I decided not to buy it because of the DLC; it was offered to me which consequently incorporates me into the category of players D3.
First comment: If I had decided not to buy it, it is because of a very simple premise, but full of meaning. The obligation to play online piracy to protect implies to me that we are all potentially "pirates," potential thieves, people untrustworthy; better through this system to tackle the symptoms rather than the disease (which for me are nothing else but the economic model upon which markets). I will not get into that but the idea is inherent in the business model of Blizzard.
Direct impact on the game:
. the slightest technical problem from Blizzard, we can not play.
. the slightest problem from your ISP, you can no longer player.
. if you go on vacation, traveling pro. or whatnot, you can not play without an internet connection.
. If anything happens to Blizzard of here now 50, 60 or 90 years, you can not replay D3. It might sound silly, but remember that some titles are played on PC or consoles years after leaving the 10ènes.
Conclusion: the suspicion that grows to consider any player as a potential thief penalizes all players. These "thieves" we might be a minority, "business is business". Rather than ask why there is piracy, it is better to try to limit the penalizing everyone.
That's not counting the new problems that appear interfere but much less money inflows: hack accounts (paypal, Battlenet etc.) required to create a digital identity by opening a Battlenet account; these woes lead some players to shell out even more: buying an authenticator to guard hacking that could never exist if it was not online.
Second point: the will to turn all games social networks can make the painful gaming experience. D3 became an online game: obligation to log in to play; discussions channels; Hotel sales etc.
Direct impact on the game:
. the "gold sellers" that pollute the channels (in addition to the economy) at a steady pace. We can block them and report them (which is not supposed to be crossing our work), but nothing to do. They are everywhere
. flood of the players to sell items
. flood on the part of Players: insults, jokes muddy, polemic & co
CONCLUSION:
We must understand that for me, all these defects listed here are based in part on the choice of a single economic model. D3 is a very good game. It does not revolutionize the genre, but really lets have fun despite a few original story. However, the choice of a model online requires a player playful restrictions and aspects of a community not always respectful.
For a single-player game, it just spoils the experience.
In defense of the title, but I want to say that it can fully meet the expectations of players of different categories. If at first the difficulty is not with go, the fun is there. It's just a pity the XXI century that the challenge is to always begin again and again the same levels.
My first surprise was to find that the game runs in its max config on a machine that in a few years without any problems. This is also a very nice game, the graphics chiadés. The graphical environment is truly immersive and sound, proving a real attention to detail on the part of the publisher.
As mentioned above, the story does not revolutionize the genre but may be sufficient for the type of game it represents. The only regret is that the "role play" side disappears completely. It was also nice that we can customize his avatar a bit, but that is only my opinion.
I think that in the end Diablo III can be very addictive despite the various defects mentioned above. But I can not because of its business model as a whole assign more than one star.
A very good game packed into an economic model that disgusts. See for yourself.