The being laid building cards each have a price and too erwürfelnden value that enables the building in own or in trains of the other players. This usually brings money or other special skills such as the swap of buildings with a teammate.
We play only the variant that ten randomly selected Gebäutetypen are available, otherwise it gets boring quickly.
It's fun to build his small town and get effective combinations of cards together.
However, you should remember what the individual cards do to play the game as quickly as possible, because Machi Koro is certainly not a hard-core strategy Kracher, but not a simple, nice game for in between.
The expansion, which greatly enhances the game but, unfortunately, is not yet available in German. But for the price makes you determined nothing wrong.