Graphically Varied as detailed, thrilling story and not always predictable, an engaging character identification, as well as the excellent voice-overs, are already at least a fantastic foundation that make up normally, a good game. Sound, as well as the music backdrop raise depending on the situation, the voltage or soundtrack fits the action. The intermediate film sequences can convince not to mention some Stealth Kill sequences that seem downright aesthetically. Herewith a nice greeting to the USK / FSK / BPjM). Here you can actually even mention briefly that the USK version was reduced by not a single scene, and thus is absolutely identical to the UK- as well as AT-PEGI version. The control and menu navigation is simple and intiutiv, and leaves no questions unanswered. Here emphasis is placed on unrecognized to traverse an area, and then to excite the target individuals as possible without attention to eliminate. To this end are a sometimes different panels available (depending on location) to traverse an anonymous hostile territory. This should, however the attentive guards did not get too close, otherwise the camouflage flies up faster than one would like, and an alarm goes off, which then incited a crowd on the whole enemy's neck. Unfortunately, there is no time margin, which provides between the discovery and the alarm, a possibility for rapid, successful escape because discovery and alarm take place simultaneously. Overall, the enemy AI is particularly in combat (Artificial Intelligence), mixed.
When attention, however, the opponents do not show weakness, so that one should reconsider its approach closely, you want to go an open conflict out of the way. Very for personal gain, here is the implemented instinct mode, which lets one analyze the paths of the opponent. This, however, can also be switched off, and thus makes the game by a little more realistic, but also more difficult. The overview map that shows the locations enemy, however, does not turn off.
Another feature, which one could apply even with Max Payne, as well as matrix is the bullet-time that can enable a case of a heavy exchange of fire, a slow motion function in which one wins to time, either to escape, or within this running period of the opponents individually, to get rid of, for example, a few well-aimed shots to the head. As instruments of death are a not only firearms available, but everything is a weapon and can pick up, starting with the screwdriver up to the ax so here is a wide variety on offer. Occasionally, when individual opponents, even raw physical violence with his fists ranges. The guards are very attentive, can be distracted by, for example, a bottle in one direction raises that distracts from a self.
Varied, with much attention to detail designed venues, as well as the relatively simple control enrich the whole gaming experience. The gameplay overall is stringent, but can hardly be boredom, but increases rather more motivation, because the various procedures but want to be tried deshäufigeren because in tactical errors usually follows a rapid Bildschirmtod, the animated new creative approaches. There is for jobs, or special challenges that can be met in a mission (not must) money that you can invest in new equipment. Also, this increases the replay value if you have to play through a mission, for example, completely without triggering the alarm only once.
For anyone who is the stealth genre devoted, as well as its predecessors, has played parts like, a must buy. For video game novices, as well occasional gamers might not necessarily the appropriate Game to enter the stealth genre, there will be a faster virtual Bildschirmtod the norm even on easy difficulty for inexperienced gamers, as already described. It then depends on the personal frustration tolerance, whether this title is suitable for.
Atmospärisch, exciting, excellent in staging what graphics, as well as regards sound and background music. The different approaches to reach a destination, let creativity and animate even after zigtem Bildschirmtod still to continue playing. More can not be expected from a game actually.
Unfortunately, there are some negative points that let me at least not award 5 stars in the overall standings. This includes the marbled enemy AI, as well as obstacles can be overcome only from the cover. The lockpicking is automatic, with no fault of their own on how the character development is done automatically, without which one could influence them. As a comparison, I pulled up Metal Gear Solid 4, Deus Ex Human Revolution, as well as Dishonored, where MGS is the top end of the story. In the fun rating but I forgive full 5 stars because this game the motivation for repeated play, as well as to try out various strategies, just begging.
Those who want to save money and also not emphasis on individual Games, is the "Ultimate Stealth Triple Pack", which Hitman Absolution, Thief, like Deus Ex includes an offer that is of value for money unbeatable. Currently, depending on the edition of the UK version 20 euros, and the USK version re-acquire 30 Euro! (February 2015)
PS
Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.
Otherwise GOOD GAMING !!!