This begins with a freely navigable city including surrounding areas on rich with NPC cars "populated" streets invite the cruise for simple and will come in the various events continue, you can select on many street corners.
Facilities Race stand there against NPC opponents, alone against the clock, Stunt Run, Road Rage race where you have to crash NPC opponents a certain number and various other events which then drain into the open world.
So you can, depending on the mood as "snack" To start an event here of a steadily increasing number freely mock cars choose what is a clear advantage over "serious" racing games where you can unlock tracks and cars only after successes in a handful of routes which a lot of frustration potential for casual brings with it (my last game of this kind was one of the last parts of Colin McRae).
A feature of the game are the crash animations always when you build a provoked accident itself or one of the counterparties. In time, this calculated in the game graphics in real-time consequences of a crash, the race continues what course can be a real disadvantage because their car is so well drawn before the computer in the wrong street. Especially with the race when it comes to specifically knocking out the opponent, but one can also take advantage unrealistic to their advantage this feature. In order generally not to penalize the player's own car is always reset on the road, you thus directs an opponent so against a wall that he first crashed before it dismantled a itself, starts the addressed animation and you end up after undamaged back on the road.
As a comparison, I know only Flatout 2 where you have a kind of "life bar" for the car and so understandable at different rates depending on crash lands at zero and of course to watch does not have to end up on a wall with itself.
In multiplayer, it is my opinion also frustrating when the car less but the maneuver that leads to crash is crucial. To win in a frontal crash of the higher speed - where instead rather both go hops - or severe damaged should resign first. A crash in the side is absolutely a success - which are important in Flatout the condition of the car and its Durability applies solely the maneuver here as crucial.
However, I would say that in this game less of victory but rather the way is the goal, so my criticism does not affect the gameplay and my vote.
The game can be had well controlled via keyboard and delivers with its slightly improved graphics console a crazy good sense of speed.
I play no other racing games more but this attracts me every now and then just before the monitor - even spectating fun. Here we have the game on two computers, and the X-Box. Unfortunately can not connect in multiplayer on the various platforms produced, PC and console gamers remain respectively among themselves.
Already due to the now quite low price you can make a purchase practically nothing wrong ...