Text-biased Deckbau- or neudeutsch "Deck Building" game that some training (intensive reading of the Manual and trial and error at the first one or two games) and therefore requires - unlike other title - does not allow for easy access; we must here but not conceal that the deck Building general barriers to entry often are slightly higher than for example with pure dice games or board games. After all, "build" you look at these games his game plan and even. The age 10-100 years comes by the way probably primarily about because you have to read a lot and only then can the cards from the outset classify clean. That the manufacturer at various points of "light" rules talks is the way even properly: The rules are basically simple - the implementation is rather the point. As I said you do not come to a "learning curve" around. Who can not be frustrate them who gets good, "something else" Deckbauspiel that one "can take with you on holiday" well (100 cards are really not much). On relevant pages "Valley of Kings" by the way, as "Dominion variant" classified. I find that rather difficult because Dominion yes also just one of several games from the deck Building segment (eg there are still Ascension and Nightfall) and even basically just a "simplification" of such classics as: representing "Magic The Gathering". Difference here: In Magic there was no "by the package contents" pre enclosed card decks, but trading cards that could be put together to a deck. Dominion & Co simplify here playing tremendously because they circumnavigated the usual problems, with rare cards that simply only a very small group was able to buy or ersammeln to be "bombed" out of the game. Operationally by the way this genre cover games also strongly with what Munchkins use of game mechanics. Back to "Valley of Kings"! The gameplay is quite simple: Everyone gets a grave (or a grave card), a summary and 10 starting cards are mixed. It then takes them 5 on the hand. The rest is to follow suit. The maps with Roman numerals to build then the first pyramid and the supply stack and a cemetery stack. You can now play cards, to (use gold value) to rob the one hand from the lower level of the pyramid, perform actions of cards or pocket a hand card in the grave. Then cast off, renewed the pyramid and renews hand deck. Once the cards run out or the pyramid is empty is counted. Especially good about it are sets of several matching artifacts. The winner is then the one with the most points.
In Conclusion: A nice, very text-heavy and therefore "sedate" in the first few games Deck Building Game. No extremely big hit, but especially for Egypt fans and by the pyramids setting definitely a game or the re-play value.