A round consists of 6 phases:
-Ereigniskarte Pull and run the first effect. Thus, the card has not yet been discussed, but emigrated to the threat field, where she gives us later in either benefits or annoyed again.
-Moralphase: Now will first look to see what it looks like with our morality. We receive Resolve marker (also a kind resource) or enter from
- Production phase: on the island there are various modular natural resources that provide food and wood. Depending on where our camp is, we are getting here required resources (and are scarce in this game)
- Action phase: the worker placement part of the game. Here we can use different rules our castaways. Unfortunately, we sometimes need for different actions support, unless we can speak the cube: then decides lucky if we can stop the action is successful, or we fail. If we have really bad luck, we hurt us even here.
Actions were: threat card effects dissolve, hunting, building (shelter, palisades, weapons, inventions, etc ...), island exploring, gather resources, clear the camp or rest.
For everything there is resources and markers which are used in many different ways and / or can be combined with special abilities of Charaktäre and other cards. Here really engages a gear in the other and there is a sophisticated system. So does worker placement fun!
-Then Comes the weather phase, where we are fighting by cubes against the climatic conditions on the island. Now a shelter would be good.
- On the night phase we have to again stand against the harsh conditions on the island. Should not we have acted smart enough in the previous phases, we could raise again the cons now.
Conclusion:
Robinson Crusoe is a dyed in the wool worker placement game for experienced players. Casual gamers should definitely leave it alone, unless they have a good explanatory bears on site and are ambitious enough to deal with the complex rules. Also, the game is suitable only for players with team spirit at an equivalent level, because everything will be decided together. There is here, however, a risk that a player ausgewiefter "power" tearing itself and makes the decisions for the other player. The reason why Robinson Crusoe has taken in the board game scene so, is definitely the perfect mating of Euro Game and history. The story of the game adapts to the mechanism, like the fist on the eye. Absolutely great! While other games are increasingly drifted towards dry optimization, succeeded the author here 2 years ago, the most important elements of a game (ie story and Mechanism) together again for a great gaming experience. The game has not for nothing that the community get-Lama by Brett Spie Lama. An Award awarded by a Scene page, chosen by the audience (mostly experienced players).