Long-awaited round-RPG with some weaknesses

Long-awaited round-RPG with some weaknesses

Divinity: Original Sin (computer game)

Customer Review

After using Dragon Age: now has been a few years Origins the last "real" party RPG under his belt, developers Larian has thanks to Kickstarter again ventured to the once very successful genre - successful now as it turns out. At the start of 2 characters are created, an additional 2 join added as the game progresses. Since the character development is one of the main pillars of a RPG, here are a few brief pros and cons of the system:

+ Due to missing classes many freedoms
+ Attributes, abilities and other traits influence each other (eg. High intelligence positively affects all spell)
+ Flexible skill choice by learning spells from books - but fortunately not completely "drag and drop" as in Diablo 3
- No races, no special abilities of certain classes
- In principle, there are only four meaningful classes: Strength - handed weapon with a shield, strength - two-handed weapon skill - bow or crossbow shooter, intelligence - Magician

Story:

The story starts quite slowly with a detective job and naturally expands with further progress in the game again until the end of the world. Basically, the story is quite interesting, but sometimes makes lengths to fight and the lack of scoring that is sometimes some point something clicked quickly through the text deserts. Previously this was certainly so - today acts the then yet but as a non Missing relic of ancient times. By accordingly Maue presentation also recruitable companion come not so clearly, as they would have had it perhaps deserves. Due to the significantly lower budget of Larian the game so lags in these disciplines the aforementioned Dragon Age: Origins or Neverwinter Nights 2 far behind.

Battles:

But Now we come to the great increase of Divinity: interactive game world and the associated combat system. The elements wind, earth, fire and water influence in a great way, so that the round fights not only by the opponents and his own party - are massively affected but also the environment. Standing around toxic barrels and pools of water (which are set by lightning spell under power) can influence a battle decisively. By physics engine also contained wonderfully dynamic skirmishes arise - Divinity: Original Sin is therefore the Half Life 2 of RPGs in terms of integration of realistic physics for game enhancement!

Loot:

In contrast to the D & D role-playing games or Dragon Age as the loot in Diablo is randomly generated in different levels of quality. And not just when entering a new area, but directly, for example, when opening a chest or load a saved game. From bad Loot annoyed players a high class chest can therefore open so long after loading until a meaningful subject is included. Partly, it is also very annoying that the dealer had just been a Wunschitem - you then have to load but an older Score - and the object then is no longer there. There are even unique items but somehow lacks the loot system the soul. Another problem is that there is simply too much loot. The inventory also bursting due to the extensive and well-made Craftingsystems sometime at the seams - Goods is at no time in the game and just the further the game progresses, the more junk you carry with him around. There are too many items that bring no use - but uses only sell somewhat limited, since the product range of the distributor relatively long stays pretty useless and also the amount of gold dealers is limited. To clear the inventory, the player must therefore regularly scour the known dealer and hope that they have something new gold stock. The loot is therefore very anonymous and far less interesting than the other party RPGs already mentioned.

Puzzles:

The regularly solved puzzles are a welcome break in the game and most of them quite funny. What I have, however, perceived as extremely disturbing that in some cases very difficult to detect micro-switches to open doors or secret passages are. It happened more than once that I had to draw a complete solution for help - only to determine that I had somewhere overlooked one of these buttons. Since this was not an isolated case, as mentioned, it has Larian here in my opinion exaggerated - and old school that's not too!

Difficulty:

Initially very demanding and motivating one is unfortunately laid off about 65% of the game that one's party opponents rushes very far ahead. Toward the end, unfortunately, there are hardly any really challenging fights. Not even the final battle can in my opinion, the dragon or Lichkämpfen from previous D & D games hold a candle. In contrast to these classics the opponents put in Divinity rarely a powerful wards. Just about any skill (freeze, Backstabben etc ...), which is effective against opponents 08/15, also acts accordingly strong against the bosses.
This towards the end strongly sloping difficulty degree curve it is also costing the game at least for me the 4th star.

Conclusion:
Divinity is definitely a must for people who since Dragon Age: Origins are waiting for a good party RPG - the battles are much more dynamic than in any other comparable games and very complex due to the physics system. The story keeps you in a good mood and also the puzzles are usually of good quality. All this. In a very freely accessible game world that allows players very early many ways Unfortunately the other hand are the replaceable loot system, the highly sloping difficulty as the game progresses and partly annoying switch Viewfinder land.

Great product 278 1 Rank: 5/5
July 13
Anger Fantomas, trilogy Rank: 5/5
March 4
A real good time! Rank: 4/5
January 1
Very good product in 2916 Rank: 5/5
April 5
product means 47 Rank: 3/5
April 13

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