Can keep up with its predecessor, it has the fun

Can keep up with its predecessor, it has the fun

Grandia II (video game)

Customer Review

Today I have gambled through the game while taking up 84 hours.
Preliminary times I mention that I (am I 24) with about 14 years Grandia 1 by locales and more since even 4 times, I grew up with older games and therefore not evaluated the graphics or the like that I think that's inappropriate!

I went with huge expectations for enjoyment of the first part of the game that I have wished for a long time.

Disappointed, I was fast at the beginning in that the combat system which I liked very much, has been revised along with the Level and skill system.
Revise is ok, but it was very simplistic.
Then, after a fight now simply point 3 types namely EXP, Mana Points and Special Points.
The EXP easy leveling all Charas always the same, so that more and all are more or less at the same level, (New Charas always get the average level, in fact he has thus always the same lLevel, later even comes an old character back to the team after a long break and then simply mitgelevelt ...)
The Special Points can itself be distributed to the techniques of Charas to learn this or aufzustufen, also can be found skill books where Ausrüstbare Skills can be found, this can be one at Charas distributing (changed at any time) and also with Special Points to upgrade. When it comes to magic skills takes one for the mana, this one needs also for Manaeier.
Unlike the first part Manaeier equipment are the magic contained in a solid combination. A Chara can equip one of them and so receives 18 spells. These are the mana Duch learned or incremented. He puts the egg can not conjure up from the Chara, he may at any time create any other egg.

Man runs so in the end the world will receive a fixed number of points per dead enemy and distributes them to all skills and eggs and books which have been so.
Not more.
The combat system has not changed this thing I noticed positive, it continued to make fun.
Except for the fact that it was now no matter what magic they used as the inserting of spells their level did not increase, everything was on the points in the victory.
So fair to play and go through the whole game.
I thought that was stupid and give me nen reason to point deduction.

Another shortcoming:
The sound is mittelmäßiggut, nich so bad as far.
But.
There are 2 very very important for the story cinematics without which one does not understand a part of the game and can not enjoy. During the whole game is subtitled with English lyrics, the two affected ONLY scenes are spoken in English and not subtitled, so in no language. Unfortunately, I'm almost numb, my hearing aid did not help me to understand what eg Elmo told during the beautiful sequence rushed past me.
Anyone who speaks good English should not be the same problem as you get an unknown word at least once geschreiben see to look it up, etc.
That to me is a sign of neglect and I rate nciht well.

The story is only half as long and half refined than its predecessor so.

The subject of religion, the struggle between good and evil is very expatiated as other storylines are hardly intertwined, there are no twists you would not anticipate. The Charaktäre are unfortunately up to Tio and Mareg all and you can and do not want to identify with them, who bring neither curiosity about her or any story annoying (especially the nun and their alter ego), nor has Bock at dinner their views on Read.
Everything disappointment compared to the previous Grandia 1 where you will find everything To the contrary!

The statement of the two "gods" Granas and Valmar end breaks out because some who thus far only partially interesting story can thus enhance little.

The movies I like very good for its time.
Again, there is little improvement to its predecessor, but also no deterioration and fit nicely into the respective scenes of the story.

Furthermore, I noticed quickly that you hardly active itself once can go anywhere to fight for leveling.
The game is for me trapped in a solid line from which you can not break. Thus, they act to a total of Endgame predetermined number of points and can not actively intervene (with one exception) here

Why it is like that:
Group starts in city A and passes through a mountain range in city B. The mountains you click on the map to known and crosses 2-4 stages, depending on the area (very Grandia typical). only at the beginning of the mountain is a save point, so one may not like to turn around in the confusing corridors. Now it used to be that you found when each reloading a Map opponents and went back to a stage (incl. Recharging) were there again just defeated opponents.
This is not so!
Since you do not want to go back through all 4 stages to go back to the world map so you go the way over.
You can reach the world map and what it is found?
You can now click on the city B, but not the mountains from which you came!
Ergo: you can not kill 2 times the Monster - Ergo no longer EXP etc as are to get through with.
In addition, monsters are very rare sown compared to Grandia 1, you Levelt but also faster.
One could actually always the way to go back to the beginning of the mountain you here is an example of absolutely all ways in this game, from city to city absolved, and here enter the world map and then select the new mountains. In fact, the monsters are so rare but that you would have sown for 3 fights almost traverses the whole area impassable and select Yes to run back again. That makes probably none.
Even when saving and Playstation reseten the monsters do not appear in the area.
So you go through a linear game world where every place often sees only once and the levels you have to outwit the game virtually if you have it there at all bock.
Levelt not you and only takes every fight even with the interim boss Malfice NOT defeat. Until the endgame there anyway reached as Level 50th

Towards the end you reach an area that intentionally dastellt the exception here:
Here one should be noted that this is intended to place levels and find strong opponents before the change round again and again without having to make large institutions.
That's a nice idea, the - I'm sorry - unfortunately gar nich like, because the rest of the game seems so very little interactive, you have little right to vote what should be done next.

Conclusion:
Nice story, not outstanding, not comparable with Part 1, quite short (reminiscent of FF10)
Fights are fun, but you do not deny, and they are always rare
Charas nervous unfortunately
Level / skill system, unfortunately not very innovative even more individual than in Part 1
to straight, hardly self-determination

My tip for newbies: only plays part 2, then part 1 and you will only a good and a great game play.
Do you play part 1 you will first part 2 is no longer like that.

Lightweight 1 Rank: 5/5
April 4
intelligent and poignant Rank: 5/5
June 8
useful 38 Rank: 3/5
August 7
Perfect 1 4884 Rank: 5/5
December 24
right product 5918 Rank: 4/5
November 28

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