ATTENTION: In order to play 'The Escapists', a Steam account is required with which the game is linked. This information is missing from the product description, but heard much in there.
'The Escapists' can best be described as a prison simulation. The aim of the game is to break out of the prison. There are six detention centers in various levels of difficulty, plus a bonus card, and if that's not enough, you can create your own levels.
Before you can forge an escape plan, you have to first with the daily life in the prison familiarize: At regular events such as eating or morning roll call should appear in order not to attract attention; in his spare time, you can train his skills; earn money by one pursues a job (such as weeding or uniforms wash) or his fellow small favor doing to beat as other prisoners or to get you items. The game is surprisingly little linear and does not rules: If one is a fellow prisoner eg raise a magazine, it does not matter if you buy the book in another or steals from a desk. Even if you are the model prisoner or all events truant and in time turns his own thing, is basically matter both strategies can work. However, the game world reacts to the behavior of the player: who constantly violates the rules, makes the guards unpopular; who does his fellow prisoners regularly favor, can look forward to friends.
This freedom is also the greatest weakness of the game, because a thread is completely absent. The tutorial is very rudimentary, it has in the game at first no idea what we now supposed to do. The help function explains at least all the important functions. It still takes a long time until one has worked into the game. A second weakness is the remarkable artificial intelligence: If you caught in an offense, the guards ignore the like while they strike suddenly when you stick to the rules. Crowning of this is when you will be shot down, although the shooter has neither sight nor line of fire. Fortunately mistakes have no consequences other than solitary confinement or infirmary, which costs only a little time and points.
Graphics and sound are so retro standard that an 8-bit console would envy. While the chunky pixel graphics ensures that it feels like in the 1980s, but has the disadvantage that a lot of figures look at very similar. Here in the heat of Gewusels find the right character, is not an easy task. The control hakelt: Firstly, it disturbs that one keyboard and mouse needs (the mouse clicks could also have been put on the keyboard), on the other hand you have to be exactly in the middle, if you want through a door. Standing in one pixel too far left or right, the player character is running against the frame.
Anyone who wants to operate as a Fugitive, about it should be clear that 'The Escapists' not a game is in which can kick off right away, but that intensive training is necessary here, which will be rewarded with a high degree of freedom. You can enjoy this but not because the unfavorable control and the strange AI complicate plans forging unnecessarily and spoil the fun.