So it came to TESO to the table and here I wish to emphasize that I describe my first impressions and have to report on later Endgame little.
This MMORPG that has its origins from the known single player series, I played at first more like a solo game. In other MMOs that's not unusual, but you notice here now a different focus. The combat system is designed differently. Instead of Tab-targeting a target must be targeted, with various mouse combinations When one attacks, beats down, blocked, breaking attacks from or freed themselves from a hostile handhold. Then there are the Sprint function for quick escape, but reduces the stamina bar and rapid fatigue consequence has. Points of interest: The creep function is not just a gimmick to miss a victim a painful first strike. Unpopular enemies can be bypassed - as well as law enforcement in several places. Should in his greed to pursue a criminal career and houses voids grab NPCs in the pockets or simply mutate only assassin, adheres time the smell of an outcast at the Avatar. The consequence: guards flog a through cities, calling for bounty and if it drives very colorful, deny law-abiding NPCs trade or just a simple conversation.
The game can either play in the third-person Persepktive or in a first person perspective - you have mouse wheel at any time free choice. From the ego's point of view the world has the same effect much more believable and the playability is down quite well. Clear Plus, for RPG players. However, it is preferable to the more manageable 3rd person camera for group tasks and PVP, as otherwise the quick overview is lost. The graphics of landscapes ranging from high to moderate-beautifully desolate. Some areas would calm can use some more fine-tuning. But convince For especially interiors, caves and especially the very expressive animations of all creatures or NPCs. Since a coin is tossed flicking, flagged, frozen, making music and this applies equally to the very successful particle effects. Along with the really great soundtrack other pluses for the RPG-atmosphere. Perhaps lags TESO offline series and is considered by many therefore as undercooked. Sure, but: For MMORPG ratios that everything is already a good step in the right direction and stands out in this respect, I think, from a clearly positive from other MMORPGs. Also, again the famous NPCs guild at the start (Fighters Guild, Mages Guild, etc.). Who you want to serve, the player's choice remains.
So it is also in the interaction with NPCs: all of which have more character than the countless hordes of NPC comrades from other MMORPGs: pale, characterless, fast clicks and vegessen again. If one does not wish to so something you have in this game possible as no good state. The talks are vollvertont by competent voice actors and invite a downright for chat. Quests have to be the way, precisely by developing - through dialogues. Simple exclamation point that I have a slimming the search work not seen. These circumstances - and that, by looking at how Elders Scrolls usual, many chests, boxes and loose items can be collected - tempt to explore. Perhaps for Powergamer a turn-off, but I find it refreshingly different than, say, WoW or GW2. In principle, the investment of time per Quest seems to be significantly increased. A mini map in the interface is missing, only one map per M opens. Sleepwalker to run from point A to B, the best yet in the car Walk mode seems to not work well. You have to have a look around and even better: It seems also to be worthwhile. Complaints that other players are sometimes to be found on the same hunt and destroy this the RPG experience, are absolutely inadequate. Everyone knows no uncertain terms when purchasing that this is an online multiplayer title.
An in depth article I report if I find in the advanced stage of the game. Spells and skills, PVP and Dungeons - all I can only judge at a later date. The first impression is quite appealing and I will concern myself further with the game. Given the fact that the monthly charge was dropped and future enhancements can be purchased via fixed amount simply, there is no coercion and pressure to constantly deal with it.