For the game itself:
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The game or struggle principle reminds me personally something to 'grouse' - I mean the way serious, but at the same time admit to having held the title deliberately polemical.
Man flexing his character (male. / Fem .; Wizard in, Mönch ... ine or nun [!?], Witchdoctor doctor demon hunter-in, or barbarian Barbara [haha]) per mouse through the game world and soon they will turn up opponents 'totgeklickt'.
If boxes, hollow tree trunks, doors, drums, bags, corpses, animal carcasses, Cairn will also appear this up or broken clicked.
The joke of the whole thing is that in these containers mostly bulk objects are hidden, which you can then click his pawn in the hands or on the body.
Thus, when the aggressive Erdkrötenverschnitt randomly next 40 gold pieces this also had a super 41-point armor loose trumps our old 34-points-cloth, can these boards to the heroes steeled body of the player character in the inventory. The same goes for found weapons, rings, caps, etc.
The items have a pretty impressive number of different designs, the change from one item to another almost always reflected in the appearance of the character down. Later you can by purchased or found item and the color of their own armor change (or they make invisible).
The change to 'higher-priced' equipment also improves the values of the character, which then distributes eg harder or lesser harm suffered in hits.
The game lives for the most part of it, which is always looking for better equipment for his character of the players and for ever more powerful opponents must flatten / want / can.
(Which in turn are collected by the killing of opponents) With time and with increasing level, which is raised by collecting experience points the player powerful (re) unlock new skills and abilities. The / The Monk / ine sets then click around a Bruce-Lee-steady staccato punch out; of / the Demon Hunter / in on his / her crossbow in the MG-mode and mows (hopefully) so that Höllenbrut effective down.
The whole thing is in the first Normal Difficulty very simple, is later (after you have unlocked by playing through of 'normal' to the next level, then the next, etc.) but increasingly tricky.
Since the players themselves may not distribute any more skill points on the character traits of his character at level up his character (happens automatically), improving and specializing the character to use force of better equipment is limited.
A circumstance that drives many players early in the Auction House of Diablo III to acquire there for relatively little in-game gold quite strong Items (an auction house, are traded in the items for real money [and incl. Profit for Blizzard] may follow soon).
The claim of the game is economical enough, tailored to the majority of the expected audience and can be called on stage MMN 'normal' than 'casual'. This gets really down any. Mostly I felt reminiscent's grouse because I temporarily nonstop klickerte me through entire armies, without intermediate curing (or something to do) must be (enemies like to times 'Heilblobs' fall that feed up the game character, if it has been damaged).
At current position on the technology front (including 'Support' digression):
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One word: ridiculous. ... Hm, one more thing: unprofessional. Why?
The game is now a few weeks on the market, so it should have (unfortunately common) filed typical teething problems of a 'fresh' game.
In addition, and especially the title with a very (!) Extensive beta testing has been 'tested' in all aspects ... you'd think.
Is 'But Not' way.
The game itself was during my first game for about 3 days (10h season) pretty good, aside from subjectively very annoying micro stuttering, which can be remedied by any play, driver or else what tweaks.
And Japp, you always have, so to speak, constantly and without exception, and ceasing to be online to play. Always.
Just stupid, that it me for quite some time (total in 4 of 10 cases) is not possible to login, because the server in the truest sense of the word do not feel like to play along. Currently I could last night despite several login attempts in the period between about 18 and 22 clock not at play, which I find annoying. Today it is just as wrong.
Well, of the world does not go under, I'll wait a minute out the garbage or try the refrigerator of the thing that was once a fresh cheese to conquer back ... but one wonders what Blizzard has actually tested during Beta tests.
Was a high number of players not planned? High sales figures rather curse than a blessing? Wonderful world of neo-capitalism: renunciation of increasing sales and growth! Were indeed something ...
Or you do not have enough servers? ... Seriously now !?
Beta must be rather been kind of a big promotion, in various media were allowed to report on the great things that then times in 'Diablo III !!!' be in it be ... possibly
To support you have to say:
The are not. This is an Urban Legend, gentlemen.
Sayings like mutatis mutandis 'tasting' it again, log in. Works accurately determined ... now! ' provoking in many more than a raised eyebrow.
Official statements which recognize the current (poor, awkward, almost unbearable) position in any way does not exist simply.
There are thousands of pages of complaints, to put it mildly, 'irritated' players on the official forums, but officially everything is apparently totally supi. As a new batch designs will be presented for various pieces of equipment to brag ... * slow clap *
Interestingly, keeps the media landscape that normally deals with PC games, sharply what the subject 'technology Fail in DIII' concerns ... simply want to investigate the popular pages -> hardly a word about the current problems ...
Evil to him who thinks evil of it ... bye, credibility ... take care integrity ... 'independence'? ... What was there?
Conclusion:
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Fun, if it's because time is running properly ... so currently garkeinen and previously rather moderate.
Technically unfortunately a complete failure ... and yes, if 'Online', a penalty is, but from the side of the developer / publisher (Blizzard) can not be provided (although you pay for this service), then that is a major component of the acquired article / game.
Support is either understaffed or incapable and additionally extremely lazy speech. Helpful would be the exact opposite.
Buy again? No, I would not. I currently rate any potential buyer under the technical meltdown on urgently.
Would rather 'Torchlight II' advance and until it appears (as now) romp around in 'Torchlight'.
This is, I believe, the first time that I can understand thousands of RAGE and Flame reviews.
Screw up is one thing ... but screw up and pretend as if nothing ... because you will quite simply pissed.