DC advance should this be said: Yes, you should play this part, because it makes a lot better than its platform-brother. First, there's the story. This is not the most imaginative of Layton series and has especially towards the end, more twists than a ChubbyChecker best of CD, but you can forgive the game, because it knows how to make up for it over the entire course. You had to still be in Monte d'Or still a place satisfied and thus to a lot of back-tracking rumschlagen, so here you can travel to different places and that too in a partially self-imposed order. Follow-up visits are possible for the story but not critical, and this brings us to the next advantage of the length of the game. If you have still 24 used loosely for the Mask of Miracle, to complete the story without side quests and suitcases games you need for the legacy of Aslant again only pleasant and NDS known 16-18h. The main reason is that it has evaporated the meaningless and unnecessary dialogs, so you now dare again to touch more people, without having to endure a 5-minute conversation that marked as spam in any forum by the administrator and deleted would have been.
The tasks to be performed at the places are not overly time-consuming and not particularly complex, but they loosen up the game through the offered variety to much. However, we regret to say that both the solution of problems as well as large parts of the story are very predictable and unsurprisingly once again. Here, the second part on the 3DS can not build on the NDS parts that until the end no one could infer sometimes how they will end (or maybe I came in my youthful naiveté even so ago). If you have the system by Layton a look at is you also here in any case have to fear not lockjaw because of unexpected twists.
As for the puzzles, so I have a lot left out here again, the repetition of known and already solved puzzles is still relatively high, so sometimes the lack motivation to pursue the same puzzle approach for the umpteenth time. What I have to say, however, is that this time more puzzles are integrated into the story, as well as much better, not just this Oh look, so late. By the way, I know as a great mystery. There are often tasks, as for the progress in the story are crucial and also significantly longer with respect to the previously described situation than was previously the case. But one must again say that they are also much more difficult than in the older parts. From the half of the game are puzzles with 40-50 Pikarat commonplace, sometimes 60-65. The frequent in the earlier parts 20-25 Pikarat puzzles are tremendously rare 10 Pikarat there no longer. For younger players, this game really is so no longer. Striking is also that now loose 30% of the puzzles have no answer in the strict sense more, you can try around as long until the answer by itself is logged. But that was in the form of miracles even that.
Finally, a word about graphics. Nice is that you can here affect many objects (open drawers, upset buckets, food destroy) which sometimes leads to the production of hint coins, all Rumgetippe makes but little entertaining. The character design and the 3D effect I feel better here than in the mask of wonder, though has really done nothing in comparison. Maybe I got used simply because I find but the game is graphically a rounder and more homogeneous impression.
The Legacy of Aslant is certainly become a better game than the Mask of Miracle made it even more suspect, and so it makes a good end of the first trilogy. Although story problems and outlandishly difficult puzzles remained, so make the season with pleasant length, the gameplay by visiting different places and entertaining characters Prof. Locklair and Aurora this part again a worthy Layton game. One must enter quietly one more chance the cylinder transferor Gentleman therefore to correct his blunder of Monte d'Or.