Enchanting old school RPG with many classic and new virtues!

Enchanting old school RPG with many classic and new virtues!

Divinity: Original Sin (computer game)

Customer Review

Long ago that an RPG has set standards and then serves as a reference for isometric CRPG food for many years. We're talking about Baldur's Gate.
Divinity: Original Sin is taking a similar playful way and impressively demonstrates what makes a good role-playing game without graphics Fireworks, namely the interactivity with the game world.
In D: OS we play with two protagonists that we must create comfortable even start the game from a variety of classes, attributes, spells and abilities. This appearance may also be customized, but be changed by the illusionists levels nor even later in the game. These two characters make this our group which we carried up to two additional, so-called. Henchman, can up to four characters larger.
A novelty is the interaction of the two main characters who react differently depending on the game situation and their characteristics to situations in the game. Depending on the decision affects this certain social attributes and the characters can by friends or even a pair or else only by necessity to work together. Very interesting and amusing dialogues are guaranteed.
Add to this the unique opportunity of the multiplayer mode, where two players control one of the two characters and you can experience the entire adventure duo. Here, the second player can at any time on or release, without the need for separate Scores into play. Class!
The set is based Gameworld Rivellon comes from the Divinity series and we begin as a source Hunter (the forbidden magic track) in order to solve a mysterious murder of a councilor in the port city Cyseal, the role-playing typical course turns out to be far greater scale conspiracy and Main Quest starts. It expect also numerous side quests that awarded among others the many urban residents in good and credible dialogues with many possible answers, where there are no boring pickup and delivery quests. Instead, the tasks are often very complex and each other branches, but what one finds only in the game and not get communicated directly. The result is an authentic game world without mandatory question mark over the heads of the quest giver!
Even the player's decisions have short- and long-term consequences, which are often poorly open at first and but can lead to other events later in the game. For every action a reaction of NPCs that is not always expected to follow.
Very motivating the crafting system is in D: OS succeeded. Many objects in the game world can gather (or steal) and also to some process or combine usable, whether food, tools, jewelery, weapons, clothing, potions, etc. The diversity here is enormous and one wonders what off simple means everything can tinker (also building instructions and recipe books can be in the game find plenty) this reminds very positively to the classic Fallout series or the Ultima series!
Since the physics in D: OS plays an important role, you also can manipulate very much, freeze as water or put under power, wood set on fire (eg for opening chests, to which the key is missing), melting ice blocks, boxes Moving and furniture (which may contain one or two surprises as hidden trapdoors comes to light), manufacture and erect barricades, etc.
Just as varied character development is managed. Besides freely distributable attribute points to basic skills such as strength, wisdom, constitution etc. many different properties can be learned or improved (eg sneaking, lockpicking, animal language dominate ;-) etc.) and mastered dozens of different spells that in the four elementary schools earth, fire, water and air and the witchcraft (connection between different magic spells to powerful) are divided. So you can develop independently of the main class of his characters individually and without limitation. Alone this is ideal for repeated play, since the possibilities are extremely varied here.
While the game runs in real-time, the game switches when fighting in the round mode in order to calmly plan each step can. Each character has a certain number of action points per round are available, which you move, attack, or can perform actions such as spells. This AP will not be used up every round so that you can save some of them to withdraw them for the next round in order to attack, for example, twice can. The order in which the characters may act depends upon its initiative value. In addition, the environment is taken into account, ie you can use cover or has better chances of winning with ranged weapons by elevated positions. Again, the physics involved: meetings eg fireballs at oil barrels, followed by a violent explosion. Water magic turn weaken fire damage from. Standing opponents in a puddle, all rivals can be set with a single lightning electrified. But even allies take from friendly fire damage. Overall, the fights play very tactically and sophisticated as the aforementioned classic Baldur's Gate, or (classic) Fallout series.
I want to let unmentioned even the very polyphonic soundtrack with loud Larian to 130 full songs, which contributes to good RPG atmosphere in my opinion very much.
Also, developers have built a really fine gimmick, namely the Shelter Plane at the End of Time, which quasi represents a home player, where you can read, among other things, the consequences of his actions and the related characters in the world, but not recruited just needed henchmen are rediscover, objects can be stored safely and this can also be individually designed. A great idea that could be realized through the Kickstarter campaign.

Whoever finally back wants to play a classic, deep RPG with tactical, turn-based battles and a fantastic crafting in complete freedom of action, which can access here blind! Especially friends of the Baldur's Gate series and veterans who Ultima VII loved will feel here immediately fiddle!

Pro:
- More than 100 hours of play, when you've explored all
- Extremely varied character system with more than 180 spells and abilities
- Innovative crafting system with many possible combinations
- Living world that responds to player actions
- Great main characters with interactive dialogues
- Challenging, tactical round fights
- Physics possible as an essential, integrated game element spell combos
- Excellent drop-in / drop-out coop multiplayer mode via LAN, among others!
- The Shelter Plane at the End of Time a home at the end of time!
- Very polyphonic music
- Iso pretty graphics
- Free-roaming world without limits and full freedom of action
- Editor to create your own adventure Koop
- No DRM copy protection (only with respect to the version on GOG or larianvault !!)
- German translation

Cons:
- Only insufficient tutorial and not a detailed manual
- Entry a bit tough and steep learning curve
- Inventory bit confusing and without automatic sorting
- Difficulty comparatively high (ie no game for RPG newcomers)
- Limited camera, ie minimal rotation

Simple ... but good Rank: 5/5
April 28
Best song of Ever Rank: 5/5
September 20
a future bestseller mid-range Rank: 4/5
December 2
valve Benoire Rank: 4/5
November 19
zou disappointed the zebra Rank: 1/5
March 27
Perfect 1 11902 Rank: 5/5
April 27

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