This is exactly but still the sticking point: Monster Hunter 4 Ultimate acts at the beginning very dull and flat, but is more complex after about 10 hours. Now after 60 hours I think to have an overview and it's just nice to see how it all fits together: The monster hunting is necessary for new weapons that are virtually the only real way to the development of character. The fights are technical by traps and bombs and throw the more booty. The comrades evolve through use and training, but also through their own equipment. The kitchen, the bazaar and the craftsmen to expand. Everything grows and flourishes and to control it and watch at least gives me great fun. I really like role playing with story and little Grind gameplay, but this game like never before fascinates me.
On the subject of story - it is virtually rather than building decoration. One should not expect Skyrim or similar here. But the game will not be a story game, but a celebration of hunters and gatherers!
Criticism I can practice only on the dusty technique. I imagine how this game would be with sharper textures and a real cohesive world? Nevertheless, the design and the dense atmosphere, the consolation for the weak graphics across right.
So if you can come to terms with the strengths of the game, can look forward to a huge package full of challenging fun ... And this in a time when 1080p are allegedly more important than, say, game depth. Especially since you will find a game that works perfectly well on the famous Day One without a patch and all the promised functions actually provides.