First to the posetieven points: This game offers a wide deck where determined by dice abilities trigger. The strategic depth comes through the vote of its decks. At the end of each match can be obtained from a random chest upgrade points, booster or crystals. The idea is good as can build his or her deck so step by step. There is a league system with that obtained at the end of the season Real Currency. And by the way you can make additions by Weekly Survival matches. That motivated has a negative connotation by the negative points. These are: The random generator seems everywhere present and acts locally manipulated. Starting with the matches where the whole deck going flutes strategy because simply the wrong colors come. This degenerated some matches to a pure gambling. Furthermore, seem often to come than others, some colors. In most cases, you do not need. The bonus chests too often drop cards you at lvl 3 has already and are useless. The in-game currency is badly calculated since the Booster that you also acquire back to often drop cards that are already fully in line. The system then dices opponents together arbitrarily. The Elo appears as either non-existent or poorly developed. And the bottom line does not make the game fun and well again. Although I stick with it because it's not bad but it could be much better than it presents itself.