GOODS high expectations justified?

GOODS high expectations justified?

The Evil Within (100% Uncut) - [PlayStation 4] (Video Game)

Customer Review

See video on Amazon.com * AT or European PEGI, as well as the German USK version are identical. Only the UK and US version Pegi enhalten an English speech. This review is from the Game, with installed Day-One Patch.

Who would not spend the time or patience to read this complete and fairly detailed review, can also be right down, more under "Conclusion".

What has not been organized for a hype about this game, in advance of its publication. The very name "Shinji Mikami," chief developer of Resident Evil Code Veronica X parts 1-4 and should be increased expectations of gamers community immeasurably, and thus partly illusory.

This has succeeded in at least some gamers who now have to write with absolutely unjustified 1-2 star reviews their frustrations of the liver, and can even lead to a graphic comparison to early Playstation 3, Playstation or even carried away 2 level. Naivety, naivete, or an absolutely exaggerated expectations?

For now, only so much. The graphics may not be at the highest level a la "The Last of Us", but is far from having to leave with PS2 or early Playstation 3 graphics measure conditions. The Locations are varied, bleak, full of atmosphere, and designed with great attention to detail varied. However, anyone who is a real Grafikfetischist, of course, the fly in the ointment is also found here, such as, the not quite successful representation of water.

The partly Griese celled graphic is übrigem no aberration, but a deliberate stylistic device to emphasize the surreal atmosphere of the Games. This is also known from other horror games as well as movies. In übrigem can be the strength of Griesel filter, the options menu, set at any time. One should, however, necessarily the Day-One, as also download all of the following repair patches, as without it, the graphics quality is still considerably reduced.

The background noise, as well as the background music used sparingly at the intended moment are in this game, especially in 5.1 sound, no nakedness. The black bars, due to the animated movie format, only to fall at the beginning of significant since in the course of the Games uses a habituation effect, and then you actually perceives this garnicht more.

But what counts in a good horror game?

Here probably go the same opinion, and share even in the "old Resident Evil faction" who wants to stress buildup also quiet phases, and where much of the horrors taking place in the mind, and in what is going to happen or could, at least until the finalem shock moment, the gamer can in uncertain. By contrast, the other faction, which probably consists mainly of younger gamers, and Resident Evil Part 5 and 6 be thrilled, and continuous non stop action needs at a time, and in my opinion Horror confused with constant physical stress, but each provide the its ,

Although The Evil Within is not very innovative, and is reminiscent of many places, such as with its outdoor venues and the third-person perspective to Resident Evil 4, and on other occasions also on SAW, as well as other genre representatives. But that's wrong? Better a good copied when a bad, but innovative new game. Especially since you based on Resident Evil 4 (apropos chainsaw) yes can not speak of copy, because this was indeed developed by Shinji Mikami.

The controller, as well as the menu navigation is simple and intuitive. Sneaking, aiming to punch or shoot goes smoothly by hand. Quick access to weapons, healing items or bombs, etc. can even be assigned to the directional pad. Unfortunately, there is here again a few things that you could have done better. Why can not I shoot while sneaking in a squatting position?

Weapons are varied present on normal difficulty, contrary to the simplest, but not, as befits their ammunition for a decent horror survival game. In particular, the arrows, can be described by a simple crafting system, modify in many ways. Be there to hide, burn, freeze, poison or explode etc ..

This game has taken everything that makes a good horror game basically. Quiet phases in which a tension can develop, and you deal with the collection of objects like ammunition, Scillobjekten, or even prowling and explored the area to exert a deft stealth attack to the opponent if needed, or those by a clever bottles litter diverts (which have been collected in advance) in order to then run him into a trap set previously. Unlike the stealth passages, there is then in turn shocking moments that can only be of a relatively short nature, but cause in some other cases, a well to a longer desperate flight, which leaves the Adrenanlinpegel for seconds in maximum areas fast.

Where The Evil Within plays his Silent Hill qualities, it is the most atmospheric. Even in the fairly freely accessible outdoor areas, a feeling of oppression and claustrophobia spreads, which can the soundscape always very appropriate to underline. Of course, also contribute quite disturbing act Denden enemy types, as well as the very dark places where you really must certify a partial abnormal fantasy developers. This, however, not in a negative sense.

Unpleasant the Game is only when the path of Silent Hill or Resident Evil 4 leaves track, and you get suddenly emulate it with enemy hordes, where neither the ammunition sufficient to fight nor run away helps. This trial and error passages, but can be very annoying sometimes, because of the difficulty, even at the stage easily (at least for beginners), but unpleasant fast in such situations in the air. They are not the rule, but only occasionally integrated into Game Fortunately.

The identification of the alter ego Sebastian Costellano only works passably because the story about his person unfortunately very late, due to-find hints and reports, opens. Overall, the Storyboard is however kept very exciting, and know only towards the end some plot holes on that one but only notice when one of the pedants. Here you would definitely be able to work a little more on the characterization, and it showed the playwrights of "The Walking Dead" from Telltale Games, or "The Last of Us".

Here, unfortunately, some were given away to potential. One wonders but already when the main protagonist is suddenly finds itself in a designed by Hieronymus Bosch or Dante hell verschlägt him surreal and more than eerie locations where towers corpses and teeming with grotesque creatures, this it but accepts only with a shrug gefühltem than watching his egg he would not have succeeded. The German synchronization fade, but still bearable, could have tolerated a little more fine-tuning.

The temporary or automatic save points are usually set very fair, as well as the mirror, the one back in the real world? Get to use these products by the collected vials of green goo on a electric chair, which allow a Scillwerte in his stamina, vitality, weapon upgrades or an additional ammunition to increase space. It arises at the same time the possibility to save manually. What sounds nice here, unfortunately interrupts the game flow deshäufigeren, and brings an occasionally out of a profound immersion in the games content.

Furthermore, the game is packed with a variety of traps. Bears and pitfalls are relatively easy to disable in creep mode. The bombs, which are usually detected when it is already too late, things look quite different, because they can be defused only through a reaction test, and this is more like a gamble. Also you should be familiar with the terrain to durchquerendem which usually happens automatically by which one desöfteren the temporal blessing, and you then have the opportunity to break new ground. If one then the terrain, or the location is familiar, and also the views of the traps have remained in the memory, you can then also use this against the enemy, but only if you activated this a shot by example, otherwise the enemy (for whatever reason) are immune to these traps. Opponents have been shot, or mistreated in other ways, should always be burned if possible, if you want to play it safe, which they do not want to again make life difficult, or even finish one.

The boss battles are all worth seeing, as well as difficult and require a lot of patience and a high frustration tolerance limit starting as a quick death, at least at the first attempt, is almost guaranteed. Unfortunately, the hustle and bustle of many a struggle, a non-graphical Spawn, marvel in the form of the enemy, as a barely find the time for physical checks. Fortunately, or for others unlucky is this game from the hardness and difficulty of Dark Souls, less than a few steps. Here, however, offer frequent hiding places (in the closet, or under the bed), which can be a the enemy (except bosses) look up close, accompanied by its own pounding heartbeat.

This is also when some may see as a disadvantage, one of the strengths of the Games. The various changes of tempo, of peaceful rest, to adrenaline and stress actions, where the heartbeat is threatening with a start to race and to burst the aorta let boredom.

Some rare bugs, as an occasional catty collision detection, and the present in the story history plot holes, as well as the inconsistent gameplay, which reveals no single thread for a long game play, but also not bad, but old-fashioned graphics, let me unfortunately to no 5 star Appreciation come. Also mystery one seeks in vain in this game, unless you will press the occasional little buttons, intellectually already GE / overwhelmed. Knobeleien in the form of spatial shifts that have to find the orientation of a firstonce again contained, in my opinion serve but only to needless to pull this game in the length, especially one such as has also seen this in similar games often in Silent Hill "The Room". To be fair, but we must mention that this room changes contribute a large part to the surreal atmosphere.

Conclusion:

Anyone who has expected with The Evil Within a reinvention of the survival horror will be disappointed, just like the graphics fetishists, counts for only each Pixelchen and everything else is secondary.

What you get here is much good and well-tried. And that's mostly a good thing because you do not have great change in his way of playing, and to easily control, as well as menu navigation makes this game accessible even to beginners. In the menu you have access to the archive, tutorial, as well as the game where some options, such as the level of difficulty, can be changed in the middle of Game. A map function, as usual in such games, is missing.

One could The Evil Within as a collage of different games and also watch movies such as Silent Hill, Resident Evil, Splinter Cell, Hostel, SAW etc., summarized give a very good survival horror game that, through a dense, dark atmosphere as well as various tempo changes distinguished. The surreal, coming straight from hell itself being able Locations, as well as the most creative and grotesque enemy types let a constantly amazed that one time or another.

Although it does not reach the psychologically profound horror of Silent Hills, graphic and playful perfection of The Last of Us, even morbid, dirty atmosphere of Conde ... or ... Manh, and also not to splatter factor of a Dead R ....., as well as not the voltage of Slender, Amnesia or Alien isolation. But here is already the real miracle to see.

This game has it all combines and may or will not be unilaterally be perfect. In overall impression which graphics, sound, music, art and menu navigation is concerned, however, results in a wonderfully harmonious, but not perfect overall picture. For this just missing the occasional puzzle variation, apart from the spatial displacement Knobeleien who would still be able to loosen a bit the whole game.

The Evil Within just want to be a good survival horror game, and that's it. If you then consider that Bethesda Softworks While however was the publisher, the actual game development at the small developers forge Tango Gameworks, is this game, without exaggerating, a beautiful entry of Survival Horror on the PS4.

Since the publisher "Bethesda" is, you can almost re-select in the USK and AT Pegi version, every speech, other than the English. This seems to be company policy to "Bethesda Softworks", because the same even with Skyrim, Dishonored, as well as Fallout 3 and New Vegas, was the case.

Also the USK / FSK and BPjM (Federal Department for Media Harmful to Young Persons), this game, has not noticeably, uncut waved through at least for me, is alone in itself already a miracle. A prohibition may, however also still later, as it was with Manh ... 1, which was two months free acquirable, and then from a (how could it be otherwise) Bavarian court on the Index List B was set. Anyone interested in the German indexing method (difference Index A / B, etc.) for which I present below in the comments, a link that leads to my review of Resident Evil 2, where I there under 1.2 the subject indexing in Germany and generally explain in detail. Here, however, seems to be fairly clear to me the case. I just wondered at SAW, which came on the market it uncut, and the reason was simply that one yes there playing the victim, which indeed is the case here.

As a fan of Shinji Mikami, it may be, which is sometimes a subjective point of view in my review with incorporated, this is also not harmful, since each review can not be purely objective, since everyone else feels in a game or movie, and thus a purely objective assessment really only about the technical and graphical (although graphics will always subjectively) details could be issued.

From me for this game a very strong buy recommendation. This game is not perfect, but far from it, as claimed by some reviewers here, to move on early Playstation 3, or even PS2 graphics level. Errors in the collision detection, as well as here frequently criticized lack of reversible inversion are solved with security nor by the following updates if they have not already been corrected. However, the Y-axis could be inversed with me now. I played with the normal setting, and am fine with it came clear. However, this is again a very subjective point of view that not every claimed with security for themselves.

Shinji Mikami, and its developer team of Tango Gameworks is with this game, unfortunately, not an unqualified success, in the form of a triple-A title, succeeded. Mikami, remained true to herself however, and did not try on the moving Mainstreamzug jump, the Capcom has climbed to the parts 5 and 6 of Resident Evil, with the Shooterisierung a formerly tense Horror Survival Games, at full speed. And for that I am personally grateful to him.

Although Capcom tried the old Resident Evil faction with the offshoot Revelations from which there will soon be a second part to satisfy, while the younger audience may expect a actionorientiertem Resident Evil 7 whether this attempt to drive double-railed be crowned with success remains to be seen. One can only hope that will not cause any loveless offshoots like Outbreak or Raccoon City with Revelations 2.

The desire, the Shinji Mikami, the gamer community will provide in the future continue to maybe not perfect, but's disturbing and spannungsgeladenem Survival Horror hope remains, not an illusion, because it has created with "The Evil Within" a very solid foundation on which one developmentally can do much, for better, rausholen.

Who should still not be sure, is still waiting for half a year until the game has become a little more favorable. From me there is still now a very strong buy recommendation to all those who expect a second The Last of Us, and also due to the previous hypes no excessive expectations in terms of gameplay, graphics, as well as innovations.

Guests wishing to play a multi-faceted horror survival game with stealth bonds, which has this name also deserves unlike some other respresentatives of the genre, as equipped with a sturdy stomach and good nerves, and does not require pacemaker accesses!

Horror in its purest form, as I would expect from Shinji Mikami. Who missed Horror qualities here, is not gone either through the 3-th chapter, the game did not play, or is emotionally so jaded that he deserved my or our sincere sympathy.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Otherwise GOOD GAMING !!!

A quiet place Rank: 5/5
January 22
doing his job 2 Rank: 4/5
January 18
Pointer awesome satelite Rank: 5/5
April 28
like new again 1 Rank: 5/5
September 19
Impeccable, but ... 2 Rank: 4/5
November 24
has own 21 Rank: 4/5
October 14

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