Anno 1701 but has a lot more to offer, as not to be "only" bloodthirsty. There are several modes that you can choose before the start of how the game should develop. You can choose whether you like to wage wars and wants to conquer foreign lands. Those who prefer can also get involved with pirates and sea battles with those correct supply (or to fraternize with those too). Will someone strive to be as rich as possible, even this way it is open.
My soft spot is to the timely the endless game in which it "only" comes to get their own settlements as long as possible alive. But anyone who thinks this could quickly get bored, which does not yet know the tricky AI. To make its citizens happy and to get in good control pay spirits requires a constant balancing of costs and revenues. Who is negligent, the burn its citizens before the settlement and from Rehearse the Uprising. But even if you do everything right, the may well be damaged by hail more than the harvest a hurricane or other natural event.
Each settlement will also be well planned. A simple place the building in the landscape "because the house is so lovely before the rock as makes" would just randomly purposeful. Each commercial buildings shows before setting up on exactly which settlement area can supply its production. Prior coverage gaps should beware that citizens can not be run behind the light; Failure to comply with their needs leads to revolt and then you can but ultimately add only small and remedy the situation. Which of course is much more expensive than if you had taken from vorherein it ...
Quite instructive experience, but many that (game) could be damaged by hail mood without rugged qualities ;-)
The satisfaction of all settlers-needs can be overcome with time, not only on the start island. It must be created by "explorers ships" settlements overseas; the products of these settlements are then delivered back via merchant vessel on trade routes to the main island. Each ship maintenance costs, larger ships are more expensive than smaller, take on the other hand more charge that trips must be worthwhile in each case, be so well planned.
In order for the game not only as ripples go there is a dealer, where you buy the goods but can also sell and also with one or the other task, "could you give me because times do yourself a favor ..." for a change (to supposedly about 100 missions be) and some money may provide the way.
In the settlement itself be traveling salesmen, entertainers or circus boredom. Times a blacksmith comes along and helps tooling or an old Admiral retired helping in the construction of the fleet. The AI is there really good for all sorts of surprises. At school production processes are optimized or a beer truck comes by, the settlers from crowded and "freed" you like in real life for a certain time of all her worries :-)
And, and, and ...
Crowned is really varied play of a wonderful to looking graphics.