Great game idea, but weaknesses in the implementation of in game

Great game idea, but weaknesses in the implementation of in game

Ravensburger 00526 - Tiptoi: The Sunken logic country (without pin) (Toy)

Customer Review

Yesterday I bought the product at the store - more than offered for a lot here - and I'm frankly not very enthusiastic. The game idea itself is indeed really good - but the implementation is lagging behind for my taste. On a kind of map 10 tasks (types) are hidden, the need to solve the deep-sea diver before they are allowed in the city of Logianer. Each task type is individualized by playing cards, so you do not every time gets asked the same questions. Ex. in the following text.

We have a daughter who has become the end of July five. Mode 1 + 2 (4) for the 5-6 (or even 7) years she calls (to a task on that later). The first time you play, although it is complicated - the mother is not always come immediately behind what the talking pen will - but if you get it, the nature of the assignment, it is my opinion too easy for the children. The main problem however, is that the four levels of difficulty are not consistent for all 10 possible tasks within a game in itself. Bspl for a task type: nine cards are laid out in the lightest stage in rows of three, 1, 2 or 3 animals (starfish, conch, crab) are mapped out three possible colors. The pin asks for two adjacent cards that add up to 5 animals. The task done our daughter playing - had only the question of what "side by side" is. Here you can count quickly in doubt, because everything is visible. Another object on the same level of difficulty (for 5 years ....) requires that you draw a card (eg with 3 animals), the notes, the next card draws drauflegt to the first and to the noted number (3 ) the number of animals to count on the new card (eg 3). And then again (hidden ...!) A map to the other two, whose animal number to be subtracted from the sum of the first two cards. Hello There? Five years?

Moreover, I find the hidden arrangement of the task fields in the deepwater plan confusing. There are in a matrix of 10 * 10 fields (do not look now, how much exactly) 10 task fields to be hidden, but apparently they are constantly changing. Will say: when a player draws on a field / taps, which contains no task may be hidden on the same field in the next player a task. How? Is it a coincidence if you find a job and the memory effect (which is where) does not matter? I'm still a little "googling" whether I might not understand what - but if true, it is at the end really a coincidence who wins. Only those who find a job, they can solve and thus earn points.

That eternal Quatschen the pen after the second play annoying, is indeed well known. While there is a "Überspringungfunktion" you can touch, but works even moderately. One suggestion would be that the pin in the game carries on where it is, when you tap the next field. Moreover, I find the pin total "windy" and angry (in other games) regularly, that you can not clearly see whether he at - is on or off. After all, this part does not cost a few euros ...

But happy again: the game idea itself is really good. And I am confident that the manufacturer's suggestions that will surely come not only from us, considered in the next software upgrade, and we will find many of them after the upgrade.

Value for money very good Rank: 5/5
May 1
Very good sponge for car care Rank: 5/5
October 13
Great! 1880 811 Rank: 4/5
April 7
Gigantet Baron 2 Rank: 4/5
December 30
Color Silver Ring Rank: 5/5
February 2
Good product 4393 Rank: 5/5
February 17

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