The story takes one of the first second with the introduction to the world that forces the characters, the level design - for everything there is a embedded in the story explanation. Liz is a companion not just beamed to the side, but brought closer in accordance with their character gradually the player. A fantastic exposure! It takes time before the first matches start, and in between and just before the end there is a long passages without a fight. Here, the game takes a lot of time to present action rather than protagonist Booker easy to hunt only through countless hose Level a` la Call of Duty. And all too often divide the emotions, just visit the Booker ...
Action: Excellent and the main game motivation. Bioshock Infinite is a 100% Story game. You never have the feeling of playing basically the same level twice, and the curiosity, what happens next, what will be revealed next, drove me over the complete Time. Again and again the player will be lead on the wrong track, thinks he can foresee the story, only to find that it was all very different from / is. Who fun with technology-philosophy (eg, quantum theory and infinite multiverse, hence the "Infinite") has in mind a lot of fun. Who wants to just shoot is wrong here!
The end is complicated, but well understood with some interpretation help from the Internet. Unfortunately, there is no alternative ends, despite some choices that can meet the players, but not significant - doing so would the next logical at the end.
Control and struggles: Keys freely configurable. The shootings are fun and kurzweillig but recur at some point something often. In addition to the weapons the forces is becoming increasingly important: a difficult fight can go out quite differently if instead lead initially comes a force used, which paralyzes a horde of enemies with crows or a fire thrower makes temporarily an ally. A surprise was the final battle, which is designed quite differently than previously suspected.
The level in which Liz helps a quasi are self-perpetuating, however, affect the passages in which they lack action conditionally, significantly harder and darker. Sure intention and just proves how good it was integrated as a sidekick in the gameplay and how important their presence is the player over time. Very pleasant and that she will not die and in fighting to take care of itself. So no 10-hour Eskortmission)
The Plink is rarely unfair and offers several ways for example, can also be used the magnetic tracks that run through the floating neighborhoods to launch attacks impress.
Graphics: Certainly one of the strongest, but also most controversial points. On the plus side, the game offers the most beautiful game world I've ever crosses, with fabulous lighting effects that motivated me for making easy of 50 screenshots. On the minus side you will with just as acceptable facial animations and sometimes lazy programmed Details faced (for example, the fruit-dimensional textures on chunky polygons, here affects the play downright obsolete in the fruit cart).
Sound: Good German Synchro, pretty bang effects and a great soundtrack!
Total: What this game so special is the existing all over the court second undertone of melancholy and mystery. Booker DeWitt is a bitter warhorse who is looking for his humanity somewhere under his scarred shell - on the other hand you feel really responsible for Elizabeth and want to protect them in any case, even if the passage of time - well no spoilers)
I suspected early on that the whole thing will come to no good end in the traditional sense. At the end of a dismisses the game then but not totally depressed at or confused and without resolution. The end is just open enough to let a brooding back, but provided enough resolution and twist to motivate me to an understanding nod (if that's understandable ... just the Aha-now-machts-sense effect).
I sometimes read in reviews about other games that the player at the end of the tears was close. I always thought this was a gross exaggeration - but this game here really had me on the verge ...
A game that will never be so captivating again, as in the first playthrough - Do not make the mistake of something to read on the Internet about the history before!
A game that plot, characters, action and number of cool scenes connects with a credible, fantastic world above the clouds, in which one has the feeling that they can even breathe the air there myself - that never gave it in this form. Art in - almost - perfection;)