AI was too passive set what they can degenerate into mere extras that have no added value. Here the AI ​​was probably artificially downgraded so for vermeindlich Action hungry customers fall more goals, because whoever plays against AI teams with legend will notice that it suddenly but can also go quite differently. As defender but hop in 90% of cases only to one side when a striker in store for them and the manual substitution effective defending himself does not work reliably with stick simply not there. At the latest when suddenly opens a teammate a huge space for through-passing due to the rare stupid walking distances one can control his current defense still so good and the AI ​​colleagues botch it yet. Football is a team sport and now times does not slow anything for soloists. A good mix between an AI can not be the one to stitch if you do it you alone and yet the player as the main protagonist calls would have been necessary, and after so many years of experience and parts that could only visually and appreciably in its ball physics change to something like this mittlerweilen actually expect anyway.

8) The spongy control with passports that go anywhere, not only where they wanted to go. Sometimes you get the feeling that the game plays itself. As a high ball comes to a free-standing man and pressing a through ball .. only that exactly in the opposite direction fits to the rear. Since it can not tell me, that would still be the player behind the controller. In unsightly regularity passes constantly going somewhere else entirely than had actually pushed us often with dire consequences for oneself. In general you should take passports in this game rather distance because A) merely dribbling on the catatonic defense is over-powerful and B) Passes for the reason just mentioned represent an unnecessary risk. But football without passing game is not football as we know it and love. Manually adjust is in the game pretty hard and therefore most players if possible it pass assistance dissuade but on the other hand is like playing Russian Roulette. Sometimes it goes like Schnürrchen, sometimes the balls of promising attacks go exactly where they would not just want to go. This is especially common in situations where players are virtually in a line and no one knows how long you probably need that the program recognizes which player you really want to allude hold down the key with it. That there is no AI are the attempts to anticipate based on the pass direction and meaningfulness of options where the player would like to have the ball back, or at least where not merely out to me really is incomprehensible in such situations. Even in situations where the recipient is clearly the most remarkable passports come out here. You press gently and release the button and the passer nevertheless puts so much force behind it that the ball 10 yards further than you want the goalkeeper rolled almost into the arms and as often, such as tunneling in this game, players are so regularly through balls directly directed at the enemy between passer and receiver. What for me but breaks the camel's back is that not even work reliably at Torwartabstößen Adjust or free kicks. As the ball should go, everywhere you look, so the center of the screen. But barely fits you and the view changes he kicks the ball often entirely in another direction. Probably know in a nearly 90 ° angle to the place where you had actually executed aims.

9) The automatic player selection. One of the main mechanisms at all. So you have to be able to respond appropriately to the moves of the enemy can quickly switch to its players since the AI ​​players were punished with unprecedented inactivity and you can rely on no AI players. An immediate possible change to the required players therefore often determines victory or defeat. However, FIFA takes the players here too often the controller out of my hand and downright sabotage your game by faulty elections that just can or also by manual change request can not be corrected until much too late. Whether another part of the momentum or just poor programming performance is difficult to say. Who is in the game, however, ensures remarkably frequent 2 situations:
A) A ball rebounds after a shot by the opposing keeper and instead switch to the player who is closest to the ball and sometimes quasi would reach out his foot to make the ball roll into the goal, someone else is selected, the has no realistic chance of ever ran the ball to come.
B) in the defense of the right corners defenders should be selected according to EA with a ball in the air automatically. Here FIFA chooses instead but often a player who is much too high, and even if he starts running immediately, can not get hold of the ball as players the quasi standing back to chest with the opponents, on the proceeds of the ball, and thus in an ideal defensive position would be not then selected times when you desperately einhämmert the players change key after the automatic mischange to somehow reach the player manually. This must not simply occur in a performing competitive game since the player is taken any chance to defend a corner. That alone would be a reason to give FIFA 15 only one star until it was finally fixed. This, however, seem to occur more frequently then such situations as in my last match, after you yourself just gone with a goal lead, it awakens again doubts will not deliberately manipulated around the game.

10) Picking up a second player. The button should actually rip out of his pad, you would not need or otherwise, because in most cases caused by this command more harm than good. For example, if in the penalty area by the defender suddenly decides to move behind the attacker, perhaps so that a passport can be thwarted back .. only the problem that not ago to fit, because by this train any more between him and the goalie is. Here are a useful wayfinding and position awareness of the players have been inadequately implemented to a changing situation and a further major weakness of the AI.

11) Lack of commitment and responsiveness. In general, the player acting as already mentioned very cumbersome but also extremely inattentive. I had too often that a ball was flying so that a separate player / goalkeeper would with a little dedication and motivation hard to get with a spontaneous Sprint to him ... but it apparently could not recognize or did. Even if a batted ball inadvertently goes more in the direction of another fellow player makes this often no move the ball well to get. Realistic does not affect the. Frustrating is that the players (though the run button stops) often do not really give the impression as if they were sprinting and really give it all to come to the ball. Often short run dropouts occur but do not actually logically to explain are the opponents give the extra fraction of a second he needs to shoot. In-scoring situations both in defense and in attack that is absolutely frustrating because you get the feeling that their team did not want to win and be a down. Often this can be even with long passes monitor go off herjoggt only about 10-15 meters away from the ball while the hoped-pass receiver. One last point is how long players lying on the ground after they have fallen, which unfortunately is very common. The stand even if the ball tumbles at her feet with a peace of mind again, that it is to scream and one wonders whether the EA developers have ever seen the performance of Sebastian Schweinsteiger in the World Cup finals. In a game that plays much faster than the real sports such long interruptions of their own players have nothing to look for.

12) Exaggerated willingness to run. On the contrary, when the ball is about to go for a corner. In the last game I did not get two corners because a striker of mine thought he could get this ball yet. That's always the moment where his monitor almost yells that he does is to please stop simply because no reasonable person would believe that you can also safely back catching the ball into the box, if you with sorrow and distress in full sprint out just in his foot just before the line gets the ball.

13) The automatic exchange of one player to the next takes part annoying long. In those moments you just can not do anything to respond to the situation. The manual change, however often leads to adventurous results and costs the same needless time.

14) artificial opening gaps. Once I run and puts the final whistle are closer to my two central defenders quasi only en-tour on a line with the opposing striker, usually even with the strikers in the center to be nice to give him a lot of space. Since then missing only a forward pass, the striker first runs off, lets the defender a sleeping far behind and the other feels not even responsible. Why can my defenders not just respond adequately to the situation (1 striker or 2) try something behind this positioning, so that they can respond better when the opponent tries a through ball? One gets the feeling, the game puts it in such situations formally to another time still allowing opportunities to turn the defeated shortly before the end of the game opponents the game and so to keep "exciting".

15) The running paths. Fullbacks who prefer to run rather than in a diagonal Abfangbewegung like a guided missile directly at the opponent and so the necessary meters away yet to reach him, striker who can drop back in attack in the middle instead of the penalty area for a possible edge to run offensive midfielder the exact moment where to stay if you pass on the flanks plays take place in or close to the penalty area are to be offer for a pass through to the goal line and beyond (!) and striker which if you want to fit forwards often fit one presses simply stop or to run Tor dangerous situations rather than in the open gap suddenly pull up to a defender between him and the potential passer get. Ironically, show it with gestures often that they are free and want to have played the ball into the gap. Just to give then at the precise moment where the pass plays out of the gap and get through to a defender. That between the keystroke for pass and the actual execution times pass 1 second or 2 seconds like to make the situation any easier. All this is unfortunately one experience to Hauf in FIFA 15. That worked quite frankly better even in the pre-predecessor titles FIFA 13. Another unnecessary step backwards, which is not really explain.

16) The referees. Constantly wrong decisions, the opponent fouls and pulls in a tour, pushes you inside the penalty area of ​​the legs, so you can not pick up the ball and nothing will be punished. Offside is intentionally unnecessarily late only whistled so players often get almost had a heart attack and in situations that could be run can be an advantage is then whistled just kick for his team when they had the ball recaptured and was just a to launch promising attack. Well thank you.

17) The goalkeepers. Improved of ways. What was presented as one of the main new features is to be a disadvantage out because the Torwärte behave partly so incompetent that it is no longer credible. What is there tunneled per game breaks for already the scope of Credible but go as far too many balls into the near post, there are far too many Lufter because even Weltklassetorwärte are too far forward or or Torwärte race without having it befielt them on their own out of the box and are failing to almost consistently, because this almost a free pass for the enemy holing.

18) Penalty Swallows. A new feature of FIFA 15 that EA has not hanged for advertising of the game from the rooftops are swallows. In conjunction with the feature of unwanted jersey tugging an absolutely lethal combination. Is it really right on the button and you press when the opponent in the run past tried to push one foot between him and the ball to get close to, which is also occupied by the same key. So it happens that the player starts tugging the jersey, even if you do not want that but "clean" had to be clarified before. Now, if the enemy is already in his own penalty area, the situation is becoming dangerous, trying to clarify normal and sees that the own player from which mental derangement whatsoever out suddenly the idea comes the t-shirt can to drag it already as safe as the Amen in the church predicted that 1-2 seconds later falls of the players and penalty caught. Because once you're in the penalty area introduces jersey pulling in 99% of cases ever to fall, while on the other hand constantly at play on the outline experienced that the opponent can rumreissen about 40-50 meters run at the jersey of your outer midfield striker until he finally has so far range tugs that he could relieve him of the ball. Since the player will stop naturally, the referee whistles for nothing and the counterattack of the enemy can begin. Unfortunately, the automatic falling down also works when the player is already outside the penalty begins the shirt pulling what lasts 2-3 seconds. Conversion of solid players in the time the penalty area line, you can be sure that it is equal to falls and penalty caught.

19) players are everywhere, just not where you want them. Your 10 teammates hanging like rum exactly where you do not need. Either accompanies you a teammate on your advance so close that you would push him on loved ones in a meaningful position, you do run the same in the ball or the hacking or run at all not even going. Often are also 2 players at the same position, which is of course complete waste. In previous parts was a major L1 button that opened several tactical possibilities and you pressed when you wanted to go over the other players in the attack and start running offensively. This works in theory still in FIFA 15, de facto but you can often behämmern the L1 button downright yet it often feels none addressed to be just a little more offensive. So it is often the foremost man and a lonely furrow against 4 defenders and one or two heranpreschenden from behind enemy ZDMS. Meaningful play stations will be simply often looking in FIFA 15 in vain, leading to situations where one seconds long tried to keep the ball at a position and to assert itself because it necessary holds none of the fine gentlemen engage the second gear to reciprocate and offer , Unfortunately FIFA 15 degenerates here again for one man show, because as from several other, previously mentioned reasons, is also here the most sensible way to victory is simply: durchzudribbeln alone. No matter how unrealistic it feels.

20) Small errors that have yet programmed simply unnecessary or sloppy. For many players, for example, are statistics to compare very important evaluate their players and services. Too bad that not even something vermeindlich such Simples works as it should. Each is easy to observe, for example, as in almost every game various Assists are not recognized, although they can be clearly seen in the replays. In a game in which fell just one goal a striker was even credited the gate and also the presentation, where one wonders how it would work at all. This is unfortunately also true for other statistics, so you can not really attach much importance to this. Even at the discovery of the game partner there when PC problems because you get opponents constantly allocated just can not connect more than minutes. This is evident from experience already now if you will but the game finding breaks a yet again and again assigned to the same player, where it just does not work out. Since then helps only once suspend for a few minutes and to wait before we can even start playing. Also in the game to replays and cutscenes can not be canceled often what such time and energy unnecessarily. Many players have a Torre Play intentionally to annoy long run around the enemy. I Like This unsporting conduct at all, but can my own goal replays itself does not always abort because me the game simply can not be.

Conclusion: What EA is sold here really an impertinence. Nahezu alle Punkte sind vermeidbare Ärgernisse, die man eigentlich von einem derartigen AAA Titel der Hunderte an Millionen Umsatz einfährt viel besser erwarten könnte, wenn nicht teils wohl auch schlichtweg perfide Absicht dahinterstecken würde, was zum Hauptmanko führt: EA hat bei FIFA ein massives Glaubwürdigkeitsproblem. Niemand weiß mehr aufgrund von Spielbeeinflussungen wie Momentum ob ein Sieg oder eine Niederlage verdient waren und ständige Zweifel sorgen für ein permanent unterschwelliges Gefühl der Unzufriedenheit und des sich betrogen fühlens. Wie anfangs erwähnt ist FIFA an sich kein abgrundtief schlechtes Spiel aber viel fehlt zugegeben auch nicht, denn jeglicher Spielspaß der aufkommt wird ständig wieder durch Ärgernisse am laufenden Band zunichte gemacht. Am Meisten ärgert es aber wenn man sich bewusst macht, dass es eigentlich das vielleicht beste Fußballspiel aller Zeiten sein könnte, wenn EA nicht so stark auf Gewinnmaximierung gehen und all das Potential einfach verschenken würde. Es ist verständlich, dass wenn man einen Titel jedes Jahr raushauen will, nicht viel Zeit für Konzeptänderungen bleibt. Aber vermeindlich nutzlose Features wie einen sich abnutzenden Rasen einzubauen statt an den wirklich wichtigen, aber unsichtbaren Spielprinzipien zu schrauben dient nunmal nur dem Verkauf aber nicht der Kundenzufriedenheit. Wenn man das Preis-Leistungsverhältnis von Geld, Nerven und Lebenszeit bedenkt, so ist mehr als ein Stern einfach nicht drin. Ich selbst hab mir jetzt PES 2015 zum Testen vorbestellt und verbuche FIFA 15 als Fehlinvestition.

Ich kann jedem nur raten NICHT den Fehler zu machen auf EA so wie ich aufs Neue hereinzufallen und zahllose Stunden für den Online Modus zu verschwenden. Fangt erst gar nicht damit an, lasst diesen Teil aus und den Nächsten am Besten auch bis vielleicht der Tag mal kommt, wo FIFA 4-5 Sterne bei Amazon als Durchschnittsbewertung einfährt. Und wenn das erst mit FIFA 2030 der Fall ist.

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