Material: 09 Entry: 08
Feel: 07 long-term fun: 07
The game: It is important to find a suitable successor for the retiring chief. To succeed him, the player go in a contest the most points to the chief bridge.
The game is divided into 3 phases: (1) placing the victim shells on one of six places of worship. (Collect amulets, build huts, draw maps, terrain determine etc.) (2) performing the actions triggered by the gods paths and (3) the preparation for the subsequent round. The game ends when a player has placed all his huts on the board. One or more cabins I can put on the board when I have secured an option to worship me and the right terrain map (there are four in total, will be released always two of which each round of development) as well as the required number of treasures and have / or amulets.
Through clever construction on the 8 gods paths, the amulet fields and the two special areas I can get important points for the final classification. Here majorities or sequences are crucial.
Mangrovia is a very attractive family game, not only because of its material, but also because of the diversity of tactics of the game.
Material 09
Included in BRETTSPIELBOX are: 1 Schedule 85 playing cards (32 landscape tiles, each with 8 x water, sand, mangroves, reeds and 53 treasures in the values of 2-7 and 10 starting hands), 1 boat, 2 birds of paradise, 1 Startspielertalisman, 40 Amulets (values 1-6), 1 amulet bag, 50 cottages in 5 colors, 10 columns in 5 colors (5 chief pillars and 5 amulet pillars), 10 cups in 5 colors, 8 pole plates and for the version of the game: 16 Steinplatz platelets.
As you can already see Mangrovia is very complex equipped. This is reflected both in the game graphics as well as the game pieces again. Only the amulets are somewhat reminiscent of Christmas baubles (yes Christmas) and do not fit so completely into play.
Entry 08
The game belongs to the upscale family gamers Category and it has something in itself. The manual is written very detailed and understandable.
Feel 07
First of all, enjoys the colorful game material, which the player moves in a positive mood. What initially feels quite simple, it has the further course in itself. Focusing on only one direction is not good, because in order to win, you have to try in all areas to be active (only to let others there not complete the field). The card features one should not only have the active but also the next round look to always be able to act. Although you certainly have to think about that one time or another, the game plays through quite smoothly.
The five of the scrum is the interesting fields considerably larger and one or the other player can get nothing (would not be my favorite band). In twos or threes, the game is playable (at the beginning of some of the fields are simply eliminated and in the final count of the virtual player like a real, well dissolved mechanism without much management in between).
The luck factor is certainly underestimate not quite, because you needed for erecting huts the valuables or amulets in the appropriate number (overpayment not possible). There may possibly be damaged by hail results in hidden dragging the map, or amulets before. However, this does of playfulness hardly demolition. But this also fits more in the family genre.
Long-term fun 07
Mangrovia I would play again. The season, lying, depending on occupation, between 45 and 75 minutes, I feel acceptable for a family game. There are some strategies to try and at least four people sufficient alternatives, should be a one of the combatants happened to time. Much players will still get their money, because the game has tactically some options.
Moreover, there is the game still a variant with Steinplatz platelets (bonuses with the final settlement and during the game). These result on the one hand, that the seat is taken very quickly, because everybody wants to get the benefit of the platelets and then the game continues. Is a nice idea, but I'll probably stick with the normal variant.
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