Duration Raser yes, opportunity globetrotter well

Duration Raser yes, opportunity globetrotter well

F1 2012 - Formula 1 (video game)

Customer Review

Squeeze for players who like to sit longer on setup of the car to really get out every second and every tenth, this game is wonderful. For players who want fast time on it and drive off times "just" want to take a career, not usually.

The game starts at the first start with a so-called "Young Drivers Test". One can be Favorite team (Red Bull, Ferrari or McLaren) search and now you expect a lot. "How do I deal with a particular situation in order right?", Would be there as a question that you want answered in this test. Is tinted large before the start that here the future drivers are searched, so you'd think if you cut very well, we must start a career in the favorite team. Now you will but for now, if you are not an absolute layman, but bitterly disappointed. As a player you get taught how you press R2, so you are gas, as you press L2 to drive to brake etc .. racing line here DRS activate there. At the end is followed by a whole round and schwup the wars. 20 minutes set just once in the sand. If you're thinking that you can choose in connection with career start, the popular team, which is quite wide. It is - after you've stored the two-day "Seminar" - lost nothing to comment. It ends up in the menu and that's it. When you start a career mode remain a following teams to choose from: HRT, Marussia, Caterham, Toro Rosso and Force India Sahara. If you still in the time trial mode / Champions mode collects exactly three gold medals before jumping to career and here and there plenty of trophies, one still remains at Williams KarriereStart to choose from. Depending on the team, the difficulty changing course. Conclusion here: For an absolute layman certainly helpful, but this is learning the game more in the race and where the buttons are located, is also setting point "driving control". Therefore, rather unnecessary and wasted 20 minutes.

Career: You start so as briefly described above, with one of said teams. As a player, but you get no longer the motor home or in their own "Trailer", but remains in the menu. Interviews are submitted automatically, ie so it's no longer possible to influence its status through interviews. There is the possibility to check their emails, whereby here one way or another after some time is more than necessary. The status in relation to the teammates can call, Klass Ment well. Race settings can also be made. In career mode, it is only possible routes with race distances by 25% to complete 50% or 100%. So let's just one fast lap is not turning. The event scope is limited to "Short weekend - flash qualifying" (without training, only one session qualifying), "Short weekend - Complete Qualifying" (without training, three sessions in qualifying) and "Long weekend - Complete Qualifying" (With training, three sessions qualifying). If you select an event with training, you have an hour to learn the track and find the best possible line. In short qualifying you have 15 minutes to secure a regular starting place at long known the Q1, Q2 and Q3 system. The next menu item difficulty can be adjusted as desired. Braking assistance should be off, as the learning process usually is very low and let the times even more than to be desired. Off ABS, expected practice, practice and practice again. With ABS, you can hit the brakes traipse all it's worth and the tires do not stand still. If you switch from ABS, so you have to deal very sensitively with the button. Initially full press but with the braking phase more and take out more braking force, so that the tires do not block. Whoever controls the handling, saves time and allows a better lap time, because you can brake later by a few meters. Traction control also expects a lot of practice and patience. Here - if you issued it - is the alpha and omega out accelerate the point. If you move from a curve out, so you should always be avoided for gas "sticks" directly to full. Soulful start getting out of the curve and pushing more and more with increasing speed. Prerequisite: The car is just on the track, otherwise you tear around the stern. Who is so far driven with driving aids and want to learn this without assistance, which is Monaco best to practice. In the beginning there will be a lot of leaf lettuce and but the occasional tire change that lays over time. The ideal line to be displayed is actually exploited each. Degrees on the track in the US, it is at the beginning very useful to know where you actually need long. Gradually, each player even developed its own racing line best lying for him. In unless you can safely make the dynamic racing line to "Off" or "Only in curves". To switch gears to Manual, suitable for those who, at best, still has a steering wheel at home with lever for full driving experience. Here it is necessary always to make the correct switch point to no tenths losing time and not to burden the engine. But again again: practice makes perfect. Pitstop aid is helpful in so far that you can go, for example in Canada with 342 cases in the box and from one moment to the next at 80 km / h. Here leaves the realism to be desired but hey. If you drive without this help, you have to slow down so that the line does not exceed the prescribed speed. The braking point for the stop is also important, otherwise you lose time, because one of the "lollipop man" half circumnavigated. At the exit is to be noted that the white line is not crossed. This gives at F1-2012 recently a penalty. Then follow the usual "rules and flags", "damage simulation", "AI Difficulty" and "flashbacks" options. In AI difficulty is to be noted that the level is professional rather only for experienced riders who are concerned with the setup of the car. If you drive with the default setup, so you hingt usually behind in terms of the times. In the beginning, it is the weak car not quite easy to drive to the front (depending on difficulty of course). So it languishes as occasional drivers rather midfield rum, to attack than the front. But in my opinion quite realistically designed that you do not go readily with HRT in the front row - if you do not play on Amateur. From the middle of the season you get a contract offer from Lotus and you're pretty much out of the woods and is located in a pretty competitive team. Anyone who takes it, sometimes just to race is mistaken. Because of the race distance you spend at least 20-30 minutes depending on the route so. That goes to the concentration when you have his flashbacks already verbaselt basis of their own mistake or Dümmlichkeit of KI, but you want to reach a good place. Even more upsetting when the last corner commits the fifth error before the finish. There remain two options. A: Start new race, B: lose four or five places, mainly to the finish. As a significant plus for the game neulige the menu item is "Trackinfos Show" (square in the "Center"). Here's a video is played, in which a very good lap is driven and is commented with the braking points and throttle curves. There is also to be tested in how far new parts during training or whether it is a prestigious race and you get tougher targets. Conclusion here: All in all, managed to a lesser extent this mode, but can be found time and some difficulties when it comes time for casual gamers may be the motivation for some time missing.

Along the lines of, I do not get my car, I take it, you will search the Season Mode. Here you could still choose his team and put together his season at F1-2011. Who looks for this mode even when F1-2012, is slapped. Either one drives a single race in the "Quick Race" mode or you get the opportunity to play two alternate modes: Season Challenge or Champions mode. Season-Challenge is a mode in which one chooses his team in the beginning and his rival. The season is shortened to ten races and the target can be any coloring, beat the rivals. In Champions Mode has the ability to beat the six world champion in six different sequences with certain task. So you go in a sequence against Lewis Hamilton in Sao Paulo on slicks in the rain and need him for the final laps to keep behind him (Get off the middle of the race into the action). Depending on the difficulty sustaining my bronze, silver or gold medal. If you've solved all six tasks waiting at the end, "the ultimate test". A race where you have to make all six World Champion behind. The game is - you have first solved all the tasks - not of too long duration. An objective conclusion is not possible here, because the fun and motivation to deal on type of player. One would like to spend much time with the game and is not above 20-30 minutes to invest for a race, the career mode is rather appropriate. If you want to go, only three to five rounds, but to hit a target or someone with a job as motivation, the two modes are certainly better.

AI: has a rather vexed issue of what Codemasters but hammer out quite well. Although you will still shot from the road here and there, however, but also gets the AI ​​recently aufgebrummt punishment. Whether that is comforting if you have no wings to the box and the opponent only gets a drive-through penalty, remains to be seen. Error should one not happen because - with few exceptions - drive the AI ​​opponents in most cases without error and you will be overtaken. At the start, and here and there in other moments they shoot each other off the track. But again, caution is paramount. Turns an opponent and you unintentionally rushes in, you get a time penalty / Durchfahrtsstafe (depending on race length). This can be quite annoying, but the control system is still not entirely realistic. Thus, the AI ​​you in a safety car overtaking phase without getting a penalty (Andersrum same), but shortly after a yellow phase one still gets a penalty, although this one has already left behind. Accidents are punished arbitrarily. If you're lucky, comes from the other not. So a noisy one ever back in and you get a penalty for "illegal block". To keep the best you have, however, that if you shorten and overtaken someone here, one has seven seconds to be traced back to overtake and therefore to avoid a penalty. Overall, AI has become better and wiser and penalties have become comprehensible. Fully developed does not seem to me, however.

The online mode is used by default rather the anger management in F1 games. If you want to drive a decent race, this is to find a buddy and play co-op. The fast race is more riddled with under incompetent and accident enthusiastic players who have nothing else in mind when you shoot. You need to either launch the luck behind or simply can not be taken more luck than brains. Once you hit the jackpot and goes where all aimed to drive a clever race in a field, it makes a lot more fun to compete against "real" enemies. Here everyone can make mistakes and not dull roar on the racing line.

The Setup: If you want to go have a good time, you should deal with the setup of the car. Here one can ever save two seconds and more. Who does not want rumtüfteln even long, the Google is his best friend. Countless different setups for each track in any weather can be found. The most important thing in this case certainly the transmission. Thus, one should not spend on the line a la McLaren halfway on the governor but shortly before the braking point reach the end. This saves time and does not hurt your ears. It is important that the transmission setup is set to DRS and KERS are factored in. So if you want to try and study itself, the period should take training to look good in qualifying.

The damage model allows even more desired. Unless you have to drop everything to realistic and complete, one might think that in Spa at 300 Km / h and more in advance the car falls almost in two, when bangs into the wall. Who said even at full settings you lose wings and maximum tire. The chassis remains almost intact, only scratches are visible. So it is safely possible in Monaco to kiss the wall without breaking the suspension. The wing is also more stable than some bumper of a lobster. The increase in value in terms of realism is therefore also here tremendously.

Conclusion: For "Duration gamers" a good game, what a lot of time and cost sensitiveness to lie a nearly perfect time without driving aids and with proper setup and thus to leave the field as the winner. For Gelgenheitsspieler not necessarily recommended 100%. Will not get you there on the chain with the setup, as it is to win a major challenge even at AI difficulty pro. This leaves the game then but a little murky. It should lay for a really good setup for all weather conditions are available as a selection and be left to the professionals, they still refine for the better time. Some things like damage modeling, rules and penalties are not yet mature far. Optical remains to be hardly something to be desired. A total of 4 Star Game. As time gamer, I give the game 5 stars. Here and there still room for improvement. A good simulation game with all licenses precisely.

Very chic, very convenient Rank: 5/5
December 4
cable HD Rank: 5/5
November 27
Wonderful simple story Rank: 5/5
January 18
Good value 620 Rank: 5/5
March 29

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