Story / Setting:
You play an employee of Abstergo Entertaiment Montreal, which in turn re-enacted by the memory of Shay Patrick Cormack to the Animus. Shay is a young assassin who abnabelt in the course of the story of Assassin Federation in North America, because he considers their motives is wrong. He will henceforth be pursued by his former brothers and soon joins the Templars to.
The story takes place in the mid-18th century and forms a bridge from Black Flag to Assassins Creed 3 and finally Unity. So you meet already familiar characters from the old parts or prepares the base for some parts.
I found it refreshing to see things even from the side of the Templars. On both sides there are people who think, to act properly. The only downer: The story is clearly too short. Here the series was saved neatly from other parts.
Except in a few sequences you will predominantly in North America and in the North Atlantic (lots of snow and ice) be on the road. As a large city keeps similar to AC 3 Towners ago. One could describe Assassin's Creed Roque as a mixture of the setting and the third part of the gameplay from Black Flag. That is, even here one is mainly by boat (the 'Morigan') go.
Graphics:
The graphics are the same as in Black Flag, that is for the PS3 upper average. The landscapes are well presented, with me just the 'Rivers Valley' good like. Most animations were taken 1 to 1 from Black Flag.
Sound:
There is nothing to complain about. The German voice actors are good and deliver compelling work. The soundtrack is strong, but not quite as good as in Black Flag. The popular shanties of the ship's crew have managed to 1 part 1 in the game. After the fast travel may cause loss of sound in the first few seconds or 'delays.
Control:
1 taken to 1 of Black Flag. That is, in great and whole in order. As in any AC you have the problem that wants to climb (in this game) Shay in everything and everyone, even if he should just run past.
Gameplay:
As I said, you are a big part of the game with your ship go. The ship and Shay can be upgraded through the use of materials and animal cases. Sidelines are taking, among other forts, catch Walfangen, hunting challenges, assassins ambushed convoys and supply depots or rescue prisoners. There is still to find countless collectibles or unlock of the fleet emissions. For enough distraction away from the story is thus ensured. The only difference from Black Flag is essentially that your opponents are assassins and thereby attack sometimes out of the bushes or from above. New inventory is a rifle that arrows (sleep, Berserker and bang) or grenades can shoot.
Difficulty:
AC was never even that hard. Also in Roque you will never really get into trouble because you can counter or evade all attacks. By the time you have the Berserker arrows in the inventory, is the difficulty in the basement.
Online access:
Just as in Black Flag, you can complete the fleet missions with permanent online connection. This appealed to me already in the predecessor does not, because you can not complete offline 100 percent the solo campaign. Even when some weapons and uniforms are to get only about U-Play, I do not like. But as things are not a game advantage, it is a matter of taste.
Performance:
If you decide to forget the usual day-one patch aside, the game runs mostly liquid. Ruckelorgien there is not, but it may in many effects falter before. Otherwise there is not much to complain, twice I had to turn off the console, because the game hung when loading. But that is to bear in relation to the 30 hours of playing time still.
Conclusion:
All in all, takes place AC: Roque as a wholly-owned copy of its predecessor, which is basically not bad. The story struck me as too short. Which reminds me, the setting (North America) again better liked than in Black Flag. So AC: Roque a good offshoot of the series, but does not have new features compared to its predecessor.
Addendum of 05/03/2015: The fleet missions are playable offline. Therefore, this criticism does.