Freedom for the new world

Freedom for the new world

Assassins Creed III (computer game)

Customer Review

Ezio Auditore de Firenze, the ancestral hero of the past "Assassins Creed 2" cycle, peace rests him. This was granted him by the whole comprehensive three items Game epic well. But his descendant Desmond Miles, the protagonist of ours today is nowhere near the target. Him and his assistants / friends are attracted to North America, where they suspect the last key to the salvation of mankind. Because without Desmond's action threatens the world at 21:12:12 the downfall, and this he has to return via Animus in the history and experiences of his ancestors and put alias wrest old artifacts from the hands of the modern Templars Abstergo Industries.

Ubisoft linked back to grandiose manner the baseline scenario of the present time with the human history of past centuries, futuristic creative tricks and a great form of storytelling make it possible. But this time it manages the French, even the most knowledgeable fans of Assassin's Creed (= AC) with thick WTF ??? - surprise Kloppern. The initial confusion over when you to the Animus well-known "magic chair" planted Desmond and instead direct the games cover ornamental half-breed with the almost unpronounceable name Ratonhnhaké: ton - for ordinary Palefaces enough also the shortened form "Connor" - to control only once the first hours of play with Haytham Kenway spending, which is - you will forgive me this a spoiler here, so thick he is * g * - (!) as a biological father Connors turns and also have the role of a confident to the core Templar (!! ) dresses ... Jupp, since it has not only Desmond and Co. speechless, I was flabbergasted by this realization quite well for a few minutes.
Ever, the Ubi-Leutz understand it as last, to tell a terrific and consistently exciting and intelligent game action and to build this many be surpassed highlights. No wonder that they are now also deal with a big-screen adaptation of their successful franchise babies. Plot technically they have over it, all five dominated by AC-playing years prove it beyond doubt. That the history of each era was completely rewritten / alienated, should not surprise anyone, or even are annoying. Something called artistic freedom.
And so I was always very impressed by the main quest of AC3. Europe was treated in AC sufficiently, now the series switches equal to the other side of the Atlantic continent. The setting at the time of the colonial period in North America, its war of independence and the moving between two worlds Tomahawk Schwinger Connor doing the rest.
Only at one point Ubisoft has failed in my opinion: to open the fate Desmond in a crowning end. Since you accompanied these filled with discord Assassin disciples since the very first AC anno 2007/2008, the importance of his survival, his actions one is aware, which serves a higher goal ... And then! The end of this story arc that runs through all the previous AC games, I have frankly quite differently presented and had hoped ... The fact that Desmond here much more active game sections abbekommt than ever, consoles over it very mild ,

Thank goodness but Ubisoft has made the gameplay much move to familiar things and this improved here and there, added some new features and almost no particular developments in the sand. Even now in the fifth episode, the game principle of open-world exploration, acrobatic climbing documents and numerous battles the heart of the game and unbroken fun guarantor. Although I missed gigantic as magnificent buildings from previous host cities such as Damascus, Florence, Venice, Rome or Constantin Opel, where Altair and Ezio scramble up to dizzying heights and could fall down again, but you can not the developers chalk, the scene of "America at times of colonization "is nothing like her. Here are the highest steeples sometimes the players feelings. For quick sprints running from roof to roof by inclusion of trees in still geschmeidigerem rhythm from, also are the forests outside of big cities Boston and New York, the more delightful paradise for climbing addicts. The flora and fauna is anyway Connors real home, and pretty soon it was also mine, because the forest is so wonderfully dense and lively. Great panoramic landscapes, animal inhabitants until you drop, which may also like to hunt and ready for sale (z) are shot to fill the Assassin market quickly, and a lot of hidden secrets waiting to be found. Because truly stitched the bear, among others. ;)
But for those who intend to reside for more than story related in the countryside, offering New York and Boston as much massive employment measures. The city maps are so littered with fast order symbols, you want to smooth two parts to deal with as far as possible everything.
The largest of the new gameplay enhancements is clearly the driving of the marine waters and the sea battles against powerful pots among English, French hissing or other enemies flag. Although I am glad that most missions at sea remain optional and the focus of the game on land not overwhelmed - this could give me the forthcoming AC4 slight concern - but I admit, your ship through wind and storm, between cliffs to pilot and wrecked wrecks, the enemy to chase huge cannon salvos in the ship's hold - it is very funny and this staged very furious.

What I liked less, my immense joy but could barely dim, were various little things, confounding factors and preventable Fehlerchen:
- The fights play out through the still flowing merging combos really good, but in spite of the persistence of the enemy AI hardly against Connor / Haytam has grown. I can only say: Regenerating vital energy.
- Really big logical gaps PLAYFUL NATURE! Examples? Connor missed in the last game third a mohawk together war paint, but in Lake missions he has again the full head of hair and a clean complexion / Suddenly changing exchange the time of day, assuming a mission, for example at night, but these in the next second broad daylight starts / Despite the purchase of new clothes our cherished Assassin carries in cutscenes always the same presented by Mentor Achilles outfit ... And many other things.
- Quick travel within cities? No problem, as long as you have scouted appropriate way underground. But if you want to enter a completely different area, the harbor master or an exit zone should be consulted first. Awkward!
- The construction of the colony and the trading system. I confess I have not the sense to take advantage of even the mechanics behind it understood. Maybe it was just the faulty desselbigen ease, which is unfortunately cut as usual on consoles.

As the Anvil engine has had its day, Ubisoft now presents the successor with the simple name "Anvil Next". At first quick glance everything looks very familiar, but the improvements are striking a very quickly. The quality of the texture quality is top, rarely muddy surfaces adorn the image. The characters are expressive than ever before and present a mime game (sadness, hate, fear, etc. is extremely authentic over), with which the previous AC-parts can not match, while be even more varied and more flexible general figures movements. The Atlantic shimmers such bildschön in the baking sun, the index finger examined nearly independently on his way to the Screenshot button to hold only one of these glorious moments. Lighting and particle effects like also, and the change of weather in the current game is a real eye-catcher. After sunshine with clear sky blue like following times a thundery showers included Geblitze (what the landscape for NEN split second great illuminates), sometimes there is a dense fog moves through the alleys and streets or a stormy snowfall breaks in the city or in the woods.
However, these Grafikklotzerei has its price, and completely error-free, despite this now six (!) Nachgereichter patches unfortunately not. Constant 60 frames are in the woods and on the high seas throughout possible in densely populated New York along with Boston framerate but can sometimes drop to 40 frames, even on very potent hardware. Some impropriety in the collision detection, floating objects and rare flickering textures can occasionally occur, but should not. I just guess that the game of ultimate optimization ground has been lacking, and sincerely hope that Ubisoft has eliminated the said weaknesses in the coming AC4, otherwise spoil white Anvil Next, players eyes in any case.
As the graph also ensnared the sound of AC3 player with sensitive, ie demanding ears. Jesper Kyd The departure has initially worries me, where exactly this has but with his soundtrack created the distinctive musical style of AC. But to my relief is him his successor Lorne Balfe to none. Balfe does not try to imitate Kyd rudimentary, he gives AC3 his very individual touch. At the latest when the main theme turns up really, one is enchanted. Many sounds Balfes score too much a second Hans Zimmer, but me personally gefällts immensely.
But Ubisoft Ubisoft would not if they do not have Auchter respected in Speech and sound on the highest quality. For the first time they have established synchronous spokesman fished from the film and television world, can be seen on the spot, the famous vocal donor of Daniel Craig, Kevin Spacey, Ryan Reynolds, Morgan Freeman and other Hollywood personalities. Unfortunately happerts desöfteren with the clean lip synchronization, some changes in volume of the dialogue recordings are well out to listen to what especially displeases when the voices lost in the storm effect famously captured quickly.

Conclusion:
Ubisoft goes to new horizons - a deliberately ambiguous allusion. New technology framework, new era, new venue on a new continent, new features. The era Desmind Miles ends here permanently, and this does not have any inclined AC Fan agree completely satisfactory. Nevertheless, and some smaller deficits technical as spielmeachnischer Art has released a big open-world hit after 3 years of development of French industry giant that captivates the player not only with its outstanding main plot, zuschüttet him with tasks and other Tätigungsmöglichkeiten quasi. A good 30-hour package, which only the final touch was missing to perfection.

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