# The full band Mario on the circuits.
In 2008 Mario Kart Wii came out, necessarily expected because each installment of the series is a huge success on all Nintendo media (generation of console = 1 Mario Kart for the SNES). In principle, little change: the main hero Mario and Donkey Kong license distrust about thirty circuits ... but not necessarily fair.
The graphic is probably the most familiar part of the series fans. This is both very colorful (maybe childish some would say) but mostly effective. In solo mode, you can never blame pilot error due to a lack of visibility (unlike the game Sonic & Sega Racing AS). We thus find the Nintendo twist on the graphics and the world of essential circuits: simple circuits, circuits in the jungle, a road rainbow, tours on the beach. Why change a recipe that works? Besides, we should not expect a revolution on the Wii. The power of the console is quite close to a Gamecube and does not support HD. In short, if you know Mario Kart: Double Dash, do not expect any change (except the 16 / 9th).
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Gameplay # redesigned
The gameplay has been completely revised in this pane. Forget the skid-based system contrebraquages. Forget the snaking. You will not make the bulb thumb with this episode. The turbo system is based solely on the length of the skid and can possibly be automated (in which case it kills the interest of the game, even if it makes it accessible to the uninitiated).
Do not expect to ride easy task either. You will have 11 competitors desperate to win as well as a system of items (shells, mushrooms) granting "weapons" or "acceleration" to the various participants. Once the levels of most students with difficulties, we can blame a real abuse of this system that completely unbalance the outcome of the race.
Thus, from the 150 cc fashion, abuse of red and blue shells or thunderstorms will make your life especially if you're not in first place. If you are last, the AI will grant you bonuses and unattractive Baverez you get back in the lead. Win a race require a struggle of every moment ... and very fortunate. Developers have thus chosen to greatly benefit the IA to increase incidentally lifetime and make the uncertain outcome of the race. It is both commendable and criticism since this will lead to excessive cheating one time or another a real frustration. You will have beautiful drive almost perfectly, you may very well find yourself last ... Blame it on bad luck.
Driving the Wii wheel, if it does not suffer from latency problems, some problems of accuracy and gameplay. It is clearly intended to casual gamers as it allows a rather intuitive decision vehicles. The wii wheel will ask you some problems when you reach advanced levels of difficulty or attempt to break records: unable to protect themselves with a banana, recognition problems in meeting your motorcycle ..
If you want to have a sufficiently precise driving and technique, you come inevitably to the old lever. For whatever people say, Wii wheel does not reach the level of precision of the Classic Controller.
A significant new feature is the addition of motorbikes do not constitute an unnecessary option. Driving motorcycles being sufficiently different karts, it offers more than interesting opportunity for the series regulars who may enjoy new vehicles a bit more demanding in terms of gameplay.
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# An online fashion and music always on top
32 circuits, including 16 former remixed. 8 cups, 4 difficulty levels Numerous vehicles and characters to unlock. A fashion arena. Of against time ... The life of the single player mode is considerable. It really need a good hundred hours (or more) to unlock everything.
Moreover, the arrival of an online mode on a "Mario Kart salon" will quickly multiply the length of life of this classic type game. Especially successful, no reproach him as impractical system of codes Nintendo own friends.
No complaints about the sound, it is the classic Nintendo. Some nice themes, cute, memorable as Nintendo has used.