Game preparation:
The players choose a player at any table together with color associated markers and 5 white dice.
All colored cubes are placed as stock aside and spell cards are as assorted (arrange the cards by A, B, C, D and superimpose) and draw pile in the middle of the table laid. From this the top 8 cards ("A") are placed face up next to it and that in 2 rows of 4 (important for the fulfillment of booking or removing Spell Cards: Top and bottom row).
On the cards is always displayed in the upper half of which are required cube (the "=" indicate how many are identical cubes used) in order to meet the charm and the bottom is the number of victory points.
Aim of the game:
To get the most points!
How to play:
The game is played over several rounds and in each round, players have 4 options for action.
The first active player always decides whether he - wants to use his marker and thus a card in the window blocked, that no one but him can fulfill this card - as long as possible!
Alternatively, it may have a card from the top (!) Remove row and fill the gap with the top card from the deck.
Both possibilities are optional, it can also jump directly to the next action.
Now as 2nd action he rolls all your dice. This he must repeat as long as he wants as long as he still in the shell defining at least one die (on his player tableau) and therefore no longer allowed to change and / or a cube to the stock exchanges where possible.
The dice can in this case have the following functions:
- Dice exchange; only in the white and blue cubes. This cube can be exchanged for any colored cubes from the stock. The new dice must first be activated with the next throw.
- New Seed; only in the blue and green cubes. There may be any (!) Cube, outside the shell, to be thrown again. In this way, a new feature will erwürfelt.
- Arbitrary Rotation; only in the blue and purple-colored cubes. There may be any (!) Cube, outside the shell, be turned to either side. This may lead to a further function.
- Skull; only in the blue, green and purple-colored cubes. This cube must be placed directly in the shell.
- 2 to 1; only the green and purple-colored cubes. At the end of the train, these cubes can be exchanged for any other 2 block from the bank if it is in the shell.
- 1-7; occurs in all colors, the "7" only when the green dice and represent the red, orange-colored and yellow cubes just numbers.
Has he now threw all the cubes and placed in the dish, he can, in his third action, make sure that he (unblocked), the condition of (!) To the provided meets Spell Cards of the bottom row.
It depicted figures with their own dice in the cup must match. A total display (Ex. "27+") expects a total of all the dice in the bowl at least X.
Can he fulfill the condition of a card, it takes this open to him (plus possibly their own markers) and slide any card from the top row in the gap of the bottom row. The gap in the top row is filled with a map of the draw pile.
He then has his dice reduced to 5 pieces of your choice and give the rest in stock.
Could or the player wanted to meet no magic card, he takes an arbitrary block from the bank.
In both cases, followed by the next player after the final 4th action of the active player, checking the own dice!
At the end of your turn, even dice 2 players can indeed possibly: 1 exchange if it has the appropriate functional cubes in the bowl.
In addition, he must always replace any number of your own dice against the same number of white cubes from the stock.
However, it must be noted that a maximum of 5 white dice and a maximum of 4 per of colored cubes may be earlier than the player.
Full time:
When the last "C" card is placed in the upper row, the last round begins. The next player, which it is now possible to perform a Spell Card, it is given and the last card ("D"), the Opus Magnum (5 victory points)!
Hereafter are again all the players on the series, but there must be no more markers set or a map to be removed and it is to satisfy a Spell Card Both series are available.
(Adds the scores from all magic cards obtained are) finally the last player his train stopped, also ends the game and the winner of the participant with the highest number of victory points.
Conclusion:
Ciub is something completely different :)! The individual mechanics of the game are known, and came now and then ever before individually, but in combination with the subject and especially the tactical possibilities, despite the clear happiness share, the overall concept of the game offers something completely new.
And that also makes a really fun ^^.
The sheer mass of colorful cubes, leaves before the player's heart beat each cube fans higher and the generally good quality of materials does her so.
The rules are published and well-structured after the first few laps, the processes are secure.
Pleasant helpful are also the route maps of the dice, so to which dice occur which symbols and numbers. Therefore able to plan pretty well, without having to contend with Fortuna all very.
The round play also quite fast, because even extreme brooder can do most of the computing work in the run until it's your turn.
So no Ciub game was longer than 40min. played (in 3 rounds).
The competition for the most valuable cards and the indirect Pinching the dice, the player calls time and again to plan and to think differently and so is a great motivation to play. Because there are always alternative ways it was in the friendlies never really unfair - that eg certain combinations just do not (longer) was possible, etc.
Until the game "properly seated", so all the functions and possible combinations (and associated chain reactions) safely relaying and can be planned, it requires a few laps, but it is always accompanied by AHA! -Erlebnissen And so is the joy of the game also exist during experimentation.
Ciub is a very entertaining game for a broad audience and has a high motivation curve.
Further information:
- Publisher: AMIGO Games
- BGG entry: ...
- HP: ...
- Manual: English, German
- Material: language-neutral to the overviews
- Photos: ...
- Online version: -