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Need For Speed ​​Rivals - [PlayStation 4] (Video Game)

Customer Review

I have a rating system in which there is to achieve a maximum of 100 points for games. Under the Conclusion scoring and points that can be achieved is carried out. Here I share in gameplay, story, atmosphere, and technology. I can also assure you that no relevant spoiler will occur. You can also directly read through the outline of the part that interests you. For too lazy to read it is enough to read only the overall .;)

It is, incidentally, only my opinion. I am neutral towards any genre and am working mostly with the single player of a game.

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Gameplay:

Game mechanics:
At the beginning you can decide for one side. Racer or cops. The themes are indeed different, but gameplay technically does not differ much. Basically, one can say that one moves around, met objectives, level up, on stuff free and works from the sport speedsters to the futuristic aircraft high. On the exact Distinguish the two careers I go later.

Control:
Of course, the handling between cops and racers is no different. At the drivability you have to get used to, but that's actually in every racing game that way. The most important thing here is that the control is fun, and it does. It accelerates quickly, drifting around corners and the sense of speed is well done. On the key assignment can not be faulted. The index finger of the brake and gas and the thumb for steering, nitro and tracking technologies.

Leveling:
Confusingly, you do not need speed Points to reach the level. Therefore you have to meet speed selection, which are more difficult or complicated with each level. One must, for example winning races, ramming cops, jump lengths or speeds reached etc. On the side of the cops arise similar tasks. Maximum there are 60 speed selection to meet and thus the maximum level is 61, because you start with level 1.

Speed ​​Points:
one gets thrown at. For every action you get credited what. They are needed to buy new cars, tuning parts or tracking technologies. Later on you can swim in quasi money. I personally feel better at these games, because I see no charm in 1000 times to drive the same race to farm cash. During gameplay, the allowances are quite well balanced. Unlike the cops the racers get their payment until they are back to the shelter. However, you receive the more the longer they are out of the dwelling. After the truck can be to scrap the pitfalls and inefficiencies.

Tracking technologies:
Both cops and racers can give each other on the mouth. This has a little bit Mario Kart charm and comes amazingly much better over, as expected of me. A Racer Example: I am using a F12 go and want to start a Hot Pursuit (Race with cops in tow). So on the first slot I'm considering a shock wave and the second an EMP. Try the cops encircle me, I blow it with the shock wave on the wall. This will also give Damage. One kilometer before the finish line I see the opponents in front of me. I activate the EMP and he gets an electric shock. The technologies available are limited and can replenish itself by brettert by a gas station. The vital energy fills up on it.

Tuning:
The racers can make a lot. The vehicles can be repainted, vinyls let it stick to pre-set designs can slap on to the rim can be changed, the capacity can be increased and for whatever reason, can exchange their license plate or rename. Body parts can not be changed.
The cops are a bit limited. Only the number plate and tracking technologies can be changed. Tracking technologies are also divided into stages by the way.

Replayability:
The platinum was made by more than 25 hours of play, and then is from the mouse. Although the game principle is fun, I see no reason to play it on. Once one can not somehow vertunen, followed by a second run does not pay off as well.

Conclusion:
Has the running time of about 25 h Rivals me a lot of fun. I have also often upset, but that's part in games. The most important factor, namely fun is given. In particular, the significantly revised drivability borders these offshoots from the bad predecessors.
19/25 points
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Story:

Action:
Is at least approximately a plotline available. We start as either a cop or a racer and as a newcomer must first give us respect for our rivals. We have no name, no face, no direct enemy, no emotion or anything. From time to time appeared a name, but which are rather irrelevant. Over time it can save you need to stare the cutscenes.

Conclusion:
The story is so meager that I get along for the first time with a subcategory. ^^ There are no ordinary cut scenes, no names, no faces, no emotion, no characters, no ordinary course of action. Nothing. Tell me now, please not that such games do not need a good story. No genre needs a story, but to have one that is certainly not a disadvantage.
4/25 points
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Atmosphere:

Gameworld:
The surrounding area is absolute top class. I've seen in any game. Snow landscapes, desert terrain, forests, etc. All areas marked by elaborate details about how streets blowing snow swirls, falling leaves, huge trees, active sites or AI racers.

Soundtrack:
As in virtually every NFS title tracklist is properly selected and includes licensed, well-known songs and even composed works. Unfortunately, it is immediately obvious that the Verfolgunstheme dominated the game. Since it namely constantly has the Bullerei at A * sch, also runs constantly the theme. That pisses extreme. A simple adjustment would have been enough to go this party pooper of the way.

Sense of speed:
Even the sense of speed gives neat feeling. I can not describe now anyway. Anyway, it does not seems so lame, such as in Gran Turismo where you are traveling with 300 things, but the feeling has to sneak mitn 50s.

Conclusion:
Atmosphere is very important to Rivals. Geiler Soundtrack, cool feeling, cool place. Well done, Ghost Studios. Only criticism: The really cool soundtrack is dominated by the pursuit Theme. Since you are constantly persecuted. The can, unfortunately, not turn.
22/25 points
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Technology:

Engine:
The game runs on the Frostbite 3 engine, which is known for hot particle and lighting and mirror effects. Less on the series she gets sharp textures, ordinary shadows and avoiding edge flares. With the power of the PS4 negative points are extremely reduced. Nevertheless, they fell on me. By the way this is my first review on a PS4 game and therefore difficult for me to judge the graph in relation to the performance. I guess Rivals now visually on an estate in school grades. Which also probably is too generous even, because you do not know what the years bring even so.

Sound:
All effects, engine noises, the songs etc. in top quality, but who has made damn fine-tuning at the end? The engine noise come primarily from the Center, the effects from the Rears and front speakers and the music is also from all except the center. In the settings for audio stuff, can the music and effect volume rules. There is also a controller for dynamic range depending on the volume at which you play. I have the effects on 50%, the music at 100% and the dynamic control to 30%. Nevertheless, the music goes down too much and despite long gimmicks I could not find optimal setting. A great pity. Not so well done, Ghost Studios.

Scope:
The playing time is definitely clear. Depending on how you have on Game Bock, one can also employ 25 hours with the game. Correct DLCs there none. I think the scope acceptable in any case. Not flashed and not disappointed.

Bugs:
Many complain about the beta or even alpha status of the title. On the PS4, things look different. As sad as it is for other platforms, but Papa Sony has to care their gamers and thus we got a relatively satisfactory implementation. The bugs so are limited. I had about twice the bug that the controller did not work and the console only responded to the last command issued. So first circling at full speed against the nearest wall or spinning tires Donats until the cops you make the Gar. Annoying, but for all I care. Besides Thats some stops, but rather my internet connection had to go into debt.

Conclusion:
The technology allows a few weaknesses and mistakes, which in principle a raushaut. The game is beautiful to look at and thanks to complicated settings and revisions to listen less beautiful. The sound is bleating at a high level, but it is surely not criticize. : D
20/25 points
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Overall rating:

In total, you can give yourself Need for Speed ​​Rivals as Distractions arcade racing game well. The gameplay is fun, the atmosphere is hammer and the technology is impressive. However, the story fails to the fullest and the other three main criteria allow yourself occasional errors and would have had even more necessary optimization. So in my opinion it does not go far wrong with the game. It's fun and also maintains up to 25 h. If a Need for Speed ​​Underground à la expects will be disappointed. Anyone expecting an offshoot à la Need for Speed ​​Hot Pursuit (1998), is more like the taste of Ghost Studios, but will likely be disappointed anyway. If you just look for a fun racing game that can be accessed safely. Rivals has shift for the first time again a good game in the series. I expect a lot from the new development team.

Gameplay: 19/25 points
Story: 4/25 points
Atmosphere: 22/25 points
Technology: 20/25 points

Need for Speed ​​Rivals from me it 65/100 points.

The product thus gets a 4 star rating and is a recommendation on my part. I hope I could help with my review and thank you for reading this novel yet. ^^

Sincerely yours

Daniel: DD

Cotton skirt 1 Rank: 5/5
September 2
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recommended 337 Rank: 5/5
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