It offers depending on the number of players in two modes. With 2 players, a duel is out and with 4 players, it is a team play with 2 to 2. A particularly positive I want to emphasize that it does not need any long elle rules. The rules are so simple that it does not involve manual including embellishments with a total of 4 pages. The game is not too short. It is not just a tactical game, but also requires a bit of luck, because, inter alia, in the course of playing cards to be drawn from stacks. In this way, you can slide the chance to blame in the shoes lost in game afterwards;) Something is getting used to the fact that the team partner is not allowed to share their strategies at Temaspiel. Hard bread for discussion joyful players;)
At pawns there are the flints and the tower blocks. The aim of the game is to create a path from their own colored flints from one side of the pitch to the opposite side. This tower stones are set on Tower Fields, occupied in turn with flints and the resulting gaps filled with their own flints until the other side is reached. For all matching cards are required, which make up the random factor in the game. It towers can be taken over by the opposing side, or even block the way forward.
Summary:
The combination of tactics and random factor in the game I find entertaining and will not be bored even for a longer period. MM after can thus deny a leisurely evening games (2 or 4 players) with a plurality of successively guided games.