Orobo Muramasa, the hunt for the legendary Demonenklingen is, by the impressive characters and two completely different storylines a great experience. Unlike many new single-player games I have to examine everything from the game by the two storylines at least 20 hours out played without now like a madman and collect. My first impression of the combat system was just WOW, you felt uebermaechtig as soon as you were and what you doling out everything. Until one has then gotten itself hit and realized how fragile simultaneously yet. Even if there is only one button + analog stick is basically to fight, tactical battle in many places is a prerequisite to progress. Unfortunately, in this game of RPG approach is very set, although you level up gets thereby more HP, but the increase in other values have no effect in the battle, but are only important in order to be able to take the next great Demonenschwert finally, since the Boss -Schwerter this always basic requirements are a lot of strong swords, you will be at certain places at least in the higher degree of difficulty, as I as langjaehriger players repeatedly brought death to limits where the opponents hordes off a with a few hits. The only thing that helps is, however, times when the struggle to feed food and then cook after every 2nd or 3rd fight a tidy meal. Highlights in this game are really the big bosses for which you should then have this much food in accordance with the fight)
Who has become aware of Muramasa, knows for sure already of its breathtaking beauty and hand-drawn graphics that really zutraegt a big part of the atmosphere, unfortunately for the soundtrack does not become so breathtaking, nothing that one remains in memory.
Who is on hack'n'slash games that still does so varied were yes (since the beginning of this genre) will be found at Muramasa his little treasure for the Wii. A really great, even if not perfect game!