Having stamped with impatience the time that Steam finally allow me to install the game, I could spend a few hours this morning .... And there, necessarily, the game seems amazing! Already a word in graphics: the landscapes are beautifully realized, with an undeniable artistic mark. Therefore, even if we have a fighting machine to rotate Ultra, the game is downright beautiful, even in the way (my pc is older and can not go on, but current PC should be able to grow the game high, optimization is also very successful!)! The magic effects are also very beautiful, shock spells finally have the effects they deserve: p Finally, the races are really well modeled, a little more for Argonians who personally have fooled me! Let's talk about the gameplay now, and much to say right now, Bethesda opted for change on this album, even at the risk of offending the purists ... The most destabilizing thing is, the class system .. . me who eagerly awaited the selection of classes during the introduction, and well ... I'm still waiting! More class! and yes, now all skills are likely to make you level up (more like Oblivion or Morrowind, where you were forced to improve your 7 major skills of your class!) ... rather strange in an RPG, but Skyrim overtakes hit with the talent system, which has full air: at each level up, you unlock one talent, to spend in a single jurisdiction. The goal here is to replace the usual novice / companion / master and accompanying bonus, and leave more freedom to the player ... One can be skeptical, but given the number of talent available for each of the features, it offers beauuuuucoup opportunities, it catches up a bit it! Similarly, Bethesda did not hesitate to pick here and there for its gameplay ... We note in particular the influence of Bioshock 2, now hand holds a sword, the other prepares the fate ... The drawback is that we can not have a sword, shield, and cast spells to choose (with the bow either can no longer cast spells, poisons will become capital ^^): p Also , the decorative elements can enhance the effects of your spells, and sometimes find oil spills to ignite ... At first, it's weird to have bioshock style on skyrim, for me, it does not really glue , but we made it, and as for the lack of class, the possibilities are multiplied! Finally, the console output is accompanied by a defect recess ... sometimes involves porting PC commands or impractical menus ... Thus, the inventory menu, but also shortcuts for weapons are more manageable bieeen the pad (XBOX for me: p) I think it's really damaging for a series that has made these weapons on PC! You are warned! Well, I just highlighted the changes that can destabilize, but make no mistake, Skyrim promises to be one of the major RPG of his generation, one hangs quickly, the graphics and the possibilities are gargantuan, Moi I'm in my first dungeon, and I really struggled to drop him to go to work (yes, I go there :). Remains to be seen two things for me, the script, which looks good, and the replay value, which may be affected by this absence, just admit the heretical, class! ps: for those who love the dark elves, I find them ugly, I was disappointed !!