The story told in the game reflected the rise and fall of a
ruthless consumer society in an abstract way again.
In the course of industrialization and the discovery of the world digialen include experience. The whole Culminates course in a slightly tragic end. With all joke Anyway resonates with a spark thoughtfulness and melancholy, so acting the entire play experience never banal, superficial or even kitschy.
There is no standardized task / target missions in principle.
Always one is required even to recognize relationships and what is even more important to play with physics.
What can make for incredible fun that one knows, but only after you've played World of Goo extensively.
Because the puzzles keep churning out surprises in store and brought me several times to be amazed.
This here is so far the only game of skill that could really captivate. Even the olle "Crazy Machines" I have not played Weil eventually was boring.
20 euros are for this intelligent and extremely fun game so basically far too little.
I hope really that World of Goo the leap into the mainstream creates as much imagination and devotion, first of all, need to be rewarded,
and since I believe that this game should be very interesting for people who have little else to play computer games on his hat.