FINDS RESIDENT EVIL to his roots?

FINDS RESIDENT EVIL to his roots?

Resident Evil - Revelations 2 - [Xbox One] (Video Game)

Customer Review

Who does not have the time or patience to read this rather detailed review completely, can also be right down, more under Overall Conclusion.

Resident Evil Revelations is with 2 back to its original playful roots. The thing with Resident Evil Revelations began as Nintendo conversion, now is not right, however, continued in some elements, the division into chapters is probably the most important feature of games. In addition, the game is divided into 2 storylines, but what I will come later. The whole event is settled in time between the 5-th and 6-th part.

The story begins with a corporate event, at the Claire and Maira, which currently are active in organizing Terra Save, which cares for victims of biological as well as chemical agents. Here one may naturally draw respect for Umbrella Corporation. During the celebration they are of unknown gekignapped, and deported to an island. During their attempts to escape from the island, of course, the curiosity about the background of this action, reason for numerous explorations. However, these do not make them voluntarily, but are in a prison-like complex, a pawn of the copyright holder or their involuntary stay. They are more or less puppets, which are delivered the way, as well as the fall of the malefactor, more or less. This offers a comparison to "SAW" (movie or game), because here the physically how mental delivered, with an important playful, as well as oppressive and beänstigendes, historical stylistic device is. Atmospheric modeled on "The Evil Within", playful and control technology to "Resident Evil part 4", which although may seem old-fashioned, but in the end the play has been beautifully adapted, as well as any Resident Evil Player conveys a familiar, familiar feeling.

Much attention has been paid here to the co-op mode that the further the story develops, more important, as is also complex, because some tasks and struggles, only two loose / be won, with the various characters, such as Claire (yes, our old friend Claire Redfield from Resident Evil 2 and Code: Veronica X, etc.), Barry, Moira and Natalie must also disconnect desöfteren to achieve a common goal. Here we come to the two storylines that divided the 4 main protagonists in two Duo`s, one of which is a from Claire and Moira (daughter of Barry), and the other from Barry and Natalie. Of interest are the different characterizations, such as Claire, who knows how to defend themselves through their whole Vorerlebnisse in the previous parts, and Moira, which does not take a gun in the hand, but with impact articles such as the flashlight, to light-sensitive against eg opponents know to resist, but can also make hidden items visible. The game is only over when the main character dies in this case, Claire, because Moira example is supportive of therapeutic products to the side. A life bar does not exist, instead, the screen turns red in injury, and you should then approach the virtual Exitus out swapping in a well, acoustically perceptible heart throb. In the two short extra-chapters "Testing" and "A Little Woman", which were not included in the Steam version, some storyboard technical relationships are revealed, such as the reason for Moira's aversion to firearms. For better understanding you can play these before the start of the campaign, one should then, or make in between, so this has no effect on the main story history.

The Coop AI partner is similar to the President's daughter Ashley in part 4, so look for independent protection, but acts much more independent, and it is waived for that to playing the character of duty of supervision, as it was compulsory for Leon Kennedy. The partner-KI also helps one if necessary with remedies, but is also sometimes just in the way. Most likely, the co-op mode similar (if the change of the characters left out leaves) with the spirit of partnership behavior of Booker DeWitt and Elizabeth from BioShock Infinity where Elisabeth indeed could always help you succeed at the intended moment.

In a later course, the little Natalie joins Barry added, with Barry the tough fighter from the old Resident Evil parts is, of course, and Natalie, arouses because of their childishness, in any protective instincts, which, however, by visionary skills by example, opponents can sensed, or as Shilouette behind walls seen, but also responds to items by showing them, for example, to the point to be examined, as is proving very helpful. This also lockpicking in the gameplay with implemented is a beautiful as well as the variety relevant gimmick. Again, the opposite Carakterzeichnungen that overall interesting but dramaturgically would get a little more differentiated can be worked out, such as in "Bioshock Infinity". However, this is complaining on a high level.

The graphic notes you that this is a cross-over platform title, and does not exhaust the potential of the next-gen consoles with security. Occasional clipping errors may occur but are rare, otherwise the textures are on closer inspection soggy, while the light and shadow effects staged perfectly, and the venues on the prison island later diversified since the beginning but everything is kept quite dark, and also partially monotonous , In total, add the graphics, convincing ambient noise, as well as the background music, together at a staging technical unified whole. The cinematic cutscenes, as well as the Cutszene`s are the finest, and hardly let criticism. The German dubbing is indeed often criticized, but I was able to make friends with her well, because there is really worse examples, and this happens to a Resident Evil-is typical feature. As I said not so bad, because after some time a habituation effect occurs. However, it is also the English voice, and even 4 different filter, and switch to German subtitles when needed. You play back from the usual shoulder perspective, and may be in this part, again employ a part of the season with puzzles, not only in the form of bringing A, to point B, and then deplete C do, and also to can be solved by fellow without an IQ of 160.

There is in addition to the normal puzzles, again tasks, with the various objects involve the whole environment of the location with. Be it explosive barrels, or treadmills that want to be active, which give the simple strategic thinking another chance. Here is for almost everyone.

What makes some fun with a human player, in spite of the split screen, may with AI partners occasionally become a problem when this proves rather than part of a problem, for example, when opponents fight when he instead a standing supportive aside , raises in the middle of the line of fire, or blocking the way, which again makes necessary a character change. Not often, but when it's annoying when you have, for example, no clear view of the enemy. The Partner AI must therefore be regarded as one consistently mixed, with still a lot of potential for improvement. In particular, in some places getting repetitive, required change of the controlled protagonist, if you play alone, turns out to be sometimes quite hectic and annoying out. Here you would have a Oneline-Coop mode definitely made sense in the campaign, as he was. For the RAID mode, in which you must defeat to time opponents, still be followed

Here old Resident Evil virtues were taken up again, perhaps not everyone sees as an enrichment, but this is ultimately a horror survival game, where there is also, at least for Resident Evil standard was just to have a limited inventory. Unfortunately, a lack here the crates and chests, the one gave in earlier parts of the opportunity to take unnecessary or not currently required objects to take them later at the appropriate time regain possession. This omitted here, and can lead to frustration moments when one is compelled at overloading, perhaps more likely to use an herb than is necessary, or the putting off of craft components because a still an important part, is missing for completeness. For this you can dedicate the herbal mix, which again also creates space in your inventory again. However, the benefits to be found chests another gameplay by this must be found by sensitive adjust the shoulder buttons, the respective Offnungspunkt, and then the picking locks. A nice, and not quite undemanding task but a bit loosens the whole gameplay. Unfortunately Unangehm falls on that indeed open many doors, but do not be closed again if it does not provide for the script. Especially when fleeing from multiple opponents, this feature would have made sense.

Where, for example, always used in the same place, the same hidden items found here the random direction before, so that it can happen that you 'choked' downright craft components eg for smoke or fire grenades one but the last to complete necessary, missing Bautteil never once, in an intensive search, comes under the fingers. Here comes again the craft and upgrade feature of weapons used, albeit slightly modified, as well as for each chapter a final vote, on the main arrived as well as optional games goals are. After each chapter by playing, you can still in this mode 'Time Attack' and 'Invisible Adversaries' by replay, which brings a new virtual goodies for example in the form of weapons and alternate outfits. Also, the collector's instinct is satisfied by to-find gems (for expanding skills) and emblems, collectibles, but unlock an access to secret documents, or artwork, as well as weapon enhancements through the find of the so-called accessory boxes. Of course, only at collecting success. Here also the partner exchange is then required as both Moira, and the little Natalie, are responsible for finding objects as these, let's say, the "third eye" possess, which denied Claire and Barry, except for some obvious objects, such as, the accessory boxes.

The opponents, in particular the intermediate and boss mobs, should be opposed with respect, because they do not make it a despite a possibly large ammunition is depleted, as well as a strong armament, easy. Technically staging the fights top notch, but who no planning starts on the opponent for the game will be over very quickly. But even the standard opponents shall not be exhausted (unfortunately) in the famous zombies, but are diverse, cruelly disfigured mutant beings who make due Flink- and unpredictability, but also sometimes by their variety, a hard time. But not only the opponents make life difficult, but also in the fighting very confusing camera work that makes an often disoriented. Weapons available are varied, the ammo, however, as with any reasonable Survival Game are not, at least if one opts for the most serious difficulty again.

I think one would take the first three parts as a model for the ammo, so there are, however, at least as much ammo, so that you actually could see forced only at a very poor success rate, because of shortage of ammunition to flight, or the quick bypass the opponents, seen as an option. This experience I have at least made on the normal difficulty. This may complain some, for others it is the opportunity sometimes to approach the survival horror without overstretching their own frustration tolerance. Today it can hardly afford a game more, not swim along on the mainstream wave, and thus the game for each player, so even for casual as to make casual gamers to play, wants to still make a profit. Otherwise you just take one of the higher difficulty levels.

The game interface is straightforward, and provides information about the learned, as well as outstanding skills, but also information about games statistics and documents found. A complete overall map display there are not, so that you have to live with the small map section, which indicates at least the surrounding area as their own location on the top right. In addition, the games screen provides information on the existing primary / secondary weapon, ammunition, number of herbs. About the directional pad can be quickly the primary and secondary weapon switch. By pressing a button, the direction and distance can display the partner if dise should be separated.

The venues, as well as the opponents have the term horror, come here again its original meaning. The morbid, dense and graphically perfectly orchestrated action, which introduces a more and more into the story, as well as information about its own combatants reveals leave, go up the curiosity to new reports, as well as the tension of the storyline not sink. That, however, does not count the story of the strengths of the game, does not play with respect to the gameplay, fortunately a role. The locations can be somewhat monotonous, but this will change later, shortly before the end wonei och a lacation is which raises comfortable, melancholy Deja vu experiences in each veteran Resident Evil game pioneers.

The so-called cliffhanger between the individual episodes are very nice to look at, but actually make sense only if one would have a time delay to the next chapter to wait in order to maintain the tension, as it was for example in the Steam version of this Games the case. Let us, however, push away, if you are of those who have grown tired. The space should have been used rather for a Oneline campaign cooperative mode, although I'm sure that this would have been standing with the Cliff hangers available. Thus, yet it remains a nice gimmick, like the RAID mode and to reach virtual goodies.

Overall conclusion:

Each 'Alt-Resi fans', is here, due to periods of rest in which a tension can develop, and there are puzzles to solve again, get his money. Advocate of the new Action bar of the main ropes 5 and 6 in particular, however, will miss, however, the high proportion of Action, and perhaps feel the Raetseldichte as playful retardant. Unfortunately, you can not please everyone machem. Capcom tried at least, by trying to satisfy both target groups through these two different Resident Evil series.

There are initially three difficulty levels to choose. The graphics, which, although tidy, but the one notices that this is a cross-over platform titles can convince, but exploits the potential of the next-gen consoles only conditionally. An eerie, beautiful environment noise, and the supportive background music, the inclined horror fan can again hunt a shivers down your spine. With the German dubbing I could live very well, because there are much worse examples. The standard opponents, as well as intermediate and bosses were excellently staged, as well as the venues one suggest the horror in every corner. Cleverly staged light and shade, put on top the whole the icing.

The frumpy known, but also simple control, such as the roll has been extended to the several movements goes, a liquid by hand, as well as the selection of the items to be used and weapons. The limited inventory content makes sense, the missing chests from previous parts in which you could put his things, do not. The game interface is a simple structure, and provides information about the most important information. Also, the collector's instinct is satisfied here because there are a lot of finds that to be discovered, then let an unlock goodies such as artworks and secret documents.

Must criticize you, however, the co-op mode in the single player campaign game, since it is but sometimes more a hindrance, and proves annoying, especially when you are forced in practice, more or less, must switch between the characters back and forth. This is thus necessary that the secondary characters, like Moira or Natalie are the only ones who can carry their "visionary" skills, secrets, the hidden gems that are needed to expand his skills, see and find. So you ballert firstonce with the main character, the area freely, and then to examine intensively the second character of the area. This order is not necessarily comply with, but to want to discover all that the character change is just absolutely necessary.

As the Partner AI also leaves people without changing to wish deshäufigeren left, and seemed altogether not properly mature, particularly where each index lost during combat action. In addition, the quartering makes in the Retail (Disc) version does not make sense, as it was at the Steam episodes yet the case a week published., And proves, despite beautifully made cliffhanger, as games inhibiting or interrupting. It is advantageous, however, that if you have firstonce ended a campaign be possible to play repeatedly, under certain conditions, then let the weapons, as also unlock alternate outfits.

The German synchronization, to which one but used over time, as the next-gen console generation is not performance-related graphic, as the partly annoying co-op mode, as well as the unnecessary chapter subdivision is then ultimately the reason why I do not here 5 but only 4 star forgive, because there are quite a lot of room for improvement here.

Each of Revelations 1, as well as the old parts, 1-4 was good, this horror treat not to be missed. However, one should not too much splatter and gore expected since this title does not carry the "seal from 16" for free here. All those who would rather drive the brutal action of the rail part 6 should be buying heavily consider. For collectors of the series, the purchase of the Games is anyway no question. The Total length of the game varies according to variety 12 to 15 hours, so the relatively low entry price, at least for me, appears to be reasonable.

No one should include a comparison with the first three parts, as well as code here: pull Veronica X, as can be this time of incipient horror Survival's not repeat (unfortunately), as well as requirements to the gameplay are much more complex today. Any fond gameplay elements such as the doors to the bridge of load times as well as the pre-rendered backgrounds, the time and thus the limited capacity of the PS1 were owed. Who really wants to still walk for hours through a house to find different keys to fit eden doors, and yet overlooked by annoying key triggers, the primary system, and then repeat the search operation. That would be today the death of video games. Although I am nostalgic, I am glad that some game elements are passe. Atmospheric brush the parts were strongest, and here at least Capcom tries with Revelations, unlike Resident Evil 5 and 6, how to find the connection to the old series.

A third Revelations will not be long in coming, if at this a little more varied the venues would be, and also the immature co-op mode would disappear from the scene, I would at least been satisfied, yes, maybe even happy. However, holding my expectations compared to Capcom low because for too many were disappointments for me.

While these retail version contains opposite the Steam version some bonus content, but they are (similar to the mercenaries mode of Resident Evil 6) used almost exclusively for the RAID mode.

For nostalgics, as I am, too, but there is for the PS3 (if you should still have a) the first part as a HD version as DLC on PSN Store, or in the retail version as Resident Evil / Biohazard HD Remaster - Standard Edition [PS3], just as Asia or Japan Import.

Personally, I can only say: Thank you Capcom that you have at least, not completely forgotten with Revelations the 'old Resi-trailer', as I am with my more than 40 years, although the playful, nostalgic moments of the first 3 parts, on the PS1, not be repeated.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Perfect Error Correction .... Rank: 5/5
January 21
Lamentable delivery! Rank: 4/5
July 31
gilette blades Rank: 5/5
August 3
perfect 14761 1 Rank: 4/5
May 3
Not as good as Volume I Rank: 3/5
February 5
Fast clippers Rank: 4/5
April 25

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