The connection to be built consists of towers, which you can combine with flints, but not definite. Related towers are safe and therefore represent a barrier, which can be used as a tactical element, for connection accordingly. Individual towers can be saved is limited, by setting up a high number of tower sections, depending on what the cards give.
So you could tell that you simply can not begin at the outer edge, and then as soon as possible just to pull a connection. Rather, one must at the same time disrupt the enemy and also strongly hope the cards luck or improvise skillfully.
Conclusion: Ingeniously simple but addictive strategy game in which an "honest" team mode (it is really not communicating) really fun. For quality of the game material, there is nothing more to say than all of the ingredients are here high quality, including the instructions and their significance!