Well, first thing to know is purely Point & click game ... If this put you off, leave it as it is neither an FPS or an RPG.
If you are still there, so you're not put off, but history well end I think I'll start with the flaws of the game. Well, already, the graphics are special, a little comic style a bit like " coarse "(not verbally, in the features of the drawing) ... So if we look next gen mind much go his way. But somehow, it gives a style, it allows aus some gore scenes to spend a little better and above all it recalls the origins of the title, the comic!
Other defects, a certain number of loading screens, but they are very short. In rare cases, some freezes less than one second.
Another thing a little damage, the difficulty is almost non-existent, we must play the game to live an experience, not to dig the meninges.
Last negative point, a not entirely square finish in subtitling: translation is sometimes risky or too literal hair, sometimes the choices of action are not necessarily translate well (or too superficially), which makes them confused.
You should know that I noticed the majority of these defects early on ... and I ended up spending very quickly totally off as I was caught up in the game.
Because yes, I think it's a very good game, I really hesitated between 4 and 5 stars.
I wrote a review of "The Last Of Us" (thême similar but radically different style, I loved it too) when I said we would tell us a story without being influenced above. Here we are presented with a context, it tells a story, but it affects the story: the choice we have made in the course of the script is modified.
Let's be clear, there is always big milestones that will not change, but between these milestones, we borrow different routes. Wherever it is strong enough, as I said, we really lets himself sucked into the story, our feelings take over, we go from compassion to anger (and many other emotions) The game leaves us the choice and pushes us to follow our instincts (not generally take ages 3 to choose our response, and that's good!).
Given all this, the emphasis we be angry, hate the characters, while putting himself in the mood and context of survival ... The game knows, the game takes the opportunity to give us Cornelian make choices we would like not to have to do. The worst "? The game sometimes test our reactions in putting us in two different views for the same type of event.
All this is made possible by an eye-catching frame, a good set of players (in the vote) and we want to know how it will react (and how others reacted as we know).
In terms of history, almost nothing to do with the TV series: we will cross Herschel Glenn, ... but they are also in the DB. We are not in the database either ... We are in a separate story, we're Lee, we are on the way to the prison where they will be incarcerated when the epidemic started, we'll have an accident and we will soon meet Clementine, a girl who has no news of his parents ... From there, you see how you handle the situation, but you assume your choices and living history .