How to play:
The associated file is loaded onto the pen before the game begins (s. This tiptoi the manager).
The game board is prepared and the game material sorted in its inventories.
The players make a conscious choice or by chance for specific characters and take the corresponding puzzle trays and figures per se.
The game itself is divided into 2 phases, the planning and the execution phase.
Planning phase:
Here already begins the cooperative part, because the players should think together well, what character that ability should learn and how you want to proceed in the bank.
Now even the time begins - depending on the selected difficulty level 35, 40 or 45 minutes. - Expire, therefore should be carefully considered, is planned for how long and how much time remains then for the actual execution.
In any case, the player will need some special skills for their characters, such as locks and / or Crack the safe, turn off alarm, scout guard routes, climbing, among others
To an ability to learn which players use in the planning phase to tiptoi stylus and tap to on the player panel, the action "Learning" and then on the desired capability. Learning takes time, but is announced by the pin upon completion. Now the corresponding ability to overview the puzzle piece is placed on the player panel.
The same procedure applies when it comes to exploring the bench. Only that the character already has to have the capability and explore now taps not to "learning" but simply "explore". Then on the corresponding action, such as "Route of the security guard", "locks", "alarms", etc., only to be told by the pen, where space of the guard from its start position (in the coffee kitchen ^^) from the first is or which door has a lock or an alarm system in which gear is active, etc.
These then each a suitable marker in the rooms, the corridors or is placed on the doors of the bank.
In addition, 2 plans can be learned per game. These are special bonuses that can use a single character, for example by intensive Shaloin training for each Action 2 seconds less need or have to start within the bank (players hiding and can include the day before ^^), among others
Are all players agree that they have learned enough and everything you need to know about the Bank, they can start to slump by all the figures are set to their starting positions and is typed on the "GO" button.
Execution phase:
Now the players start their actions.
In addition to the tiptoi pin executive character must always be touched, then the desired actions (to a room move on as the default, or use one of the skills) and finally on the board, the target object or the space.
As a rule, are now even to the 20min. Time left - at all times with the stylus the current status available - and the players realize quickly whether each step was thought out properly.
The movement of the security guard is on the pen and identifies, for each appropriate time, the next room, in which the security guard must be placed.
The player therefore move carefully through the Bank, paralyze alarms, pick locks, see Note Notes on the safe combination and / or climbing through elevator shafts to avoid the guard.
If it is possible the players finally within the given time to get to the safe to open it and to move all the characters in the vault, they win together and the bank manager hands over the job from now on for better security to ensure :)!
If the time elapses and not all players are in the vault, you will lose all.
Conclusion:
This tiptoi Family - game makes a good impression. Presentation, material, theme, atmosphere, everything looks good, is valuable and arouses voltage.
If then also properly engage the player on the game principle and committed, like real bank robber * G *, sink into the topic and plan well, communicate a lot and use the waiting time well to continue to arrange and support, they will have fun ,
When the game round, however slightly more hesitant approach the thing and more "multiplayer solitary" behavior preferred, it is fast longwinded.
For the time units that uses the game here (1 = 30sec., 2 = 60 sec., 3 = 90SEK., 4 = 120sec.) Can be drawn endless if you just waiting for your character (or at all JMD. ) again "is off", so something can make.
Any action to take time, this is also relatively realistically simulate precisely the time units, but can be more impatient players frantically chewing on fingernails or wander lost in thought - they are out of the game theme! This eliminates any further action on forced labor, one hooked stop everything from what you can just do the main thing it comes sometime forward.
Thus, from 20min. fast times felt 120min.!
This is a shame and could have been avoided through better planning time unit. Because the change from one room to another lasts now times a minute, but the Crack the safe could probably. take a little longer - the 3 time units appear here also quite long.
Overall, therefore, tend to feel is spreading, it is played. The pen will announce when what is done. Then you may specify another action and waits until the pin releases the player again, etc.
Especially for younger players this is often to Geduldszerreissprobe!
It all takes too long, but as really wants to change the system as useful? The blade or the software must everything be explained logically and therefore no player comes around it, each time to accompany every action with a minimum of 3 Tip increments.
Then, when the pin zickt sometimes or the underlying in board code counterparts can not be read properly, as in our test model and hover the pen "loose contact moderately" over the action field circular or even caution needs to be hammered on it for something to be recognized, is also any sustained atmosphere there.
Small oddities complete the game then from locking, eg, will not intervene the guard upon entering the room, in which a player was standing (without creep option).
I think the tiptoi series for an ingenious invention and the kids are really into the whole learning books and games, and usually is also first-class quality in front. But to bring the pen in the direction board game action, is I do not succeed in the long term, the system is not designed to.
Quieter, eg turn-based strategy games, that would be something! But because the audience probably will not buy so excited - and I still hope yes on variants of the good old pen & paper RPGs with tiptoi pen :)!
The game therefore advisable to patient families who like to get involved for a good hour (including preparations.) On a topic and then also participate enthusiastically - when all players conspiratorially put their heads together and continuously talked and planned, this also creates a Lots Of Fun.
Who but rather the patience thread breaks quickly, makes a bow to the game
[Thank Ravensburger for the test specimen!]