To explain all a little more detail, I must mention that I have quite experience with gaming mice and I even beta testing have performed for two such manufacturers (one of which was Razer) first. To address the problems of Imperator 4G, I would first like to broach a predecessor of this mouse, namely the Lachesis 3G. This Razer mouse was in fact the first product which was equipped with a Philips Twin-Eye sensor. Ansich in precision a revolutionary sensor which however came along with some weaknesses. The problem was now already widely known "Z-Axis Tracking" that these sensors which also means changes the distance between mouse and mouse pad can scan what is not deactivated due to this technology.
Thus, it could happen that, for example, the mouse pointer has automatically moved when vibrations (eg subwoofer under the table) were present in any case. The reason is simple: the vibrations cause minimal jumps mouse, it senses too. Another problem came up when using soft mouse pads (eg fabric), where it occurred in almost every mouse click, the pointer to jump a few pixels (again: mouse decreases a little in the pad into -> distance to the sensor is reduced minimally - > move the cursor).
These bugs were not fixed at the original Lachesis, but have to hold it that the sampling / function here was perfect, as long as you have not used a soft mouse pad or stand had a subwoofer or desk fan near. The jumps / movements were smaller the lower the DPI setting was (logically, but should be noted).
Fast Forward >> some time later the Mamba 3.5G came up with basically the same sensor with small improvements (more DPI and faster gestures scanned), the problems of Lachesis, however, remained 1: 1, what Razer has moved to in this mouse a firmware -Update (v1.07) to provide that to fix everything. In fact, no longer sprang from this firmware the pointer when using soft pads around, but these are a bad "Quick Fix" brings the bad side effects.
Before I explain how this fix really works, I would like to point out that since this time EVERY Razer mouse with Twin-Eye sensor has been equipped with it and is, therefore, also the Imperator 4G. So what Razer has implemented here is "Dynamic DPI Scaling", which simply makes as it automatically reduces the dpi number, the slower you move the mouse. Thus, the pointer no longer jumps around for a couple of pixels, if you want, for example, clicking a small button, simply because the speed with which scans the mouse vastly reduced.
At this point the "enthusiasts" should already be clear what this means: this is nothing else like pointer acceleration actually abhorred by any of a little concerned with the issue, as this no longer with 1: 1 sample has to do. Any precision is thereby destroyed, because your "muscle memory" can not get used to such unlineares behavior and it is only possible to make such divine "Flick Shots" or "reflex shots" in FPS games. Not to mention that even accurate shots are difficult to long distance, because the mouse is suddenly so much slower. While corrected automatically with your hand when the crosshair is not about the "goal" is and will be the occasional happiness reflex shot succeed but that is obviously not optimal!
Razer has been contacted in this regard, but they seem to ignore it currently, what is a little somehow understandable. . Which have left and the little experience not gamble in an FPS Pro League (ergo the majority), this "Dynamic DPI Scaling" is probably less noticeable than this - admittedly - annoying pointer jumping in clicks on soft surfaces. And thus Razer effectively prevents that too many support personnel for the purpose of jumping pointer call. But there is a gaming mouse is not set up for the purpose of lighting and cool designs, but a precise tool to have in hand ... that seems Razer probably not much to worry people.
The fact is that it would provide an alternative firmware without Dynamic DPI Scaling is available, an object to a few minutes, and the only way to do that I see in the people know more about it ... Some are better or worse, ignored by Razer. Too bad, because otherwise the mouse would have a lot of potential. Some problems of the previous speakers have already been repaired: The mouse now responds in the moment in which they are back on the mouse pad sets without delay and she jumps in no more corners when it raises.