My last settlers was the 1998's third part, as for the first time in the history of the brand small armies thicker Romans were allowed to be shooed regardless of the catchment area of their house on the map. Since then, little has moved - in any direction. The settling is a little easier, become the real-time strategy part for heavy. Either way, with the Zeitlupenwirtschaftssim nineties has DS: AEK little in common.
The story is treated almost childlike and knochentrochen. The feature to be able to choose between six knights who work virtually as heroes in Warcraft III, more fudge. Certainly, each of them has special skills, but will make the carbon rare fat and usually only rough grind out errors in the Macro Management. So you simply chooses whom one finds sympathetic, and off you go.
The gameplay is divided now into two areas: the to stomp a thriving settlement from the ground, the fancier enough to entertain a small garrison, and then to lead the army into battle. Without Micro that goes way, not what I would have never ever expected 14 years ago. The knight rushes blindly into the fray, he is ratzfatz dead. RTS cronies, however, can be the enemy troop melee like in a cartoon from left to right and back chasing back, while the own archers draufhalten undisturbed. This is often to break even in the early stages of a mission somewhat. In a Sheepshead even between victory and defeat. Comfortably settled sat before him, so is somewhere else. And anyway, the difficulty is defined only rarely over the Aufgau their own settlement.
Granted: If a lot of snow, there to feed little, because the corn will not grow and fish-filled lakes are frozen meters thick. And in desert trees are now once in short supply. Sweat bring this kind circumstances but anyone. It must also not be considered as running paths once more. Since it was the butcher next pig farmer, otherwise it takes forever and three days until the schnitzel is ready. In DS: AEK everything first travels to the central warehouse. This makes it much easier. Time and energy that you save here, then flow but by return mail in the warfare. The turn can often timen exactly.
Attacks of the enemy carried out namely usually only after Äuslösen a trigger. This may authorize the use of previously neutral territory still be entering an enemy or reaching a title. Who knows why, builds initially cheerfully to herself, be careful where he hinläuft and activates the trigger only when everything is. With officious the game has nevertheless regularly grace. Since storming enemy soldiers one's own city and are content to kill the armed defenders. And they're gone again. Practically, because that is, less annoying Sold until you stand financially secure legs. Difficult the little adventure is so rarely.
Conclusion: settlers of the first hour with more than a decade pause will have a stroke, all the others will find a mediocre real-time strategy game whose economic system is somewhat more complex than the gold-and-wood model Warcraft. The plot deserves the title 0-8-15 and thus remains a secondary matter. Potential buyers should therefore agree with it if they can live with it, having to command a small army - with catapults, rams and siege towers. Because that sometimes promises hassle.