An RPG too ignored !!!

An RPG too ignored !!!

Eternal Sonata (DVD-ROM)

Customer Review

I instantly fate of Eternal Sonata and it's been that I have not so hung up on an RPG. The game begins on a beautiful introduction charming. The beginning is peaceful, the action takes place in a small village with lots of houses where it is possible to enter in each of them. And it will be throughout the game and the opportunity to make chitchat with locals. They have several lines of dialogue. If you're fed up with RPG where it is not possible to talk with people, you will be satisfied with this game. This is perhaps the most beautiful game I have done in recent years and yet date 2007, but with its graphics engine "cel-shaded", he did not take a wrinkle. He could have come out in late 2013 we would not have seen the difference. There in numerous areas and are more beautiful than the other, have their own atmosphere and their own peculiarities. The combat system is interesting and not at all boring. It's turn based and particularity, they are the shadows that are taken into account. For mobs, they change their appearances being either in the day or in a dark place for us are our powers that change, depending on the character controlled, more powerful special powers. The other original title is the "B" button. Must be pressed at the right time when it appears on the screen to have protection and suffer much less damage. This function will be paramount. When we are behind a mob, this is not possible then we must be careful. Especially since our group levels. The more one wins (6 levels), less is easy. I give you an example: at the beginning of the game, the time in combat is unlimited. When progressing from one level, once you move, a second gauge goes down and when it is complete, Exchange Tower. The level of post, as soon as it's our turn, the gauge goes down. We must therefore develop a strategy quickly seeing the field. A good method to do during fighting: fighting by giving small powerful blows with the "A" button and with that, a gauge to the right increases progressively and, when used, it is very special attacks powerful. This gauge can be mounted up to grade 32. At this stage, access to even more destructive blows. What is missing is a monster living bar. We blindly and no way of knowing where we are, except when the mob changes position to show us that it is decreased. The increase is both linear and nonlinear. And when it is non-linear, as there in no map and locations are totally labyrinthine is frankly annoying to do 50 trips for the right road. Invisible walls are also in the game. Other critics: no quests (except if you count the collection of partitions). When we held our team of characters and weapons, nothing is visible on them. They will always remain the same from beginning to end. And perhaps it is easy as RPG. For me it does not bother me but maybe for some of enter you if because with this kind of game, I'm not very comfortable but with Eternal Sonata really no difficulties. Just two bosses that can be tough but nothing too bad. the soundtrack is flawless. Many titles and not one to throw in the trash. If a CD is in the OST, it is important to have it.

A nice option: dubbing is available in English and Japanese, with subtitles in French, of course. If you like long stories in a game, you are in the right place. The Chopin's story is captivating and there a lot of characters and all are playable (9) in our group. The menus are attractive and easy to use. We found there. A lot of humor, knowledge, poetry. A ton of cutscenes is present. It is not far from a Metal Gear Solid, no kidding. It is a question of dream and reality. Is it a world that really exists or else all is pure invention by a dream? This is what we teach. For the historical side of Chopin is in a cinematic passages with real photos and a narrative on the life of the famous composer. We learn while playing, it's not pretty ?? And at the end of the game, a beautiful but long speech on life. Endgame in 23h, taking my time.

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