Cooperation game for 1-4 players, ages 16 Matt Hyra.

Cooperation game for 1-4 players, ages 16 Matt Hyra.

Kosmos 692 308 - The Walking Dead - The Resistance (Toys)

Customer Review

Players need 12 rounds of wild resist the eternal rush to biting zombies and so defend their four locations. Atmospheric beautifully inspired by the TV series, will be discussed here in the team every step to ensure survival.

Game preparation:
The four signposts (prison, city, highway, farm) randomly created in a 2x2 grid and each next a location well mixed and concealed deck of resource cards equipment, ammunition, allies and food stored. This happens every time you play at random choice, guaranteeing every time a different gaming experience, as it can be quite crucial, which place is linked to which resource.
The circular bar with circular markers (on field 1), the cube, all markers (Zombies, food, ammunition, allies - all printed on both sides: 1/3) and the event cards come (as a face-deck) to the side.
The players get a character card as desired (Andrea, Daryl, Glenn, Maggie, Michonne, Rick) and the associated character to the start and 5 lives, 2 allies and 2 food. In addition, the players get even ever a melee or ranged weapon. Looking from a weapon to your liking and then mix the equipment card deck by new. For ranged weapons, the player nor the top right indicated on the map Number of ammunition markers receives.

Last is determined how many zombies will be represented at game start in the villages. For this, for each road sign once rolled with the black cubes (1-3) and set up 1-3 zombies.
Thereafter, the first player will be determined with a white cube (1-6), this also gets the Anfüher markers.

Aim of the game:
12 laps to ensure that no place is overrun by zombies and also survive at least two characters!

How to play:
In general, all acts and actions should be discussed together in order to achieve maximum effectiveness against the rapidly overwhelming supremacy of the biter.

All players take the start of the round 2 Event cards.

Now the leader starts with his train, then the other players follow clockwise, by off his special ability leader of the character card and reads - It always is bonuses for the players, for example, an extra cube or Combat Modifiers, etc.

Then the leader must always perform in the same order his actions:

Move survivors; beginning of the game he sets the characters on the signposts, and later he moved it on a neighboring village sign (but not diagonally) if he wants to. In the movement it is necessary to think together, what is the best step, especially in relation to the later auszuspielenden event cards and / or the need for certain resources. It should be decided together if this is not possible, the leader has the final say.

Resource card draw; the player may draw from the resource stack a card, which is on the sign on which the player character is. Watching when the stack already coming to an end, this action should be well thought out.

Replace object; there are two or more players on a road sign can among themselves an object (equipment card (weapons), ammunition card (incl. markers), allies, food, ammunition (single marker)) swap. The following applies, the swap two players with each other or a player while the player is an object, but by another player gets an object on the same signpost.

Event Map (s) play; the leader must always be both event card play (in any order) and provide the information sequence - thus usually new zombies come into play.

Now follow the players, whose train run is similar to the above, except that they only allowed to move one's own character and for 1 food "pay" should and must play only an event card, the other is discarded.

Once all players have completed iher trains, now follows the combat phase!

The players who can fight / want a gun (if you have multiple), since they can only attack with a weapon and always "pay" in the case of a ranged weapon ammunition for use. Search
On the weapon card can be read with reference to the illustrated cartridge, how many white cubes may be used.

In turn, the players throw the dice so with X dice for their attack and add add any modifiers (by equipment or character bonuses or the onset of allies (1 +1 = ally on the overall result)).
A zombie stribt when it 5 damage over.

Located in a place such as a zombie and the player comes to a profit of 6, the zombie has been defeated and its marker is removed - expire excess damage values. However, if several zombies spot and the player reaches enough damage with his weapon, he can possibly kill more zombie, eg kills the value 10 then two zombies.
This is relatively easy to do if the ranged among the players come together in one place and jointly fight against the local zombies. Because rangers at the same location can combine their combat values ​​and so good about 10, 15, etc. Damage points come!
Melee, however always fight alone, but consume no ammo - for them the same value at Zombies (5 Damage = dead Zombie), you can correct with modifiers upwards applies.

Have the combat phase, all players finished, now follow the zombies' actions.

Each remaining Zombie caused now on the respective road sign damage. Either of players, they must correct their lives enstprechend marker, or the Resource deck by "eat" the card.
The damage to players can so because several players are on site, are divided arbitrarily to thwart a premature death of a fellow player.

Exceeds the number of claims the life points of a player dies of this.
Then that player must take his pawn from the game and put away the character table, the display shows other zombie at this location.
All possible existing resources are discarded.
Should still a hero sheet be unused available, the player can now take this character and gets to his new start in the next round 5 Life and a weapon, but no food, allies or ammunition - the leader of the next round then begins the game character.

If in one place no player be (any more), the (other) damage of zombies is left on deck, by each point of damage removed a card and dropped! If a deck runs out, players have lost!

A special feature of the Prison with its high walls. Here are attacks by the zombies until the 4th existing Zombie, the top three are ignored.

The attacks of zombies were dealt, the next round will be prepared.
Any player who has less than 5 lives, may 1 (!) Regenerate life for the delivery of a food.
Now the turn marker is drawn to one space and the leader marker moves to the next player, who the new round begins as the new leader.

Full time:
After 12 rounds the game ends automatically and the players win. Should there first but a deck of cards in a location to be used up or a player finds no character to continue playing, the players lose immediately.

Variants:
Secret goal; Here are 9 cards available, one of which is 1 randomly distributed to each player and then kept secret. Players meet so "incidentally" an extra goal, which in case of a joint victory indeed is obsolete, but in case of defeat the single player yet allows a sole victory.

Leader; Here you can decide whether only one player consistently remains the leader of us thus its special ability applies ongoing or whether the leader plays his Event cards always as the last (Hardcore mode, see below) and thus the other players do not know why he corresponding figures has moved.

Solo; alone against the zombie hordes, but the ability of the leader chosen character applies each round. The character may even be moved for free, after that it costs 1 food. Are 5 or fewer zombies in the game, both event cards must be played in 6 or more zombies, only one event card.
If the character die, all resource cards forfeit, when introduced (and when the game starts) a new character but may Equipment 2 cards instead of 1, are drawn.
Ammunition cards can be left lying in the places to pick them up later.

Hardcore; when a character dies, the game is immediately over!

Experts; each holding his event cards face down until it is at the train, rather than as otherwise disclosed interpreted right. Any comments or tactical meetings are forbidden during the round! Only broadcast and preparing the neighbor can be planned, what to do.

Conclusion:
Here at last is a really successful co-op play for grandiose horror series from AMC. Kosmos has beautifully captured here the license and converted atmospheric.

The material not only scores with fans with its high quality and the many TV clips - always matching the respective map!
The lyrics are well translated and allow every fan just above the familiar smile, but also the "non experts" ^^ prepare the contents of atmospheric showers playing.

The struggle of the survivors against wave after wave of deadly biters is understandable, but simple implemented in the game mechanics.
The rules, thanks to a well structured instructions, and circular processes are fast catchy, but always varied. The players have to adapt continuously to the changing situations, which ensures a high level of motivation game.

By frequently necessary dice a good portion of luck comes into play, but this is part of its theme and the fight sequences to After all undead are simply unpredictable ^^.
The team aspect is good Gerau worked and if the group is not afraid to communicate with each other constantly, also many happiness-related uncertainties of the game world can be created.

If a rhythm found the rounds play relatively quickly in spite of all decision-making, so that a game rarely lasts longer than an hour.

It makes a lot of fun to play together against the supposedly invincible enemy and you definitely feels reminiscent of some classic comparable, historical events of desperate fighters and especially of course to various Hollywood (Western).
Here, the game comes out without much kitsch, because the pure gameplay urges common reflection and games, but everything has been set up thematically, stoking the positive gaming experience - albeit in special for the fans of the comic and TV series: )!

Be sure to look and auditions and then take the same!

Further information:
- Publisher: Kosmos
- BGG entry: ...
- HP: ...
- Instructions: German
- Material: German
- Photos: ...

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