Here: in principle the idea of MIGHTY EMPIRES's all right. A campaign system for even at that time hugely popular Warhammer Fantasy Battle Tabletop (at that time in the legendary Third Edition) does indeed now a lot of sense and if this campaign system is designed to also primarily as a stand-alone board game, which, if necessary, without feature-length tabletop battle is playable, this of course makes all the more sense.
The idea of being able, thanks to a modular card to establish their own world, considered great, and there is still a lot of neutral cities is also provided at the beginning of the game for a lot of options, especially since you also still have to discover the world and, of course, players can also write the history of this world in an ongoing game. Positive must also be mentioned that the use of spies and saboteurs is regulated quite clever.
Nevertheless, despite the nice approaches MIGHTY EMPIRES was quite a disappointment, which could not convince with some distance, thanks to numerous design flaws.
Problem number one was quite clear: bizarrely MIGHYT EMPIRES could be played a maximum of three of an unfavorable in every respect players of such strategy games with the attached figures. With four or even five or six players, the game probably would have been quite more potential to third this game is simply unsatisfactory and also runs a fun two against one beyond what is bleak for both sides. Who came up with this equipment, were able to participate after which only three players who have either no experience with such games or what I find more likely at Games Workshop, speculated strongly that as the once angefixten players are forced to buy more figures, If you want to experience their game even in action.
This effect was of course reinforced by the fact that numerous later appeared interesting items just to Games Workshop prices were of course sold separately. With the basic version of the game will not get you far, far from it, one gets a very short time simply incomplete in situations where MIGHTY EMPIRES acts.
Problem number two then made even more broken MIGHTY EMPIRES is mercilessly from random. Finding a proper strategy is hardly possible, because you have to roll the dice for almost everything on a table and here must read the result. Not only the world is largely terra incognita (which ensures that you pull rather aimlessly through the area), the rest of the game mechanics runs on the principle roll a die and read by what happens beyond. Can really affect you little, you have to MIGHYT EMPIRES first legs rather listless in front of him for long stretches, strategic decisions can rarely meet, most of it is pure coincidence ... and the game gambles accordingly monotonically.
Total MIGHTY EMPIRES acts despite positive approaches such as nothing more than a very hasty rush job, a game that was simply not thought through enough / tested and playful little has under the hood. Too bad, would have potential MIGHTY EMPIRES had, but was just as the game actually designed I can not help but to speak of a quite a pickle.
In my opinion, this game is just real Games Workshop Complete collectors recommended.