Rätselspaß without language and without text
If Machinarium one remembers other titles such. B. back, work adventure title with no real dialogue quite well when the basis is. After all, there were at least bubbles with symbolic references, the quasi told the players, as each puzzle is solved. But what happens if a game is to completely do without speech, without dialogue and without balloons? These questions raced through my head, and were one of the reasons why I wanted to see FIRE necessarily. ;-) As I mentioned previously allowed to see a few minutes of gameplay at gamescom 2014 I looked forward, however the most for the sweet appearance of the title. Fortunately, this has remained well preserved and the Stone Age adventure sprayed directly from the outset a tremendously cute charm, which is also reflected in the total of ten hand-drawn scenes. The selection is partly so wonderfully funny unreal and even takes some myths, facts and even a browser game for a ride. That sounds pretty wild and can best be explained using two examples just to not completely spoilers. -D Course primarily is all about the earliest epoch of human history, but it verschlägt you in the course on the moon, where Ungh is pressed together with his hair in an astronaut suit. Unfortunately monkeys were already in front of you on the moon! : D Actually unimaginable, but even where previously traveled in her disguised as a rocket for Smartphone aforementioned celestial bodies since and play a round Farmarama to activate and click away various popups on dating sites have had to. Ok, when I read through my sets itself again in peace, FIRE is definitely very sweet and chaotic in shape for my taste a welcome change, for otherwise rather more profound adventure fare. I could list more examples, but you surprise yourself. ;-)
Easy control with little playing time
The control of your protagonists Ungh limited exclusively to the understandable and intuitive point and click principle and comes with two mouse buttons. All puzzles can be solved by means of the left mouse button as the game design itself constantly between an interaction and the repeal decides objects. Thus, you need not choose between the so common variants such as reputation, speak and use, but of course due to the lack of possible combinations a small part to the somewhat limited playing time of around 2.5 hours for contributing more versiertere Knobler than me at FIRE, this could fall further downward trend. That does not mean automatically that the puzzles in the Stone Age adventure altogether too easy, because there is already one or the other office to stimulate your thinking about working marble. The bottom line remains the majority but at least for one adult pretty easy to do, where all probably looks different in children. After all offers FIRE by collecting hidden gold coins a little replayability to activate the Jäger & Sammler-Gen. But this is rather a purely symbolic nature and you can for no gimmicks or unlock the like. All clickable hotspots are you shown brightly in over drive with your mouse if you even do not exactly know which objects can be in just located section at all select, you can take the help that shows you after operating virtually all of the choices the middle mouse button. The seamless fusion of objects with the background an interaction enabled element is often not identify at first glance, what is in my opinion far from being bad, because it happens to be a puzzle game, which requires attention. ;-) Perhaps it is now time to take on the first question, whether an adventure without dialogue, language and speech can function. Yes, it actually works very well. Of course it all depends on the implementation and usefulness, because other adventure with more profound stories as Whispered World or The Night of the Rabbit would perished without these characteristics. The latter game title is, moreover, a good keyword to get to the background music, because all music comes from the same composer Tilo FIRE Alpermann and fits for my taste very well with the chaotic Ungh.
PRO
+ Great and cute appearance
+ Simple and functional gameplay
+ Crazy and funny scenes
+ Replay value by collecting coins
+ Atmospheric music
+ Reasonable price
CONTRA
- With 2.5 hours rather short season
- For the most part simple puzzles (for adults)
Conclusion
FIRE is a fun and entertaining adventure with a really simple gameplay, which shines through his charm perfectly. The somewhat low season of around 2.5 hours and for the most part simple puzzles are the two main criticisms. On the other side you get really fair 9,99 Euro lot for your money and can look in my eyes quietly once healthy fun instead of two pieces of cake together with coffee treat the confectioner his confidence.
[Full Review at GamesFinest.de]