Hearty or undercooked?

Hearty or undercooked?

StarCraft II: Heart of the Swarm (computer game)

Customer Review

First of all: Since this is "only" an addon is I will merely assess the new elements and not go again on the general attributes of the series.

# Single Player #
This was too long, according to Blizzard many players. And I can totally understand. However, one should ask whether history had lengths or whether people just do not want to be as long irrigated with an epochal, incredibly exciting history. The former was the case here, but unfortunately it will hardly be possible without recognition of one's own fault probably just fix it with reductions in the number of mission.

+ The background story
It will be continued where such has ceased and ends as everyone would expect the revenge Kerrigan at Mengks. The way there is provided this time a bit more straightforward and relevant with less side trips to places not plot. Therefore, it has not really feel that one through space "Sideshow" shortly before the approaching apocalypse yet to Korhal to visit a friend. No, the swarm is leaderless and has to re-wrestle together, and exactly this story construct comes here well over though without great twist or surprise.

+ RPG factor mutations
As in WoL can be improved units. In this case, a distinction is made between so-called evolution and 3 different properties which are exchangeable at any time at the Leviathan. There are so-called evolution missions which you can choose between 2 different genera have their respective units belong absofort firmly. There is no equivalent needed to utilize these characteristics, the only thing that is collected are power points that you personal for Kerrigan's evolution requires. This has later to start 2 also 3 different skills per level (all 10 levels) to choose from, so you can, depending on its mission units and heroine respec which gives even a pleasant tactical touch.

+ Mission Design
As with WoL on an above-average level. While some provisions of the main game is still repeat but in relation to other strategy games the most varied thing you can find especially as enough new ideas have been installed. Less resourceful were the previously already mentioned evolution missions (which are also not among the 20 beworbenden count) where you have to test different strands first before deciding on an evolution. These missions are no challenge, no story relevance, and therefore simply uninteresting. You might as well have seen only a text including video what one likes most of the 2 options.

~ Difficulty
Of course, as always free to choose for me was not wrong, however, he is noticeably lighter than that of WoL. I did not fight a single wüssen camouflaged unit in the campaign, so the possibility to build a detector not at all was given. Just queens were ummodifiziert to energy independent permanent healers and the breeding grounds donated an automatically increased larval production. Have been taken along with the fact that all upgrades in addition to the typical 3 tanks and weapons levels in favor of selectable properties in the Leviathan from the game loses the campaign, many playful options and is highly purified. It does the game no major demolition but therefore the voices can explain the talk about the one here yes units would only masses and nothing else. Because much more you really must not be considered within a mission off the individual goals.

- Inconsistency to SC1
Who does not know the predecessors or not exactly taking can ignore this point safely. However, many things are inconsistent in the timeline or been rewritten. This began already with WoL on, because the basic framework - the love between Raynor and Kerrigan - should be no longer at present. Jim Raynor had already left this inner struggle behind him as Kerringan killed his best friend, and swore that he will be the one who brings it to the track. But suddenly you see a drunken, corroding before lovesick Raynor no explicable connection with the past. Furthermore, it is received in the game on the monomer originating the Zerg which also does not fit to what you (even as this still consisted of more than 2.3 pages gabs detailed histories to the races) knows from books and the manual to SC1.

- The staging / Characters
It is located with Kerrigan on the Leviathan, a kind Zergschiff which are along with a few subordinates addressed over time considerably more. Subjectively I do not like this rise up as much as the cozy Atmopshäre of Hyperion, my real problem is that there was apparently trying to achieve this. The Leviathan is merely a new coat of paint, the Zerg seem partially gradezu naive because you probably wanted to strike a balance that they are still a rather animalistic alien race who do not meet for a chat on the leisure deck but not completely silent. What would not have been necessary had it been in the SC1 clear separation between animal servants and the cerebrate, the cognitive elite of the Zerg and with just this part you should really talking about here also. Grade the Broodmother comes like a little child over that you have to teach first.

- Dialogues
The biggest criticism of all recent Blizzardtitel. Watching the guys actually only Hollywood C Movies for inspiration? I was kept at the review of WoL back what the terms because but there was enough to take into account other points in this case, I'll be more specific.

Boss battle against a Zerg | "Welcome to your funeral '
Please what? A monstrous, animalistic Alien cattle which has probably never seen a funeral home from inside comes with such, wannabe cool spell?
Generally almost every enemy you have the grade beaten back | "! Ha That was nothing!" "It was a mistake of you to do that", "You will never defeat me!"
Nothing reveals weakness more than the constant urge to stress the need to consider how you are but, even more so if it happens to the same old, sayings plates. It dismantled any enemy to a figure of fun, I feel as I fight a comic villain where the little guys still pädogigisch valuable experience to be identified, such as the coming of haughtiness before a fall. But something should not happen in a serious, somber universe.
Kerrigan | "We extinguish .. FOREVER!"
The queen is not too bad for a couple of fucking evil spells to emphasize how damn bad it is yet. What SC1 in a bloodthirsty but cool tactician was degenerating here at a bad mix of clichés.

Conclusion
The campaign was fun. The various strands of development, evolution and heroes lift off the experience from the normal game in multiplayer or against the AI. The Cinematics were as always a feast for the eyes and the missions offered each stehts individual elements which are rarely a deja vu feeling ceased. However, I do not have much good to say as a fan of the universe and the history of Starcraft besides the technical aspect. The story is flat, just as the characters with their dialogues. From a Space Opera was a shallow SciFi story on for the greater denounces the word EPIC. That's what they ironically with their comic villains, no matter how weak you or the story you're only must they roar loudly enough.

# Multiplayer #

+ Balance
Since I had already played the beta, I can say that this has been out very well from the start. A small damper to achieve hitherto status quo of the main game you can not deny it but stuck since been back a number of years of tweaking drinn what Blizzard will invest again with security here. Accustomed high level with a breath of air upward.

+ New Units
The new units set exactly in the right places. The Zerg get a unit to Death Balls to pick apart and a siege unit. The Protoss get opportunities against siege from a distance and to take action to harm in any other way the opponents. The Terrans have ultimately get less than planned after a unit has been completely removed during the beta, however, the new units are also useful here and maintain well into the repertoire.

~ Clans, Replays & Co.
There are many innovations in Battlenet, but I will not take them into account in the assessment since this is a general update of the Battle Nets and no individual component of the addon. Nevertheless to say, the grade for eSports long overdue improvements have been made.

Conclusion
The multiplayer still makes just as much fun as before and bring some fresh air into the slaughter without the solid backbone to shake. Battlenet and editor were erweiert much over time, and therefore there also improves the arcadigen part always interesting Funmaps keep one at the bar. Who will now only einsteigt gradezu slain with a selection of top-class tickets.

In short
One can only say, it is still Starcraft 2. For fans certainly no bad buy, if one likes the value for money, or you prefer to wait until there is a more responsive, each must decide for themselves. For me it's a double-edged sword which besides fun too much disappointment offered, depending on the weighting of interest I can thoroughly recommend the addon however.

CD Exchange Rank: 5/5
March 23
Very good! 297 Rank: 5/5
May 15
Good product 3348 Rank: 4/5
August 10
Scooby Doo-esque Rank: 4/5
October 7
Effective for what I see! Rank: 4/5
January 3
Perfect 1 11551 Rank: 4/5
November 27

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