When digging is also encounters hidden resources, spider nests or sometimes units who join a. By the way gold is mined, which is required in addition to beer as a resource to recruit creatures and keep them happy. This is in contrast to its predecessor or DK2 only per payment and not on the basis of the size and attractiveness of dungeons. If you have too little of the resources, it may happen that the creatures even on strike. And gold is scarce because the workers are often small in number and need a long time to degrade the metal. Since all gold costs, the construction of the premises, exploring the magic, recruitment and payment of troops up to the inventory of the dungeons, resource management is quite annoying!
The monster types are to be recruited for diverse, ranging from Nagas, Trolls, Goblins, Orcs to Undead and Demons. With appropriate research, the creatures can additionally rise in more variants, where the Level of a creature is a complicated matter to be controlled. Even magic can again be explored, which can then be used in the (underground) battles. However, the removing of the rooms designed with special work tools to be very fiddly, since they must be individually placed in the rooms and then because the duties of the creatures must be issued separately (eg exercising). A very micro-heavy work. Why is there no research menu where the tasks could be centrally distributed, remains a mystery to the developers! Also, why there is no creature Manager where you can manage at a glance his subordinates. Instead, each character must be individually clicked and carried into the rooms (eg for healing the demons). See contemporary control / interface differently from and lets the game at times degenerate into work!
The whole event is thereby permanently narrated by a well set to music from the speakers off, which has Europe partly biting and ironic allusions to the fantasy genre (movies, books, games). However, the comments are far too numerous and often silly and often annoying voice to a certain playing time just yet, especially since they do not switch off optional leaves
If one has his first Dungeon halfway set (also traps can be placed back to classic defense), it is time the good to go on the surface of the collar to conquer appropriate map areas. These places are recruited creatures on the portal, which otherwise use the hero to enter our dungeon and eventually then these troops controls you like a classic real-time strategy game ala Warcraft3 directly, without Basisbau.In we collect these missions called. Bösartigkeitspunkte, we allow our Dungeon stage can increase twice.
In these battles also units with special abilities can be activated and the above-ground jobs are (destroyed eg villages, intercepting gold shipments or unicorns kill) partly fallen quite varied, although in the end it usually boils down to clean the respective cards of opponents.
The fights are unfortunately often fall very chaotic and it is difficult to control rational individual units in the fray, as one similar example of Starcraft 2 RTS games knows. This makes the whole device less tactically, as also are the fallen units in the Dungeon by reviving cell rather quickly available. For a quick second wave started and you only require mass instead of class, ie there is a lack of tactical depth.
The same applies to the attacks on its own dungeon, which can be easily repelled already alone by well-placed traps and a handful of creatures plus targeted spells right, you have first researched on some areas and spells. True hectic or even panic as in the old Dungeon Keeper comes to rare.
It remains at the end of a nice dungeon building simulation, which is graphically beautiful to look at, but unfortunately too little challenge offers because the game overall just too often repeats itself and part is too light, and a controller provides, which is not up to date easily and a lot of fun robbed.
Pro:
- Innovative mix of dungeon building and RTS on the surface
- Pretty graphics with Wuselfaktor, particularly in Dungeon mode
- Some nice, well set to music humor of the narrator
- Adequate selection of units and dungeon rooms / facilities and spells
- Fun and motivating the dungeon structure
- Units can be upgraded and have special abilities
- Multiplayer mode for up to 4 Keeper
- Campaign, scenarios and endless game
Contraindications:
- UnausgewogenerSchwierigkeitsgrad
- Partly confused control
- To elaborate dungeon and creature administration
- Poor pathfinding of creatures
- Chaotic battles with no tactical necessity
- RTS share too shallow
- Narrator annoying in the long run