A great trading game for the whole family

A great trading game for the whole family

Kosmos 692 230 - Nord Erwind, Board Game (Toy)

Customer Review

Goal of the game
After a cowardly pirate attack on the port cities Norderkap, Trutzhavn and Olesand you have to help out with your ships. Your supplies goods, catch pirate captains and acts like crazy. Job after job, it is difficult to get the required goods for the port cities together. And of course, go to the sea still about pirates who attack you. So equips your ship with additional cannons, hires team members and make it the first to take off 10 VPs stones.

Building
Before the first game you build the four vessels together. These fit in the assembled state in the box.
The mast and the crow's nest must be attached to the ship again before each game. Thus, each player gets a ship and a color matching sail that it depends on the stage four of the mast. Four cannons and crew members, a trade letter, 5 gold and 10 victory points each player places stones in front of him. A cannon can obstruct any already on his ship.

Then the sea deck are presented. For this purpose we examine the three port cards out of the stack, mix the remaining cards by sea and builds three piles, each with 7 marine maps. Now you put on each stack a port card and submit it to the port of the same name on the Victory Points table. Now each stack is again mixed obscured. Thus, you already know at least once, where what port card must be.

The remaining material as the goods, the gold, the dice and the trading letters come next to the board.

The ship
The ship is divided into three areas. At the bow come up to two captive pirate captains, in the middle of six commodities (but only two of the same type) and at the rear and the crow's nest, the four team members.

The team members
The four team members who can hire as the game progresses, the player can be installed at five locations.
- Look-out on the crow's nest = The player may look at the top marine map and decide whether to use this or starts with the next card.
- Bosun = The player must find a retailer always act instead 2x 1x.
- Accountant = The player gets a gold more on each sale of one or two commodities.
- Gunner = The double cannonball taken effect
- Treasurer = the player has at the beginning of his turn, no gold, he gets two gold instead of one.

Gameplay
In turn come the player's turn and perform the following actions:

1. Gold income
If the player has no gold, so he receives a coin from the stock (if he has the treasurer, two).

2. trade trip
The player chooses one of the three marine deck and then gradually reveals as many cards on how his sails displays.
Initially therefore more than four cards. But it can also be fewer cards because the player has per train only two actions.
Has he used these two actions, he reveals no further marine cards more, even if he should so.

It is always revealed a sea map, executed the action or the event and only then discovered the next card.

3. Mix Cards
At the end of his round, the player shuffles the deck sea again well and puts it back. Players should remember during the game, in which stacks are what marine maps. Only then can they act effectively without ever having to blindly search the game.

The sea maps
a) commercial port
If you use these marine map, we may buy or sell the goods shown on the shown price. This is 2x possible.
The goods you put in the middle slots of his ship. It may be used by any commodity but only two pieces on board.

b) equipment harbor
Here, the player either a cannon, a crew member or the next sailing stage can acquire.

c) Dealers
The player may any goods at the price indicated on or sell. But that is only 1x available.

d) the port of destination
Here the player can get the next open contract, if he has the appropriate goods.
Has he done a job, so he places one of his VPs stones on the vacant field.

e) Treasury
The player receives two gold, when he uses this card.

In the marine maps A to C the other players may also be mono- or sell. But this, two conditions are necessary:
1. The players on the train has run this action.
2. The player who would like to take this action also has a commercial letter.
Meets both, so each player to add a commercial letter, may perform an action of this sea map.

The fog
The card with the sea fog is a special card that not count as an action, but must be carried out.
The player takes the white action dice and rolls. If the dice shows a gold coin, then the player takes such from the reservoir.
If the dice shows, however, one or more skulls, so a pirate attack takes place.
The player now has two options:

1. He pays a coin and must continue his train.

2. He attacks the pirates. For this purpose he rolls so often with the black cube as he guns for his ship.
Each silver bullet is a hit and negated a skull.
A player rolls as many balls as skulls, defeating pirates and takes a pirate captain, which he places in his prison.
Make it not the player, his train is stopped immediately and the next player's turn.

If the player has the crewman "Gunner", so one double cannonball when it is thrown for two hits. Did not he is a member, the results one unfortunately as rivets.

Business letters
To get business letters, two conditions must be met.
1. The player may have performed in his round only one or no action.
2. The player has less than two business letters.

The bonus boxes victory scoreboard
In addition to the jobs there are on the table along with some bonus fields where players can get rid of VPs stones.
1. bought all four crewmen
2. Each port complies with an order
3. In a port complies with the majority of orders.
The first two bonus fields can all players show the majority of course only one player.

Full time
Who to two or three first his 10 victory points in the game and four stones in the game his 8 VPs stones got rid of, has won the game.

Small Conclusion
The game material from North Erwind, led the ship of the player is awesome. Also the rest of the material is nice to look at and can be neatly stored in the game box.
The game itself has a couple and fourth rounds made me a lot of fun, even though each player hinbaut just right and there is no interaction among the players. Nevertheless, one is always in a hurry, a job done faster than the other players or not to give a player the majority through a port.
The train duration of each player is fast, so little idle created for other players.
The range of tactical possibilities is very limited so you can classify this game confidently as a family game.

An all around great game that can stand on its own and not always successful "The settlers of Catan" by the same author should be measured.

DETAILED PRESENTATION VIDEO
There are on this title on my YouTube channel "Mike's Gaming Net" a detailed explanation of the game as a video.

Ingenious part 19 Rank: 5/5
January 15
A great surprise! 1 Rank: 5/5
November 13
Nice but ... 21 Rank: 4/5
November 29
The 3. Hammer Single Rank: 5/5
February 26

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