One has to start playing a limited number of "life", ie game Try: you fail at one level, you lose a life. The living are automatically recharged with time, which means that you do not hour after hour could succession reside with a particularly difficult level, but inevitably times be out of action due to life deficiency, which is quite good, if you like has a hard head, that one would not want to stop playing before you finally mastered the darn level, although it is aware that it is better to go out again briefly, as long as the weather is nice even - or something useful (read: more meaningful than constantly to daddeln) should do.
Course is offered after each unfinished level that one can but the "Next playability" of the same (extra moves, etc.) for sale to purchase: Here I just click away; So far I have every level eventually also be able to cope alone and have never -freiwillig- resorted to a joker. (Sometimes a beginning of a level presented a new Joker possibility that you have to use here.)
Annoyed a bit I am, however, of the fact that every now and again new obstacles are introduced into the game, their coping is initially explained as trains, and this declaration included as trains every time takes place again, you create the corresponding level is not the same and it must repeat.
That the game, in particular the declarations, is held in English, not particularly bother me personally now and I think actually that the respective degree as trains non-English affine certainly also can illustrate wordlessly, where the trick is to resolve certain hurdles.
During the game, new obstacles always being added; some level include all obstacles, while others just some of them, various obstacles can be experienced on several levels away not before but then recur, so the levels are designed very varied and I have the impression that on complicated levels generally regulary! a simpler level follows.
Every now and then you have to fight against the "evil gummy bears" and this the 100% of its energy claws, where you together delegates certain candies (Gummibär is therefore comparable to "raccoon Disgusting" from the "Farm Heroes Saga"), said Gummibär is a special fun of it, every now and then to throw various obstacles to pitch unless you could him with skillful play down not beat temporarily unconscious, where it seems to be impossible to keep him permanently in the consciousness, so that you do so always confronted with new hurdles looks.
I play "Candy Blast Mania" solely on the Kindle Fire, am now level technically arrived in the '90s, after I have the game just three weeks before charged (and since then, mostly daily fifteen minutes played), and on the tablet, the app runs completely stable.
So far I have certainly also enjoy playing the game of "Candy Blast Mania"; I particularly like that hurdles accompany the game not only has a certain number of levels and then never return, but that here at any time appear all obstacles back in the game and they could also be combined with each other, what the "combi-Level" of course, tricky makes, which I am pleased when up to an advanced level again is done with a few hurdles.