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1. 18 new land tiles
In particular, the pubs and the cathedrals open up completely new tactical possibilities. The taverns values on the one hand the streets, because there will be 2 points and not as usually only 1 point each Part, and secondly, they open up new tactical possibilities, as an unfinished roads built are no points with tavern. Similarly, however, the cathedrals funkltionieren in cities. If you have a cathedral in the city, the Knights ehält 3 instead of the usual 2 points. Will the city but not be completed, because there is also no points.
2. 6 points card
Simply practical. If a player has circled the scoreboard once he receives such a card. On the one hand is a 50 and mapped to the other one 100. Thus there is no longer about how many times one has now been circumnavigated the scoreboard confusion.
3. 6 large Gefolsleute (one per player)
These include twice as much as a normal follower and can be used tactically therefore wonderful. Otherwise, they will used as the normal followers.
4. 8 additional followers for a 6th player
For those who would like to Carcassonne always plays to sixth, the dream will now come true. ;)
The scope would calm can still turn out a little exuberant. Just like the extension has failed, I would have kept a slightly lower price for reasonable. Nevertheless, a class extension and a must-have for every fan Carcassonne.