The new units fit well into the overall picture. Two particular were highlighted:
The Taskmaster: This is a variable unit, which costs little Initially consisting of one person. This can summon different units as needed. This very flexible because you can a mounted troop against archers or rangers crowd or spearmen, so bring in the short term, depending on the type of enemy. The units are there almost instantly.
Wizards: A magician and a group acolytes. The wizard can cast different spells, these destroy depending on thickness some of his acolytes. These arise again with delay. The unit is very slow, and does not fight, that you mark it with and can attack, they do not participate in the attack.
The spells are versatile, (given initially not in the description) of a healing spell on a carcass hail a saying of a group can be enemies to Grabunholden. Any magician can two basic sayings and specialization, ie one of these three powerful spells. Wizards are great, but also not easy to control.
The biggest selling point in my opinion, and hence the title of my review is the campaign. Well embedded in the unspecified events in the north, it is very versatile. There is little "kill all" tasks, but search missions, defense missions, occupation missions, lots of additional tasks, phases and new situations. Thus (with the exception of authenticity, of course) almost superior to the campaigns of Sumi, where it indeed came to "only companions, then a normal card, then companions, then a normal card, then companions, etc., etc. ..." substantially ,
The game installs itself completely self contained and will contain all of the cards and a few more of the original game. The Collectors Edition Maps are new to this community with.