Who has as I looked forward to the 3rd part of the DA Saga, despite or because of the miserable 2nd part, is here, unfortunately, probably not find peace.
Was there in the first part still a fantastic backstory for each character and each class, so this falls into DA: Inquisition completely gone.
It appears after you've created your character briefly in a movie and see how to get out of the so-called breaches falls or comes out.
Shortly thereafter, then you will find yourself with its char in the game and is of a later group member, Cassandra accused of being responsible for the breach.
We learn then that you will be well executed. After brief negotiations do you manage to convince Cassandra to have one for the moment still alive then, you would indeed like to help, etc.
So they venture going to just called breach and closes them after a brief struggle.
Then there is another movies and you wake up in a bed.
And now comes the best, after waking treat a sudden all like the Savior, you have closed the gap and is now the superhero of the execution is no longer spoken and all are at your feet.
Great explanations how to justify such extreme swirling there is not up to the fact that you have closed the gap. Since it is apparently one of the few who can use something you will then also nominated for the same leader and must Cassandra the one just executed wanted herumkommandieren, after all, one is now the leader of the Inquisition, and allow all commands. As I said wanted to charge us just executed.
Still great but it is only when you get out of the early dialogues is now going out there namely tuned to close all other breaches in the back lands called. Because it's the only one capable of doing.
There are run in addition to the main quest, numerous side quests are all after the same pattern, go to point A and hole 10 of B, then go to point C and Hole 5 of E etc.
Typical MMORPG grind halt.
If you want to continue working on the main quest and goes to the breaches you will soon discover that the enemy are there Absurd Stark. Mostly I'm hardly to attach two or three punches before the entire group is dead. Particularly bad one type of enemy is to teleport around constantly and makes abnormal damage. As a melee one runs really only afterwards to be able to align with little to you is in the dirt. Since one in the group just another ranger and a Mage of protection designed for the fight was not to create even after 10 attempts.
You go to another location on the map, directly immersed a large dragon on one with his first attack destroyed, apparently a kind of barrier to test whether the character is already powerful enough to move on to the next area.
It remains a good little choice as the first 10-20 hours nothing but stupid and monotonous side quests to do more in the back land leveling to the character before you can move on.
The side quests are typically the worst thing I've ever seen in an RPG, rather MMORPG. Since you can not make free the world it is not really open, even if there are no instances here, the whole thing is done here with powerful enemies.
The graphics are full of errors and provides generally from cruel and washed out.
The characters can not use all their talent, you have to therefore be limited to those with whom one has its buttons occupied. More than illogical and stupid, why should a magician 90% of its spells forgotten as soon as he no longer sees in its inventory?
The tactics you can no longer pretend free but there are established procedures, an absolute nightmare also.
The magic number was greatly restricted, you can only select from a handful of spells and these have nothing to do with the original DA.
Overall the game is worse than the 2nd part of the level design was indeed miserable, but at least was able to score with a halfway interesting story and a reasonably well-made background.
In DA: Inquisition, the character is a colorless journeyman with no background on which you build any bond.