My review is rather aimed at undecided Battlefield veterans who like me were considering skipping this game.

My review is rather aimed at undecided Battlefield veterans who like me were considering skipping this game.

Battlefield Hardline - [PlayStation 4] (Video Game)

Customer Review

Brief history:
I played Battlefield Bad Company 2 + 1, then the good Weiterentwicklumg BF3 and the weak part 4. As I have informed in advance me a lot and also some Youtube videos have seen too Hardline, I thought to myself; No .. this part I let out. Much too close to BF4 off and the police setting seemed like it was just a graphical overhaul. That's why I went to the game before I ran bought (PSN) with a lot of skepticism on the matter.

Single Player:
I played the first single player mission. By the police setting and the fact that arrests are better than just anything to shoot off a completely different gaming experience could pay Nevertheless, the single player mode as in the other parts of BF affects more than Goodie and should not be the main reason for buying this game.

Multiplayer:
On the Multiplayer. After a long pause, and much Destiny season, I was pretty shaken up. Bullet drop, hold the goals that some hectic battles, worse enemy view and detection by distractions such as smoke and other effects, seemed at first a bit frustrating. As an old Battlefield veteran, but I came in quickly and I are the same a few positive things noticed:

+ The classes are divided somehow meaningful and are even more individual
+ No more spam explosion everyone has only one grenade which can not refill, rocket launchers is only available as pick-ups on the map or as an upgrade in vehicles more emphasis is placed on gunfights again. The days where you had positioned the rocket launcher or his grenades in addition to a caisson and simply pure geballert stupid somewhere are finally over!
+ There are not too many to similar weapons, not usually, but noticeably different playable
+ You can now record from appearance ammunition or first aid packets, even without those players who throws on the floor.
+ The sound is as always the Hammer
+ Minimap: the opponents are displayed as smaller triangles, if they are on a different level
(But would be optically better to solve!)
+ More focus on infantry, less on equipment such as helicopters, (no Jets !!!) or even tanks
+ By Infantrielastige game way that levels are also more likely to compact. Or in greater levels precisely with other landscapes, but then building complexes where you will be involved in urban warfare repeatedly. This also has significantly less "Spot button spamming" That was very annoying in BF3 and BF4.
+ Although there is again something like the "Commander mode", here called hacker who is but as far as I have seen the only unterstüzend and can add value to different groups. The can indeed in cameras that are located on the maps, and so pure hack the enemy spotting, but not nearly to the extent as to BF4 times! The cameras can also impose. In BF4 made it partially makes no sense to use a muffler if a commander was here! That's Hardline different.
+ Weapons must no longer be earned through points of the current class, but can adversely mood to buy. Thus, an operator-player with assault rifles, to save the free spins the weapon for the Sniper with Repitiergewehren, and equal Semiautomatic sniper rifles "DMR" use. These are much more effective than in the previous parts.
+ General weapons division assault rifles are still super-rounder, SMGs are currently slightly over Powerd, pump guns are more effective than in BF 3 + 4, DMRs are finally a good alternative if you do not want to play with repeating rifles to sniper and can.
+ New Battlefield game modes such as Hotwire, bank robbery, hostage rescue or bring pure fresh air. But the classics such conquest is still there and makes fun.
+ The multiplayer maps have been designed really thought out and designed. There are also re Levolution. The loading times are also shortened tremendously.
+ The Netcode seems to work very well.

+/- Destruction I loved it in Bad Company 1 and 2 break down the walls and buildings. In BF3 and 4 this type of destruction has been steadily declining, although the technology was getting better at the moment. Very pity. In Hardline there Maps since you can destroy a lot and maps, where simple as that Interior to break. And having been screwed into Hardline Burst spam very in favor of the gaming experience back, the destruction in Hardline is logically low and no more criticism, but simply a neutral mention.

- Spawning: Of course you can see the action before the spawning on the small screen in the game, but how offt it happens that a player one joins, and is equal shot because you're just spawned unhappy. Are spawning and equal cut, gorgeous. But that's rather then bad luck! ;) The other way: It has a duel, wins, invites to, but just before the kill still spawns a generic teammate. In the reload animation also very funny. Sometimes yes spawn two.
This problem, gabs with Battlefield 3 and 4 as well. But was solved that one could not spawn when the team was just Kamerade fired. I do not understand why that's gone in Hardline!
At the conquest (and other modes), it may be that one in the middle of an enemy ground Spawned or that the opponents directly behind a Spawned, WHILE you walk to another point. Conversely me is already happening! I Spawne directly behind a course and then you shoot the same but actually totally unfair and that makes the whole bit frustrating!

- Game Menu The Game menu is unfortunately totally failed. Visually, it may well be solved yet attractive and clean, but if you take goes into depth, one can easily get lost. Now there are 1-5 equipment slots per class. Here you can different settings such as assault rifle XY, resuscitation, pitons or whatever we like to adjust. Solved actually a terrific asset, but totally confusing and extremely Threaded (possibly it is on the PC to better serve and adopted it). The whole is divided again in police and gangsters, and all to be confusing now begins. In BF3 / 4 it was, after all, so that if you look at (for example) a little hired for the storm troops that then also applied to the other 2 opposite sides. But not in Hardline that you have to set up everything very well that but degenerates in this confusing menus to work. Of course it has advantages that you can adjust everything exactly, but then please with an intelligent menu navigation. The menu navigation Wirde not really evolved from Battlefield, but simply much more complex.
In addition, you can, for example, only vehicles, Upgrade, if you're in the game by clicking spawned before the button and buys parts. In equipment menu outside the fights can be found Sorry, no helicopters, cars, bikes or other vehicles, but only the four classes with their equipment slots and the two factions. In the Begleitapp the one already knows from its predecessors, but you can adjust everything. Do I Really an iPad to my classes enjoyable to loading? That can not be. Letzenlich the menu is absolutely revision poor.
However, once you get the bare minimum has been set, it does not hurt the actual gameplay.
Nevertheless, I pull it from a star.

Conclusion:
Since I very skeptical about Battlefield Hardline, no, it was even completely omit, I'm surprised really positively. It is a very good and great revamped Battlefield experience in police / gangster setting. The improvements compared to its predecessors outweigh and justify the purchase.

However, I have to honestly say if Destiny would have not been so boring (because too little content and challenges), I would not have so extensively studied this part of the Battlefield series and probably not even bought.

The sign of a good Battlefield: Star Wars Battlefront associated with the successful improvements by Hardline, very good! :)

### EDIT 16:04:15 ###
In addition I would like to mention the following points, since I've played a lot since the first review.

Something nervendes has resurfaced! The uneasy weapons orders.
One can again unlock special weapons per class. Therefore one must pass through different stages. Are in the first stage even more meaningful tasks that promote the interaction as Kill 20 enemies with SMGs and Repair 20, and more also, resurrect members, etc, it degenerates into a "Lonely Wolf Point Grinding" out. In order to make in the last stage (syndicate contracts), one needs per class each have a gold star. That is not bad, because by playing Class happened anyway. The really annoying thing at this syndicate contracts is unfortunately that one is forced to play point that neither one group benefits, yet fun as are the tasks before it. One has the 4th reputation level, collect by Points in one game. This sounds easier than done. For you die in a stage before you reach the next, you have to start at this level again. Eventually, the time comes out then. What you have to do so best to create that drive stupid in Hotwiremodus circle !!!!! So Points in the car, you drive moment during or inside the car and hope that you will not be shot down. Of course, there's server where little is going on, and you can be almost in peace to master this task, but that can not please be the intention. For normal, in conquest, or in other game modes that is almost impossible, unless you will NEVER killed and manages constantly to make kills. Actually, part of something even deducted a star, but not what I'm doing, because is untroubled by this, an object of fun.

Better would be here to promote the group match, instead of separating it. Because it is best to create these activations on an empty server, alone or with someone else in the car and drives stupid in a circle.
If I had to Revive 200 people, and 500 first aid would drop packets, that would be much better for all concerned than driving alone in a circle. Incredibly, whoever invents such tasks !!!

Not quite waterproof Rank: 3/5
August 23
Buy it fast! Rank: 5/5
January 8
LED Bulb phillips Rank: 5/5
August 24
small simple recipe to make Rank: 3/5
January 2

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